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jace silencerww
Inner.Hell
59
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Posted - 2014.10.17 11:48:00 -
[1] - Quote
you locked the topic but I want your thoughts on what I wrote in "HOTFIX ECHO Fixing Ewar" all ccp has to do is this to cut down the scouts to real scouts again. this would help with ewar as well on scouts too. read it all the way though please. I see the scouts now best to worst (remember I have 3 of the 4 proto working on the 4th now)
first is Gall- great cpu/pg, bonuses give it great ewar (2%precision & 3% damping per level) plus armor tanking and their natural armor regen. Con is when you are using for all speed tanking but you have a 15% damping-from gal scout bonus, plus 10%-cloaks and 10%-core dropsuit profile damping so your profile is 21.42db so beside that they can pretty much do it all at once with little to give up.
second is Cald- good cpu/pg, bonuses help with low slots ewar (3% damping & 10% passive scan range per level). very balanced as far as ewar, ehp tanking and speed. you have to give something up to ewar, shield and/or armor tank. Cons the hit box detection needs fixing.
third is Amarr- good cpu/pg. bonuses helps with the lack of high slots for ewar. (5% precision, stamina regen & max stamina per level) a strong defense or assault scout who can pick up most other scouts who are trying to sneak attack or stealth defend a point. they stamina makes up for the slight slower speed by sprinting longer and jumping around with armor tanking to defend a point. a good balanced fighter scout you have to give something up to stealth ewar, speed or tank. con is a slight buff better base stats of shield and armor maybe 10-15 ehp higher.
last is Minnie. fair at best cpu/pg, bonuses are good if you knowhow to use them. (5% to hacking speed & nova damage) poorly balanced (looks good on paper) good for quick hacking even better with a complex codebreaker. the fastest of the scouts with 11.12 (barely by 0.01, gall scout top sprint is 11.11) fast stamina regen helps to sprinting in hacking, nova knife or throw remotes and get out quickly. Cons is you must choose what you want to do due to not real balance like the other scouts. hacking fast use codebreakers but give up your damping, armor and speed. choose damping but give up speed, armor, and codebreakers. plus you can not shield tank and use speed mods not enough pg even on proto. so want to ewar to see and hide from the gal or amarr scout great but having low ehp and speed. shield it up some and you can not see others scouts. speed tank and some shield you can not hide from other scouts. this is a truly hard scout to run.
personally that is why I think the gall damping and Minnie hacking should switch. however the Minnie would get 2% damping at most while the gall get 5% to hacking. with 4 low slots they can easily run dampners with codebreakers to stealth hack and with they precision it would let them see others coming for them while letting them choose like the others scouts do now. if gall don't want the hacking how about 5% to scan range per level that adds 5 meters (at proto) to their 20 meters now plus if you have core range ap maxed that is 35 meters total while the caldari is 40 meters. but this was before Cpt McReady came up with this.
Cpt McReady wrote: switch the bonus to modules. normalize the bonus of dampeners and precision enhancers to be equal in strength normalize the base precision and siganture of scouts to be equal in strength solved.
first of all 2 damps & proto cloak and your gal logi cant do ****, just like now. and what is the problem that you would have to use damps to be actually invisible? that is the point, to have drawbacks. so if a caldari scouts wishes to see all stuff except a full damped gal scout in exchange for having zero hp than so it be. at least he cannot participate in combat unlike now where the scout can still see almost everything but having enough hp together with a small hitbox.
I agree with Cpt McReady on those 3 points. the only bonus that would be hurt by this is the Minnie nova knife damage. but if ccp willing to they could come out with the other racial knives and give the racial nk damage to each one. so then the Minnie could get a new bonus to a module like the others.
