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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:52:00 -
[61] - Quote
postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D
Ultramarines, both in tabletop and in Space Marine.
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15153
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Posted - 2014.11.28 02:52:00 -
[62] - Quote
Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest.
Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge.
Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5464
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Posted - 2014.11.28 02:55:00 -
[63] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
Salamanders just appeal to me. Thunder hammers and fire. And plasma. And more fire. And hammers to the face.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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ToRgUe77
Molon Labe.
19
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Posted - 2014.11.28 02:57:00 -
[64] - Quote
comparing the grenade machingun from fallout and an autocannon from 40k isnt really accurate. fallouts gun lobs grenades (doesnt shoot conventional projectiles)hence the name. if you want something to compare it to in the 40k lore, the heavy bolter would be more accurate. it fires large caliber rocket propelled explosives. not large inert projectiles like the autocanoon. similar to autocannon in most respects regarding anti armor but much more awesome. whats more minmatar, lobbing grenades or hurling 25mm rocket propelled high explosives? my moneys on the latter
http://i89.photobucket.com/albums/k216/ltmitch/HeavyBolter-Side-1.jpg
http://i272.photobucket.com/albums/jj171/Zodiac76/Terrain/PICT0030.jpg
the latter with the just looks cool, not sure if links work. if not just look them up yourself |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 02:58:00 -
[65] - Quote
True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children.
IIRC, loyalist Marines have never had Autocannons that weren't turret weapons in TT. I'm thinking back as far as second edition Codex and the only Autocannon I recall was on the Predator turret. Only man-portable one I can recall is the Reaper Autocannon on Chaos Terminators (the IG Heavy Weapon team doesn't count because it's either 2 men or a weapon carriage) while the loyalists get the Assault Cannon (now THAT is a HMG)
Purifier. First Class.
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Jacques Cayton II
Eternal Beings Dark Taboo
1169
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Posted - 2014.11.28 02:59:00 -
[66] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. If you make a caldari hmg thing I'll sck ur di ck
We fight for the future of the State not our
personal goals
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:02:00 -
[67] - Quote
ToRgUe77 wrote:comparing the grenade machingun from fallout and an autocannon from 40k isnt really accurate. fallouts gun lobs grenades (doesnt shoot conventional projectiles)hence the name. if you want something to compare it to in the 40k lore, the heavy bolter would be more accurate. it fires large caliber rocket propelled explosives. not large inert projectiles like the autocanoon. similar to autocannon in most respects regarding anti armor but much more awesome. whats more minmatar, lobbing grenades or hurling 25mm rocket propelled high explosives? my moneys on the latter http://i89.photobucket.com/albums/k216/ltmitch/HeavyBolter-Side-1.jpghttp://i272.photobucket.com/albums/jj171/Zodiac76/Terrain/PICT0030.jpgthe latter with the just looks cool, not sure if links work. if not just look them up yourself
Actually the Autocannons can use mass reactive rounds, solid shells are just more common. Heavy Bolter would be like taking a Large Missile Turret, miniaturizing it and giving it to a Sentinel. Okay, now I really want that. Cyclone Missile Launcher, anyone?
Closest thing Dust currently has to a 40K Bolt weapon is the Flaylock. Probably a good thing, since a 40K Bolt Pistol would be uber-OP in Dust terms.
Purifier. First Class.
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ToRgUe77
Molon Labe.
19
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Posted - 2014.11.28 03:02:00 -
[68] - Quote
how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:04:00 -
[69] - Quote
Breakin Stuff wrote:True Adamance wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. Indeed. The Codex states conventional military tactics that most loyalist Chapters espouse in their tactics and those tactics conventionally disallow such heavy fire power from a non entrenched position. Moreover the latest Codex Space Marines does not contain any units that can carry auto canon to my knowledge. Edit: Played Sisters of Battle, Tyranids, and Slaaneshi Emperors Children. Salamanders just appeal to me. Thunder hammers and fire. And plasma. And more fire. And hammers to the face.
And Melta weapons. Plus they're pretty cool guys (as far as Astartes go) who care about what happens to normal humans. Most Astartes don't give a crap.
Purifier. First Class.
