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4101. [Tech Question] Variant Ammunition - in Feedback/Requests [original thread]
How about a mod that makes the forge gun teleport grots and panicked snotlings into your armor? *checks notes.* Dammit wrong game, carry on.
- by Breakin Stuff - at 2014.09.06 18:25:00
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4102. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: like using an LAV to get kills, If you're crossing the street in front of me, I'm not going to politely hit the brakes. i'm going to accelerate and bulldoze you. or using an HMG + LAV combo. This is what we refer to as "mi...
- by Breakin Stuff - at 2014.09.06 15:54:00
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4103. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Ah yes, the awesome power+low cost approach to balance. Also used for 1.7 tanks with great results Works extremely well ...
- by Breakin Stuff - at 2014.09.06 11:35:00
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4104. Request for Rattati - in Feedback/Requests [original thread]
Hybrid tanking? There is only shield tanking and armor tanking. Anything else is dual tanking and should be killed with fire. Further, a 1500 HP fatsuit is remarkably squishy under the right kind of enemy action. Plasma cannons and shotguns are ...
- by Breakin Stuff - at 2014.09.06 11:23:00
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4105. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Your over defensive tears are delightful I can't wait to see what the scouts will cry about when I post about them. Not having the ability to armor stack with low consequences? Not being able to jiggle their way to victory be...
- by Breakin Stuff - at 2014.09.06 09:09:00
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4106. [Tech Question] Variant Ammunition - in Feedback/Requests [original thread]
The less complex the mod the better. I would keep light and sidearm mods with a flat bonus and put penaltied mods on heavy weapons. But more to the point can one take a vanilla damage mod, copy it to the database as a new item, rename it and hack...
- by Breakin Stuff - at 2014.09.06 09:05:00
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4107. [Tech Question] Variant Ammunition - in Feedback/Requests [original thread]
Unless I'm completely off base I think it can be done for infantry, and provide fitting variance and flavor if people are willing to take a hit to the universal utility of damage mods. Why not aspect the damage modifications themselves to provid...
- by Breakin Stuff - at 2014.09.06 07:57:00
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4108. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
While firing is exactly when you need the turn speed. Since the HMG is a DPS weapon not alpha you cannot frontsmash a target. I dont use the burst except for random fun.
- by Breakin Stuff - at 2014.09.06 05:18:00
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4109. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Any opinion prefaced with "this shouldn't be allowed because it is low skilled" should be relentlessly mocked for being stupid, anecdotal and more or less functionally useless as constructive criticism.
- by Breakin Stuff - at 2014.09.05 22:40:00
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4110. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Here, copying this over for the terminally uncomprehending of just what a marauder does to the game balance and meta with the current iteration of AV. I posted this... Here. You would have to de-nerf AV entirely to cope with marauders. They ra...
- by Breakin Stuff - at 2014.09.05 22:29:00
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4111. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: no reverts, i just wat the modules, turret variants, and removed vehicles back, then we can rebalance from there. You have lost your mind.
- by Breakin Stuff - at 2014.09.05 22:28:00
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4112. [information dissemination] Heavy CQC dominance and why. - in Feedback/Requests [original thread]
All of them. I run all four sentinels. all four commandos.
- by Breakin Stuff - at 2014.09.05 21:41:00
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4113. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Tesfa Alem wrote: Breakin Stuff wrote: Tesfa Alem wrote: I'm mad because you are buffing an underperforming weapon that couldn't do anything more than tickle me. If there's no risk, then it's overpowered. currently, there's no ADS risk...
- by Breakin Stuff - at 2014.09.05 18:44:00
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4114. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Cass Caul wrote: Oh no! My CQC Rail builds are going down in usefulness. Combat Rifle is still OP because armor is significantly more prevalent than shields But my caldari and minmatar sentinel and commando suits will be a lot more useful!
- by Breakin Stuff - at 2014.09.05 18:05:00
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4115. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Tesfa Alem wrote: I'm mad because you are buffing an underperforming weapon that couldn't do anything more than tickle me. If there's no risk, then it's overpowered. currently, there's no ADS risk vs. swarms. They're adding risk, not instawi...
- by Breakin Stuff - at 2014.09.05 18:03:00
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4116. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Dj grammer wrote: So in all honesty I wasn't jumping into "conclusions", I poorly gave information supporting said post. Suggestion for future reference? Tis traditional when agreeing with someone to say so. THEN spitball the rant. Tends to...
- by Breakin Stuff - at 2014.09.05 17:50:00
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4117. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: Adipem Nothi wrote: CCP Rattati wrote: Atiim wrote: Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to ...
- by Breakin Stuff - at 2014.09.05 17:46:00
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4118. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
xAckie wrote: Breakin Stuff wrote: No. The closer you get to even margin the less downsides a weapon has. Omni weapons are inherently superior to specialized weapons. Your proposal would only insure everyone would find projectiles the most e...
- by Breakin Stuff - at 2014.09.05 16:35:00
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4119. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: Breakin Stuff wrote: Fox Gaden wrote: V/AV is more balanced now than it was back then. How about be look at bringing back the old modules and introducing them into this new more balanced environment, to make vehicle...
- by Breakin Stuff - at 2014.09.05 16:06:00
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4120. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Argetlam Thorson wrote: Breakin Stuff wrote: Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated. I say this as a habitual forge gunner. They kill vehicles just fine. Yes, but if the...
- by Breakin Stuff - at 2014.09.05 15:59:00
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