Magnus Amadeuss wrote: I am with you on alot of that. I totally agree we should normalize the damps/enhancers to ewither 20/20 or 25/25 I fully agree that we should normalize scout profile/scan to 40/40 I also think switching to module based bonuses would probably be enough in that circumstance.... but (you knew there was a but) The minmatar scout will still be left out in the cold. The caldari/gallente scouts will still be the best, thisis the reason why I think it really should be 1 EWAR bonus MAX per scout suit. I also think if minmatar do not get an ewar bonus, they should get 39/39 profile/dampening versus 40/40. This makes them slightly (and I do mean slighty) below base passive scan and above base passive damp. It at least involves them in the EWAR battle.
jace silencerww wrote: agree that is why if ccp moved them to modules. the Minnie bonuses could be to hacking and to kin cats vs ewar. if not then why not give them as you said a slightly lower natural scan profile and scan precision 39/39. but a lot of the Minnie scouts want to keep the nk damage and I agree that what the Minnie are good at. |
jace silencerww
Inner.Hell
59
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Posted - 2014.10.17 12:08:00 -
[2] - Quote
wonder if I will even get an answer from any CCP. I am betting against it but still have to try. |
killertojo42
Trevor Philips Enterprises
68
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Posted - 2014.10.17 18:08:00 -
[3] - Quote
Great stuff although I posted another possible fix on "how to make scouts be scouts", penalize them for health stacking by having extenders and plates increase profile
When walking on the battlefield i stand alone
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jace silencerww
Seykal Expeditionary Group Minmatar Republic
60
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Posted - 2014.10.17 23:06:00 -
[4] - Quote
killertojo42 wrote:Great stuff although I posted another possible fix on "how to make scouts be scouts", penalize them for health stacking by having extenders and plates increase profile
that works to a point. you will hurt the others dropsuits & minnie scout who 99% of the time have shield but 250-350 at max. plus there is ferro plates that give limited armor for no speed penalty. the gall scout would just use them since they have a natural regen. besides lol 2 complex dampners 2 complex precision and it is full ewar with a proto cloak. so 2 ferro plates would keep the profile lower for slight less armor but no speed penalty. that why we came up with the bonuses to modules.
still waiting CCP on your thoughts. |
killertojo42
Trevor Philips Enterprises
68
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Posted - 2014.10.17 23:24:00 -
[5] - Quote
It wasn't to kill scouts though, I run minmataar assault suits and see proto scouts out HP stack my M/1 assault suits running two complex ferroscale plates now I'm not saying my suits are supposed to be the best but it's a problem because they are doing dual roles and acting more as assaults, I'm just saying armor stacking and shield stacking can be adjusted to hurt nobody if plates and extenders add profile and require dampeners to compensate, basically require more ewar strategy and eliminate scouts ability to out HP assaults without having a profile like assaults and also my M/1 should be the maximum a scout can have in HP an have below normal profile but be possible to be picked up on level 5 precision enhancer passive skills
When walking on the battlefield i stand alone
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killertojo42
Trevor Philips Enterprises
68
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Posted - 2014.10.17 23:29:00 -
[6] - Quote
Btw I don't have level 5 precision scan so a suit like that would fall underneath my scans at the current moment but that's fair and I'm a minmataar assault' I'm basically a HP stacked scout at basic and advanced levels so I'm making a comparison in head on combat effectiveness to my suits in HP
When walking on the battlefield i stand alone
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2613
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Posted - 2014.10.18 04:26:00 -
[7] - Quote
jace silencerww wrote:killertojo42 wrote:Great stuff although I posted another possible fix on "how to make scouts be scouts", penalize them for health stacking by having extenders and plates increase profile that works to a point. you will hurt the others dropsuits & minnie scout who 99% of the time have shield but 250-350 at max. plus there is ferro plates that give limited armor for no speed penalty. the gall scout would just use them since they have a natural regen. besides lol 2 complex dampners 2 complex precision and it is full ewar with a proto cloak. so 2 ferro plates would keep the profile lower for slight less armor but no speed penalty. that why we came up with the bonuses to modules. still waiting CCP on your thoughts. 343 is the most we can fit with max skills, and it eats up half our PG anyways...