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Meeko Fent
Kirkinen Risk Control Caldari State
2153
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Posted - 2014.11.28 03:05:00 -
[70] - Quote
Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D Ultramarines, both in tabletop and in Space Marine. Its all about them Orks brah.
I will drown you in green friends!
(Nevermind if the Mob rule is weird now...)
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2153
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Posted - 2014.11.28 03:06:00 -
[71] - Quote
ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shotgun.
Imagine the Forgegun, but a shotgun. *mindblown*
I Live for Tears
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:09:00 -
[72] - Quote
Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown*
X-Com: Enemy Unknown. Alloy Cannon.
Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works.
Purifier. First Class.
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ToRgUe77
Molon Labe.
19
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Posted - 2014.11.28 03:10:00 -
[73] - Quote
yea true they are techinically rocket launchers, but i just find them more appealing for the minmatar imo. in the tabletop game they (using your IMAGINATION) have a terrifying double bark boom thats unique to the bolter tree. adding a weapon to dust that actually makes noise when it shoots would be nice. magsec? sound like machinegun farts, smg sounds like someone spitting out a mouthful of peas and what happened to the shotgun? it used to sound like god stepping on legos. now its a pitiful dodge ball. |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:13:00 -
[74] - Quote
ToRgUe77 wrote:yea true they are techinically rocket launchers, but i just find them more appealing for the minmatar imo. in the tabletop game they (using your IMAGINATION) have a terrifying double bark boom thats unique to the bolter tree. adding a weapon to dust that actually makes noise when it shoots would be nice. magsec? sound like machinegun farts, smg sounds like someone spitting out a mouthful of peas and what happened to the shotgun? it used to sound like god stepping on legos. now its a pitiful dodge ball.
I want my HMG to sound like the Gatling used by the Gundam Heavyarms.
Purifier. First Class.
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Meeko Fent
Kirkinen Risk Control Caldari State
2154
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Posted - 2014.11.28 03:13:00 -
[75] - Quote
Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does?
NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck.
I Live for Tears
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
135
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Posted - 2014.11.28 03:16:00 -
[76] - Quote
Meeko Fent wrote:Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does? NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck.
Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun.
Purifier. First Class.
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ToRgUe77
Molon Labe.
19
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Posted - 2014.11.28 03:18:00 -
[77] - Quote
nah i always thought the gallente would get the heavy shotgun, it fits in with their wide spread and short range. or at least something along the lines of the of the m920 cain form the mass effect series. this would be the anti armor weapon. couldn't act like a nuke like it does in ME though. however now thinking about it its very similar to a forgegun, except in the way propels the slug. cal not really sure what cal anti infantry would be outside of a smaller forgegun type weapon. |
Meeko Fent
Kirkinen Risk Control Caldari State
2154
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Posted - 2014.11.28 03:24:00 -
[78] - Quote
Megaman Trigger wrote:Meeko Fent wrote:Megaman Trigger wrote:Meeko Fent wrote:ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heavy CQC weapon being a massive shotgun. Imagine the Forgegun, but a shotgun. *mindblown* X-Com: Enemy Unknown. Alloy Cannon. Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works. And a machinegun does? NOTHING besides a sniper rifle fits w/ the Caldari Stereotype of being **** in CQC. So a CQC Heavy gun would be wonderfully UP if made according to the idea that we are supposed to suck. Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun. In that idea, We would end up with a huge RR (which isn't necessarily bad), Perhaps 4 shot burst, 75 DMG per shot, .5 sec charge per burst.
I personally think that it would be a waste to make another mid-range caldari weapon. While a shotgun isn't particularly NEW to the game as a whole, its a viable shotgun for heavy v heavy fights.
That or a lazor gun that is like a massive LR, which the Amarr already have dibs on.
I Live for Tears
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ToRgUe77
Molon Labe.
