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101. {request} HMG BUFF - in Feedback/Requests [original thread]
Fristname Family name wrote: I was in that video ( the logi (my alt ) also if you didnt notice im in his corp im not shure how it used to be but ammo isnt a problem for me but the heat is somtimes. Well, since I have egg on my face... Anyway...
- by Cosgar - at 2013.12.07 04:12:00
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102. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Yes, take away aim assist and watch people do the figure eight of invulnerability all day while only KB+M and splash damage weapons ever get kills. The TTK problem is tied very closely to the lack of dispersion on weapon...
- by Cosgar - at 2013.12.07 04:08:00
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103. {request} HMG BUFF - in Feedback/Requests [original thread]
First things first, the HMG needs to have an actual spread. Not sure if you've seen Ghazbaran's video, but the HMG is apparently laser accurate despite initial perception. Second, I'd say revert the HMG's stats back to what they were at Replicatio...
- by Cosgar - at 2013.12.07 04:00:00
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104. [Request] How to balance blueprints - in Feedback/Requests [original thread]
You get a set number of uses per week. Once you use them up, you still keep the blueprints, but they restock on the following Wednesday. This can be further monetized by having different tiers of blueprints with more or less uses per week. Doesn't...
- by Cosgar - at 2013.12.07 03:50:00
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105. Shield stacking penalty - in Feedback/Requests [original thread]
This was actually one of the penalties a lot of us agreed on, but it came out several patches too late. According to IWS, this was a preemptive action to prevent all the tryhards from going back to CaLogi because of the combat/rail rifle or someth...
- by Cosgar - at 2013.12.07 03:23:00
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106. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
(Pauses Kingdoms of Amalur) Here's an idea I had on weapon balancing that could help with TTK issues. Not something that's going to magically fix everything, but could be a piece of the puzzle. If anyone good with crunching numbers wants to p...
- by Cosgar - at 2013.12.07 02:55:00
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107. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: You need to realize, AA was brought in to balance Controller users with M/KB users. And as for the shorter TTK, why exactly is that such a problem? If kb/m actually had some kind of advantage, I'd be all for AA. But it...
- by Cosgar - at 2013.12.07 02:02:00
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108. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
abarkrishna wrote: Explosive rounds do have a max range given it is fairly large.( Something like 200 meters.) But other than that everything is spot on! If you do not believe me I would be more than happy to squad up with you and show you fo...
- by Cosgar - at 2013.12.06 16:05:00
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109. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
Bump
- by Cosgar - at 2013.12.05 20:53:00
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110. Request - Shield Logi bonus change to be shield-focused - in Feedback/Requests [original thread]
I never liked the rep bonus, and I hate the blanket bonus system altogether. I'd rather each class just have a pair of racials to better customize suit roles.
- by Cosgar - at 2013.12.05 20:47:00
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111. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
Just do what I said in general discussion. Revert it back to Replication but with a higher heat build up and reload time. The HMG should outgun light weapons, but not for extended periods of time. These changes would make the HMG operate like a he...
- by Cosgar - at 2013.12.05 18:16:00
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112. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Vell0cet wrote: It's been incredibly frustrating that CCP has been so quiet on this problem. It's a game-breaking issue that they appear to not be taking as seriously as they should. Every week since 1.6 has been a real struggle to motivate mys...
- by Cosgar - at 2013.12.05 07:06:00
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113. [Request] Logi Salvation - in Feedback/Requests [original thread]
Draco Cerberus wrote: Cosgar wrote: True logi here as well. I don't always carry a repper, but I'm always using my equipment to better the team. One of the biggest problems is how class roles are designed. They're either too defined (heavy) ...
- by Cosgar - at 2013.12.05 06:18:00
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114. [Request] Logistics repair tools - in Feedback/Requests [original thread]
If we can get WP for repping vehicles and instillations, I'd rather have the overheat. But to be honest, this is like choosing between a kick in the groin or a punch in the throat. Scale the WP/m gains without a cooldown to prevent boosting instea...
- by Cosgar - at 2013.12.05 05:03:00
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115. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
Something I mentioned in another thread to further balance weapons and TTK. Probably deserves its own discussion. Plasma Deals equal damage to Shields/Armor
Range hard cap, short/mid range (depending on weapon)
Fixed damage at all rang...
- by Cosgar - at 2013.12.05 04:09:00
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116. Matchmaking Method - in Feedback/Requests [original thread]
If we had the player numbers, I would suggest something simple like this: Dropsuit meta level + total gear meta level ++ total filled modules = average meta level High Security = Low average meta level, no friendly fire, fixed ISK rewards, no sa...
- by Cosgar - at 2013.12.05 03:31:00
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117. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
Cat Merc wrote: Cosgar wrote: I never liked the old plate penalties. The new ones are perfect but repper and reactive plates should either scale higher or have lower CPU/PG to make them worth using. The biggest issue for armor tanking howev...
- by Cosgar - at 2013.12.05 03:17:00
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118. [Request] Logi Salvation - in Feedback/Requests [original thread]
True logi here as well. I don't always carry a repper, but I'm always using my equipment to better the team. One of the biggest problems is how class roles are designed. They're either too defined (heavy) too ambiguous (assault and scout) or lack ...
- by Cosgar - at 2013.12.05 03:15:00
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119. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
I never liked the old plate penalties. The new ones are perfect but repper and reactive plates should either scale higher or have lower CPU/PG to make them worth using. The biggest issue for armor tanking however is high slot disparity. Move all ...
- by Cosgar - at 2013.12.05 02:40:00
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120. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Thanks for the shield nerf. I was contemplating selling my PS3 to get a PS4 whether Dust is on PS4 or not. This just seals the deal. I'd like to graciously thank you for making the decision so much easier after grinding to get my Assault Mk.0.
- by Cosgar - at 2013.12.04 20:39:00
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