If you made HP mods increase profile, all scouts would simply never be viable again, unless they got a 5% dampening back as their role bonus
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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jace silencerww
Seykal Expeditionary Group Minmatar Republic
60
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Posted - 2014.10.18 20:30:00 -
[8] - Quote
Gavr1lo Pr1nc1p wrote:jace silencerww wrote:killertojo42 wrote:Great stuff although I posted another possible fix on "how to make scouts be scouts", penalize them for health stacking by having extenders and plates increase profile that works to a point. you will hurt the others dropsuits & minnie scout who 99% of the time have shield but 250-350 at max. plus there is ferro plates that give limited armor for no speed penalty. the gall scout would just use them since they have a natural regen. besides lol 2 complex dampners 2 complex precision and it is full ewar with a proto cloak. so 2 ferro plates would keep the profile lower for slight less armor but no speed penalty. that why we came up with the bonuses to modules. still waiting CCP on your thoughts. 343 is the most we can fit with max skills, and it eats up half our PG anyways... (33/81 (81 being the max with core skills all at 5) Add 14 Pg from that Kincat in your low that you need to run away and you're at 48 PG now. Add a proto cloak (which you need to dodge scans unless you fit 3x damps), and you're at 66 PG. 15 PG for 1 LW, 1 SA, 1 grenade, and 1 EQ slot. Your sidearm is most likely going to be IshNoks which take away another 7 PG iirc so now you're at 73 for grenade EQ and LW. For the Nade you're gonna want a flux for a scouts most important job--clearing links. 75 Pg. 6 to go for one EQ and 1 LW. Damn. Looks like you're going to either have to use a PLC, or no EQ. But wait! You need something to repair your armor! What about a compact nano hive? Thats the cheapest thing you can get PG wise to rep you. 77 PG. 4 to go for your LW. You can fit a basic combat rifle....yay.... Now add 11 PG to 80 and thats how much it'll take to use both bonuses (kin cat is necessary for knifing, codebreaker is necessary for hacking). But wait! thats 10 PG over, and Im getting scanned by every HMG heavy who has a scout or Gal Logi in their squad! Welcome to the life of the Minmitar scout. Obviously, you need to downgrade your shields. Most of my fits are 180-308 shields with 87 armor (no reps). This is balance (though the cloak having equal dampening at all tiers would help so much with the min scout dilemma) If you made HP mods increase profile, all scouts would simply never be viable again, unless they got a 5% dampening back as their role bonus. Also, Caldari scout is not very good. Two low slots absolutely limits it. It has amazing base stats, and amazing bonuses, but having only two lows can ruin any suit (see: Pre Charlie Minmitar assault) The only reason it was good before was because of LOL-OP precision perma scan everything all the time. Now, it has the same problem as the min scout. It can either be viable (two damps), or it can use its racial bonus (range). Your choice. Amarr scout is much better as it detects everything everywhere.
look at my caldari scout section. the two low slots are covered in ewar by their bonuses. |
jace silencerww
Seykal Expeditionary Group Minmatar Republic
60
|
Posted - 2014.10.19 18:03:00 -
[9] - Quote
still nothing from CCP Frame or CCP Rattati |
jace silencerww
Seykal Expeditionary Group Minmatar Republic
61
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Posted - 2014.10.20 02:29:00 -
[10] - Quote
ok ccp still no answer and you say we read the forums. lol this is why a lot of people think the forums are a JOKE. |
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Cross Atu
OSG Planetary Operations Covert Intervention
3369
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Posted - 2014.10.20 09:51:00 -
[11] - Quote
jace silencerww wrote:ok ccp still no answer and you say we read the forums. lol this is why a lot of people think the forums are a JOKE. It's the weekend also read =/= respond to every post and I kind of think they have patch related work on their minds at this moment (which with 1.9 doing the whole QA thing cannot include adding new items to it at this stage). If I were in your situation I wouldn't hold my breath for a reply at least until after 1.9 drops.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3755
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Posted - 2014.10.20 10:10:00 -
[12] - Quote
Every single thread involving EWAR has turned into a complete sh**show of anecdotal, pointless bickering because of idiots fighting for permascan/permaevasion on both sides won't shut the hell up long enough for anyone to figure out a viable solution that is balanced, valuable to all classes and adds to the game.
It's bluntly like 90%of AV/V threads because on the vehicle side you have:
"Well I pay an arm and a leg. Balance means I tear you apart with impunity."
On the other,equally stupid side from AV gunners you get:
"I have an antivehicle weapon. This means you're automatically my *****."
