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2781. Races should've had scannner parity - in Feedback/Requests [original thread]
I'm of the opinion that everyone not adding damps to their fits should automatically get scanned.
- by Breakin Stuff - at 2014.11.29 12:38:00
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2782. New heavy weapons? - in Feedback/Requests [original thread]
We really need to quit trying to apply EVE ship terminology to DUST weapons and suits. They don't always translate well. Nor can a dropsuit be treated like a ship for balancing purposes.
- by Breakin Stuff - at 2014.11.29 12:36:00
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2783. A way to make scouts bearable - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves. So we make sniper rifles a sidearm? Taking away the light weapon slot ma...
- by Breakin Stuff - at 2014.11.29 12:34:00
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2784. Races should've had scannner parity - in Feedback/Requests [original thread]
Caldari I believe used gravimetric. The closest usable analog would be seismic sensors to detect lumbering ox gallente moving too fast in their powered armor while plate loaded.
- by Breakin Stuff - at 2014.11.29 10:59:00
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2785. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Actually the splas resistance was to counter vehicle splash damage, of which only two classes of turret retain: missile in large and small. Without splash resistance a sentinel dies in 4 hits from a python/incubus using missiles. It jumps up to s...
- by Breakin Stuff - at 2014.11.29 10:54:00
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2786. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Switching to a suit with no equipment slots should not allow you to retain equipment. Sentinel bandwidth should be zero. Squad bandwidth makes no sense.
- by Breakin Stuff - at 2014.11.29 10:38:00
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2787. Render contest - in Feedback/Requests [original thread]
Some nerd suggested allowing players to build weapon models for new weapons. Since there is a rather heavy modding community for the unreal engine let em compete to have the officer version named after them. I'd link the post where it was suggest...
- by Breakin Stuff - at 2014.11.29 10:07:00
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2788. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: The days of pointing may soon come to an end. In talks with CCP there is the notion that these should be module based overall on all suits not to just single out the scout suit so I will let the smart ones figure out wh...
- by Breakin Stuff - at 2014.11.28 10:21:00
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2789. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Dead Cavino wrote: I find it kinda funny how assaults, logistics, and commandos require specific weapons/equipment in order to take full advantage of the bonuses. While sentinels and scouts get passive bonuses that are always applied regardless...
- by Breakin Stuff - at 2014.11.28 09:49:00
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2790. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Toobar Zoobar wrote: Breakin Stuff wrote: Toobar Zoobar wrote: Breakin Stuff wrote: considering that the forge gun is akin to a recoiless rifle from WWI/WWII you don't get much more traditional than that The forge gun is impossible. ...
- by Breakin Stuff - at 2014.11.28 08:55:00
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2791. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Toobar Zoobar wrote: Breakin Stuff wrote: considering that the forge gun is akin to a recoiless rifle from WWI/WWII you don't get much more traditional than that The forge gun is impossible. Even if we did develop advanced rail tech, firin...
- by Breakin Stuff - at 2014.11.28 08:08:00
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2792. Concerning AV & Vehicles - in Feedback/Requests [original thread]
considering that the forge gun is akin to a recoiless rifle from WWI/WWII you don't get much more traditional than that
- by Breakin Stuff - at 2014.11.28 07:17:00
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2793. @Rattati: question about match payouts. - in Feedback/Requests [original thread]
Is there a reason that it's so inconsistent? I'm curious if it would be easier to simply award a set amount of ISK for a win or loss with a bonus based on combat actions. Such as killing an enemy infantryman paying out 10,000 ISK, blapping a dro...
- by Breakin Stuff - at 2014.11.28 04:28:00
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2794. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Sentinel is somewhere between devastator and terminator. But unfortunately the sentinel is vulnerable to weapons that can't go into it's preferred combat area. And we seem to lack a "bumrush with fifty hormagaunts" option.
- by Breakin Stuff - at 2014.11.28 02:57:00
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2795. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature th...
- by Breakin Stuff - at 2014.11.28 02:55:00
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2796. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
True Adamance wrote: Indeed especially regarding the rebalancing of Large Turrets and the propositions to covert them into actually Heavy Variations of existing AV options. IMHO heavy turrets should be more cannon, less big autogun.
- by Breakin Stuff - at 2014.11.28 02:51:00
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2797. New heavy weapons? - in Feedback/Requests [original thread]
when I bother with subscription money I can fly literally every subcap except command ships on my main. I can't bring myself to care about caps. By the way, autocannon falloff isn't NEARLY as punishing as it is in DUST. If you ever get your ski...
- by Breakin Stuff - at 2014.11.28 00:40:00
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2798. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Grimmiers wrote: Have the spawn time for heavies increased by 50% and have the assault spawn time reduced by 25~30. Instead of slowing down turn speed for the hmg, just slow down their movement speed while shooting. Another change that might wo...
- by Breakin Stuff - at 2014.11.28 00:16:00
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2799. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Imp Smash wrote: Breakin Stuff wrote: Funkmaster Whale wrote: There's honestly nothing OP about Sentinels right now. the fact that you can type this and come off sincerely is amazing and frightening. teach me this secret so I can troll...
- by Breakin Stuff - at 2014.11.28 00:12:00
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2800. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: True Adamance wrote: Terry Webber wrote: I don't think the autocannon would be used as an AV weapon if it does more damage to vehicles as well as infantry even if it's not as accurate as the HM...
- by Breakin Stuff - at 2014.11.27 22:53:00
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