19
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Posted - 2014.11.28 03:25:00 -
[79] - Quote
either way i wish , even if it were just cosmetic that all heavy's get some sort of ammo pack pack or generator. the current are sort of sad, min sentinel doesn't even have one nor the gal. of all the heavy's ,you'd expect the min sentinel to have ammo canisters hanging off him somewhere. all he's got are two ass packs for storing those snickers he needs to keep moving. just doesn't make sense that a heavy's carrying over 1200 rounds but he there's not a single pack or feed anywhere on him |
postapo wastelander
Fatal Absolution General Tso's Alliance
752
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Posted - 2014.11.28 05:05:00 -
[80] - Quote
Meeko Fent wrote:Megaman Trigger wrote:postapo wastelander wrote:Megaman Trigger wrote:postapo wastelander wrote: Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusade era, Heresy at latest. I played for Blood Angels, but i have some Tzeentch time too :D Ultramarines, both in tabletop and in Space Marine. Its all about them Orks brah. I will drown you in green friends! (Nevermind if the Mob rule is weird now...)
I played WAAAGH ones on card, love Bonesnapa band ;)
"In the rust we trust"
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postapo wastelander
Fatal Absolution General Tso's Alliance
754
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Posted - 2014.11.28 05:17:00 -
[81] - Quote
Wait a sec, yup sorry edited ;)
"In the rust we trust"
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MINA Longstrike
Kirjuun Heiian
1692
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Posted - 2014.11.28 09:04:00 -
[82] - Quote
Megaman Trigger wrote:X-Com: Enemy Unknown. Alloy Cannon.
Also, doesn't a Shotgun go against general Caldari Codex weapons design? I don't think a Rail Shotgun works.
Not against 'design' per se, it's that making a pepperbox rail is silly. Caldari *DO* however use dual-rail designs on their starships, so it's not impossible to have say a higher caliber 'twin-linked' rail weapon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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LudiKure ninda
Dead Man's Game RUST415
170
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Posted - 2014.11.28 11:59:00 -
[83] - Quote
jade gamester wrote:Ohhhhh and a sentinel melee weapon?
Double handed sword
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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postapo wastelander
Fatal Absolution General Tso's Alliance
758
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Posted - 2014.11.28 17:13:00 -
[84] - Quote
I dont like this fantasy ideas, swords and axes, meh :s
"In the rust we trust"
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Fox Gaden
Immortal Guides Learning Alliance
5186
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Posted - 2014.11.28 17:52:00 -
[85] - Quote
Breakin Stuff wrote:DeathwindRising wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. will there be effort towards making anti-infantry heavy weapons as well for caldari, gallente, and amarr? I'm hsving a hard time envisioning that these weapons couldn't be efficiently used on infantry to one degree or another. I wonder what the effect would be of firing a Heavy Plasma Cannon (mortar) into a low ceiling in a confined space?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Mad Syringe
ReDust Inc.
359
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Posted - 2014.11.28 17:53:00 -
[86] - Quote
Minnie heavy AV should be a handheld howitzer. Slow but continuous shooting of shells with less damage but higher rpm than forges.
Done.
There was a modular HMG design graphic with a single barrel big bore cannon already, so just use the HMG.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Fox Gaden
Immortal Guides Learning Alliance
5188
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Posted - 2014.11.28 18:19:00 -
[87] - Quote
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 In other words, hand held artillery.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5189
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Posted - 2014.11.28 18:32:00 -
[88] - Quote
ToRgUe77 wrote:how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? Magsec HMG?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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postapo wastelander
Fatal Absolution General Tso's Alliance
758
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Posted - 2014.11.28 18:34:00 -
[89] - Quote
Fox Gaden wrote:postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 In other words, hand held artillery.
Helvete YEAAAAAAAHH The Holy Grail of MATAR ;D
"In the rust we trust"
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Fox Gaden
Immortal Guides Learning Alliance
5190
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Posted - 2014.11.28 18:56:00 -
[90] - Quote
Meeko Fent wrote:Megaman Trigger wrote:Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun. In that idea, We would end up with a huge RR (which isn't necessarily bad), Perhaps 4 shot burst, 75 DMG per shot, .5 sec charge per burst. Or, using the Forge Gun model but without the glow, automatic but only 5 rounds per second (0.20 sec charge time) with equivalent DPS to an Assault HMG, but the range of a Rail Rifle. No site or magnification on ADS, so better for mid range than sniping unless you are really good.
An anti infantry Heavy Breach Rail weapon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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