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241. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: Just need dem fitting skills. Out of curiosity, I tried that fit out. It's pretty useless since you're not taking advantage of equipment. Might as well be a heavy with a Duvolle.
- by Cosgar - at 2013.11.12 06:24:00
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242. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Militia = 22 HP Basic = 33 HP Enhanced = 66 Complex = 99 Not much to really say here except that pure shield tanking under performs compared to armor. Tying down both tanking types to one specific style of play perpetuates imbalanced situations. ...
- by Cosgar - at 2013.11.12 06:22:00
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243. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: We all agree that the assault bonuses are terrible and result in assaults not being able to really fulfill their role. While fixing that problem would go a long way towards dealing with the OP's issue I think that these bu...
- by Cosgar - at 2013.11.12 05:02:00
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244. Mass Driver ideas - in Feedback/Requests [original thread]
Minimal arming distance takes the risk vs reward out of using the MD since it's a self killing weapon to begin with. It already takrs 4+ rounds to kill someone. Make the rounds arc more like in Chromosome and buff the breach's RoF to match the st...
- by Cosgar - at 2013.11.12 04:08:00
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245. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
KingBabar wrote: You're all deluded. Get a proto suit of both the logi and assault, from the same race , then you'll see that nothing is that out of balance. The only thing that needs fixing is the class bonuses, and some of the racial bonuse...
- by Cosgar - at 2013.11.11 21:57:00
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246. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
CLONE117 wrote: y not just make the fully fitted logi suit weaker than the fully fitted assault suit of the same tier? for all tiers levels. Because they already are. Assaults have better base stats and a sidearm over logis, take less SP/ISK...
- by Cosgar - at 2013.11.11 19:14:00
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247. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: only iff you increase the range of sidearms on logi suits to compensate. must match AR range just to be fair :) Unerf the flaylock
- by Cosgar - at 2013.11.11 18:58:00
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248. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Mia Romani wrote: Not willing to let go of your AR logis, huh? Alright, how would you guys go about stopping the Logi suit from stepping on the Assault suit's toes? Do you really want an army of logis armed with Carthium Pistols and Ishukone...
- by Cosgar - at 2013.11.11 17:07:00
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249. [feedback] REs refuse to detonate - in Feedback/Requests [original thread]
Which tier? They all have varying arming times, getting their shortest at prototype.
- by Cosgar - at 2013.11.11 06:32:00
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250. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Haerr wrote: Cosgar wrote: This game has always been balanced around bad hit detection. Untitl now, it's never been as near perfect as this. We may be looking at a massive re-work in 1.7 and beyond. Still hopeful, eh? ;) Me too! :) Ha...
- by Cosgar - at 2013.11.11 05:25:00
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251. [Request] Rollover SP - in Feedback/Requests [original thread]
Just had to pick up a 3rd job. Going to need this more than ever.
- by Cosgar - at 2013.11.11 01:18:00
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252. [feedback] Newsletter doesn't seem to reach gmail accounts. - in Feedback/Requests [original thread]
Didn't get my survey until 2 weeks ago on Gmail.
- by Cosgar - at 2013.11.10 23:07:00
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253. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Powerh8er wrote: The lore thing does not explain these short ranged weapons. Maybe if my main character werent an heavy HMG i wouldnt care so much about the unbalanced weaponry in this game. And the HMG is minmatar, so why isnt it a long range...
- by Cosgar - at 2013.11.10 07:05:00
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254. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
Cat Merc wrote: Sigh... I wonder how long it will take for people to realize that not only the AR benefitted from this change, and pretty much all direct fire weapons are now much much more deadly A nerf would require a universal damage reduc...
- by Cosgar - at 2013.11.10 04:09:00
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255. Requesting Friendly Fire - in Feedback/Requests [original thread]
low genius wrote: again, this is coming very soon. youtube eve vegas 2013 for more information. Hope they fix TTK by then. Or better yet, maybe they should take their time. Let's see how many people would be bold enough to run Duvolle proto f...
- by Cosgar - at 2013.11.10 03:49:00
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256. [Suggestion] Suits enhancing their weapons - in Feedback/Requests [original thread]
Powerh8er wrote: I dont get why almost every weapon in this game has to be a CQC gun, its a sci-fi game. Not bloody skyrim. I want to have the enemy to bring out lavs and vehicles because of suppressive machine gun fire and shoot people in the ...
- by Cosgar - at 2013.11.10 03:15:00
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257. CCP you NEED to balance this game out in MOST areas and S T O P procrastinating ... - in Feedback/Requests [original thread]
Sounds like a head shot. But if you let a shot gunner get that close, it's on you.
- by Cosgar - at 2013.11.10 01:57:00
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258. Remove message of "Some margin of error" - in Feedback/Requests [original thread]
Been trying to figure out the same thing. Seems like they had it set up for cloaking, but it still defeats the purpose of dampening to begin with. Especially since it takes so much to be fully dampened anyway.
- by Cosgar - at 2013.11.10 00:18:00
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259. map selection option - in Feedback/Requests [original thread]
Manus Peak would be nothing but snipers and tanks...
- by Cosgar - at 2013.11.09 23:51:00
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260. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
The dark cloud wrote: dear lord every 1 on this game avoids breach weapons for a reason. And that is that they suck hard. breach scrambler pistol, flaylock and SMG are pretty epic.
- by Cosgar - at 2013.11.09 05:16:00
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