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Megaman Trigger
Knights of Eternal Darkness League of Infamy
134
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Posted - 2014.11.28 01:07:00 -
[121] - Quote
Powerh8er wrote:The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and high dispersion, like a slow firing HMG with high damage. In the brace mode the operater roots to ground like the breach forge gun and fires with much higher ROF and alot tighter dispersion, basically becoming a heavy weapons plattform. it requires skill to be a succesfull devastor with heavy bolter in pvp. My point: It shouldnt be difficult to balance a machine gun,perhaps the old super accurate HMG version only needed more range and slightly more damage. The way it is now its resembling more of a giant fully automatic shotgun than an actual HMG/minigun.
To add to this, the Heavy Bolter is actually terrible in close quarters once braced because the Devestator has a slow turn in order to accommodate the need to shuffle his feet (the guy squats to brace, so turning is a pain) if you try to aim outside about 45 degrees of the braced position. The trade off, as posted, is an incredible RoF, a decent handle on recoil and dispersion of shots and a lower heat build up (surprisingly) compared to the unbraced, which as the advantages of mobility and being able to use CQC attacks.
Powerh8er, have a like for knowing Space Marine/being a player. You still play?
Purifier. First Class.
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Imp Smash
Molon Labe. General Tso's Alliance
437
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Posted - 2014.11.28 01:14:00 -
[122] - Quote
Megaman Trigger wrote:Powerh8er wrote:The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and high dispersion, like a slow firing HMG with high damage. In the brace mode the operater roots to ground like the breach forge gun and fires with much higher ROF and alot tighter dispersion, basically becoming a heavy weapons plattform. it requires skill to be a succesfull devastor with heavy bolter in pvp. My point: It shouldnt be difficult to balance a machine gun,perhaps the old super accurate HMG version only needed more range and slightly more damage. The way it is now its resembling more of a giant fully automatic shotgun than an actual HMG/minigun. To add to this, the Heavy Bolter is actually terrible in close quarters once braced because the Devestator has a slow turn in order to accommodate the need to shuffle his feet (the guy squats to brace, so turning is a pain) if you try to aim outside about 45 degrees of the braced position. The trade off, as posted, is an incredible RoF, a decent handle on recoil and dispersion of shots and a lower heat build up (surprisingly) compared to the unbraced, which as the advantages of mobility and being able to use CQC attacks. Powerh8er, have a like for knowing Space Marine/being a player. You still play?
I do this in Battlefield 4. Support with a LMG and a bipod. |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
134
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Posted - 2014.11.28 01:27:00 -
[123] - Quote
Imp Smash wrote:Megaman Trigger wrote:Powerh8er wrote:The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and high dispersion, like a slow firing HMG with high damage. In the brace mode the operater roots to ground like the breach forge gun and fires with much higher ROF and alot tighter dispersion, basically becoming a heavy weapons plattform. it requires skill to be a succesfull devastor with heavy bolter in pvp. My point: It shouldnt be difficult to balance a machine gun,perhaps the old super accurate HMG version only needed more range and slightly more damage. The way it is now its resembling more of a giant fully automatic shotgun than an actual HMG/minigun. To add to this, the Heavy Bolter is actually terrible in close quarters once braced because the Devestator has a slow turn in order to accommodate the need to shuffle his feet (the guy squats to brace, so turning is a pain) if you try to aim outside about 45 degrees of the braced position. The trade off, as posted, is an incredible RoF, a decent handle on recoil and dispersion of shots and a lower heat build up (surprisingly) compared to the unbraced, which as the advantages of mobility and being able to use CQC attacks. Powerh8er, have a like for knowing Space Marine/being a player. You still play? I do this in Battlefield 4. Support with a LMG and a bipod.
Pretty much the same, only you're firing mass reactive (explosive) rounds the side of a coke can.
Purifier. First Class.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5464
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Posted - 2014.11.28 02:57:00 -
[124] - Quote
Sentinel is somewhere between devastator and terminator.
But unfortunately the sentinel is vulnerable to weapons that can't go into it's preferred combat area.
And we seem to lack a "bumrush with fifty hormagaunts" option.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Victor Moody Stahl
Amarr Templars Amarr Empire
167
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Posted - 2014.11.28 04:50:00 -
[125] - Quote
Breakin Stuff wrote:Sentinel is somewhere between devastator and terminator.
But unfortunately the sentinel is vulnerable to weapons that can't go into it's preferred combat area.
And we seem to lack a "bumrush with fifty hormagaunts" option.
Have a like for the emphasized part.
This being said, it's also absolutely true. The weapons which excel at killing heavies are simply unable to compete in any way resembling an effective manner in the preferred engagement area of the heavy suit.
LRs are pretty good at killing heavies- it'll take a while to melt that megabrick AM/GA sentinel, but if he's megabricked he's also got a slower sprint speed than the walk speed of some dropsuits, so you've got all the time in the world to cook him to perfection.
Forge sniping? If you've got the aim for it, it's quite excellent (and entertaining!) at removing heavies from the field. If they're crossing open terrain, that is. Same goes for any variety of sniper rifle- the charge SR is the most optimal heavy-killer, but all of the sniper rifle variants can do it.
Vehicle-wise, it's become increasingly rare in my experience to find sockets which have null cannon consoles that are exposed to "open air" environments that you can see with ease. One of the new Caldari sockets does have this, but it seems to spawn infrequently and it's usually in a spot that precludes the hacker from being sniped.
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