No one wants to meet in the middle and people who want both sides to be viable, challenging and rewarding get drowned in stupid.
This situation matches all of the ewar threads because everyone refuses to acknowledge that a binary system cannot be balanced.
We shouldn't be cooking up suggestions to balance the current system. All that does is make the status quo into a coinflip. "Who gets to always win this patch cycle?"
You are asking the wrong question.
The correct question we should all be asking CCP is "would you please overhaul the EWAR mechanics so that there is potential value to all ewar skills and modules to every class role?"
That can be balanced. What we have now cannot. |
medomai grey
WarRavens Capital Punishment.
1030
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Posted - 2014.10.20 11:10:00 -
[13] - Quote
Cross Atu wrote:jace silencerww wrote:ok ccp still no answer and you say we read the forums. lol this is why a lot of people think the forums are a JOKE. It's the weekend also read =/= respond to every post and I kind of think they have patch related work on their minds at this moment (which with 1.9 doing the whole QA thing cannot include adding new items to it at this stage). If I were in your situation I wouldn't hold my breath for a reply at least until after 1.9 drops. 0.02 ISK Cross This is correct. It is also true that CCP will not read every post.
How to balance cloaks.
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jace silencerww
Seykal Expeditionary Group Minmatar Republic
62
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Posted - 2014.10.20 14:08:00 -
[14] - Quote
medomai grey wrote:Cross Atu wrote:jace silencerww wrote:ok ccp still no answer and you say we read the forums. lol this is why a lot of people think the forums are a JOKE. It's the weekend also read =/= respond to every post and I kind of think they have patch related work on their minds at this moment (which with 1.9 doing the whole QA thing cannot include adding new items to it at this stage). If I were in your situation I wouldn't hold my breath for a reply at least until after 1.9 drops. 0.02 ISK Cross This is correct. It is also true that CCP will not read every post.
true but I have posted this a few times on a number on topics that they were on. maybe they over looked or missed it. so i want to know they thoughts on it. since everyone has ideas to fix ewar/scouts but most nerf scouts, not balancing them. btw some do work on the weekends. |
jace silencerww
Seykal Expeditionary Group Minmatar Republic
62
|
Posted - 2014.10.20 14:11:00 -
[15] - Quote
Breakin Stuff wrote:Every single thread involving EWAR has turned into a complete sh**show of anecdotal, pointless bickering because of idiots fighting for permascan/permaevasion on both sides won't shut the hell up long enough for anyone to figure out a viable solution that is balanced, valuable to all classes and adds to the game.
It's bluntly like 90%of AV/V threads because on the vehicle side you have:
"Well I pay an arm and a leg. Balance means I tear you apart with impunity."
On the other,equally stupid side from AV gunners you get:
"I have an antivehicle weapon. This means you're automatically my *****."
No one wants to meet in the middle and people who want both sides to be viable, challenging and rewarding get drowned in stupid.
This situation matches all of the ewar threads because everyone refuses to acknowledge that a binary system cannot be balanced.
We shouldn't be cooking up suggestions to balance the current system. All that does is make the status quo into a coinflip. "Who gets to always win this patch cycle?"
You are asking the wrong question.
The correct question we should all be asking CCP is "would you please overhaul the EWAR mechanics so that there is potential value to all ewar skills and modules to every class role?"
That can be balanced. What we have now cannot.
very well written. ok so what do you think of the answer form above? I am not fighting for the nerf or buff to any scout just find an answer to help balance them. remember this would not need or a small client update. most likely could be fixed by a hotfix. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3755
|
Posted - 2014.10.20 14:21:00 -
[16] - Quote
I think you need to work on editing.
You are correct in that ewar efficacy and raw ehp is broken.
But at the rotting core is binary detection/dampening.
If this doesn't get fixed then we put up with nonstop shotgun in ear or we deal wiyh scouts never escaping detection and at that point why bother?
No amount of rebalance will fix scouts until two things happen.
1: ewar is fixed to be something dynamic. 2: dropsuit inertia.
Without these two things you cannot balance scouts to be anything but broken. Whether too effective or impotent doesn't matter. Broken is broken. |
jace silencerww
Second-Nature
64
|
Posted - 2014.10.21 00:19:00 -
[17] - Quote
Breakin Stuff wrote:I think you need to work on editing.
