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4121. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: Breakin Stuff wrote: Demonsbane your antagonistic, murderous bad attitude towards boosters has been noted and found giggleworthy. Kill them. Approval by the goons. I must be doing it wrong right wrong ? I'm...
- by Breakin Stuff - at 2014.09.05 15:50:00
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4122. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
No. The closer you get to even margin the less downsides a weapon has. Omni weapons are inherently superior to specialized weapons. Your proposal would only insure everyone would find projectiles the most efficient and thus most used weapons.
- by Breakin Stuff - at 2014.09.05 15:43:00
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4123. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Dj grammer wrote: Breakin Stuff wrote: I am hoping for -20/+20 because armor needs to have a damage type that brutalizes it the way scrams do shields. Explosive weapons do not qualify given that Sentinels enjoy a 25% reduction to splash dam...
- by Breakin Stuff - at 2014.09.05 15:29:00
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4124. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Swarms are getting a buff. Test the changes before we start talking more buffs to AV.
- by Breakin Stuff - at 2014.09.05 14:33:00
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4125. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
As an AV gunner I would suggest 200,000 Rattati. In my experience a skilled forge gunner can consistently kill an ADS between 30-50% of the time. Once the swarm adjustments go hot we are going to see a brief spurt of ADS dropping like hailstones t...
- by Breakin Stuff - at 2014.09.05 14:27:00
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4126. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
I havent had any problems with RR ADS at all.
- by Breakin Stuff - at 2014.09.05 14:13:00
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4127. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Fox Gaden wrote: V/AV is more balanced now than it was back then. How about be look at bringing back the old modules and introducing them into this new more balanced environment, to make vehicles more interesting. You would have to de-nerf ...
- by Breakin Stuff - at 2014.09.05 14:07:00
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4128. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Logis were able to strafe circles around helpless heavies while shooting them in the side of the head. Assaults and scouts were able to do it trivially. Tgats why turn speeds were normalized. They normalized turn speed because a heavy was incapab...
- by Breakin Stuff - at 2014.09.05 13:54:00
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4129. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Revert AV and vehicles to chromosome.
- by Breakin Stuff - at 2014.09.05 13:50:00
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4130. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Demonsbane your antagonistic, murderous bad attitude towards boosters has been noted and found giggleworthy. Kill them.
- by Breakin Stuff - at 2014.09.05 12:05:00
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4131. can we fix the recoil on the rail rifle? - in Feedback/Requests [original thread]
There are no magnetic bullets. There is a lagtime difference between where you see an enemy dropsuit and where the server has him. This creates a few interesting visual glitches when you are aiming at the correct "actual" position while leading w...
- by Breakin Stuff - at 2014.09.05 12:03:00
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4132. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
Zindorak wrote: Breakin Stuff wrote: Zindorak wrote: Kaalakiota Rail Rifle or RE Your welcome In my experience, tends to work like a charm on a fatty who isnt running a RR on a sentinel. Working as intended. Yea RR sentinels are ...
- by Breakin Stuff - at 2014.09.05 11:59:00
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4133. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Its only farming vehicle damage if you are actively aiming to drive them off like a yo-yo. Still a useful behavior assisting the team. I aim for the kill, personally. Killing half a dozen expensive vehicles is hilarious. You dont have to farm th...
- by Breakin Stuff - at 2014.09.05 11:56:00
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4134. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
Zindorak wrote: Kaalakiota Rail Rifle or RE Your welcome In my experience, tends to work like a charm on a fatty who isnt running a RR on a sentinel. Working as intended.
- by Breakin Stuff - at 2014.09.05 11:49:00
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4135. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
Za'ki you dont play heavy and never have until recent spam. You are the first one to run facefirst into a bulletstorm and the last one to use tactics. Everyone else was able to make heavies into a joke. What was your issue?
- by Breakin Stuff - at 2014.09.05 11:30:00
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4136. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
The current screaming over heavies, demands for turn speed reduction, demands for the nerfing of HMGs etc. Have all been born of one thing. The demand for nerfs have resulted in sentinels only being good at two things: CQC and AV. How did this co...
- by Breakin Stuff - at 2014.09.05 10:37:00
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4137. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Reducing the turn speed was done. You have no idea how stuipid it is to be "point defense" that cannot track a target in CQC. before the m/kb nerf hammer the heavy turn cap meant that unless you caught someone coming right at you in cqc they coul...
- by Breakin Stuff - at 2014.09.05 07:55:00
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4138. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated. I say this as a habitual forge gunner. They kill vehicles just fine.
- by Breakin Stuff - at 2014.09.05 07:01:00
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4139. ratatti fix our tanks - in Feedback/Requests [original thread]
all forge guns have an absolute maximum range of 320m. the round vanishes at that point and travels no further. ever. How far do large rails reach again?
- by Breakin Stuff - at 2014.09.04 21:40:00
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4140. Hotfix Delta, sniper suggestions - in Feedback/Requests [original thread]
Snake Sellors wrote: gunner can still still move and will definately get a ohk, another fact is that even if they miss they can still do damage.. splash damage Splash is being removed from all but the assault, which has a muzzle bounce tha...
- by Breakin Stuff - at 2014.09.04 21:35:00
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