You are correct in that ewar efficacy and raw ehp is broken.
But at the rotting core is binary detection/dampening.
If this doesn't get fixed then we put up with nonstop shotgun in ear or we deal wiyh scouts never escaping detection and at that point why bother?
No amount of rebalance will fix scouts until two things happen.
1: ewar is fixed to be something dynamic. 2: dropsuit inertia.
Without these two things you cannot balance scouts to be anything but broken. Whether too effective or impotent doesn't matter. Broken is broken.
yea sorry about my edit8ing lol not very good at writing. I can and will agree with you to a point. however this might help with ewar and ehp. wonder if CCP will answer. lol |
jace silencerww
Second-Nature
64
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Posted - 2014.10.22 00:57:00 -
[18] - Quote
still waiting |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3837
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Posted - 2014.10.22 13:09:00 -
[19] - Quote
jace silencerww wrote:still waiting If your post isn't addressed by a Dev it's 99% likely they won't address itunless it's banged over their heads as something critical or someone with access says "you need to see this."
And bumping by saying you're waiting for a response doesn't actually help your cause.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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jace silencerww
Second-Nature
64
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Posted - 2014.10.23 01:24:00 -
[20] - Quote
Breakin Stuff wrote:jace silencerww wrote:still waiting If your post isn't addressed by a Dev it's 99% likely they won't address itunless it's banged over their heads as something critical or someone with access says "you need to see this." And bumping by saying you're waiting for a response doesn't actually help your cause.
so says you but keeping it near the top might catch their eyes so why not try. |
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1138
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Posted - 2014.10.23 01:37:00 -
[21] - Quote
Your wrong Cal scout is the best. Broken hitbox + tank + small hitbox = win
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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jace silencerww
Second-Nature
64
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Posted - 2014.10.23 22:03:00 -
[22] - Quote
ok I am still trying to see if they answer lol. |
jace silencerww
Second-Nature
64
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Posted - 2014.10.23 22:05:00 -
[23] - Quote
Zindorak wrote:Your wrong Cal scout is the best. Broken hitbox + tank + small hitbox = win if they fix the hit box? besides caldari can hide but not see as well as the gall or amarr. gall scouts can full ewar and tank armor of 460 and small hitbox. |
jace silencerww
Second-Nature
64
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Posted - 2014.10.25 16:16:00 -
[24] - Quote
still waiting lol does anyone think that answer will help balance out the scouts or have a better idea? |
jace silencerww
Second-Nature
64
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Posted - 2014.10.26 22:36:00 -
[25] - Quote
lol well this is funny. still no answer from them. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1158
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Posted - 2014.10.26 22:59:00 -
[26] - Quote
jace silencerww wrote:Zindorak wrote:Your wrong Cal scout is the best. Broken hitbox + tank + small hitbox = win if they fix the hit box? besides caldari can hide but not see as well as the gall or amarr. gall scouts can full ewar and tank armor of 460 and small hitbox. I will be happy if they fix the hitbox ^^
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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jace silencerww
Second-Nature
64
|
Posted - 2014.10.27 21:41:00 -
[27] - Quote
Zindorak wrote:jace silencerww wrote:Zindorak wrote:Your wrong Cal scout is the best. Broken hitbox + tank + small hitbox = win if they fix the hit box? besides caldari can hide but not see as well as the gall or amarr. gall scouts can full ewar and tank armor of 460 and small hitbox. I will be happy if they fix the hitbox ^^
me and you both. |
jace silencerww
Second-Nature
65
|
Posted - 2014.10.28 02:29:00 -
[28] - Quote
ok see this is why the forums are crap. a great answer for the scout problem but they think the cloak is the reason. LOL |
jace silencerww
Krullefor Organization Minmatar Republic
70
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Posted - 2014.10.31 01:00:00 -
[29] - Quote
ok guess CCP did not like the answer we came up with. question Rattati what is the delay time to shot your weapon after 1.9 hits? lol my nova knives may get put away for a bit if the delay plus charge time is to high to use again a heavy or 2-3 red berries. |
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