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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
343
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Posted - 2014.11.26 19:22:00 -
[31] - Quote
Lightning35 Delta514 wrote:If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are easier to kill
I agree, and I disagree with the back half of what you said, Lightning. You are VERY right about taking away weaponry NOT being a great solution.
Just because they are using a Scout Dropsuit, doesn't mean at all that they are Scouts. Your problem-child here (the bug you need to swat, in my opinion) is NOT Scouts. I am a driver. I don't "scout" anything except a safe place to plop my vehicle's behind when I land. But Dust is about "making your own fitting", and I choose a Scout Suit to fit my driver purpose. I am also frequently armed with a shotgun because I know when I get caught, it is usually going to be in a close-in-my-face gunfight. Bucking him with ole' bossy is nearly my only hope.
Where I disagree is, that there is nothing wrong with Scouts that has to be tackled.
If you put limits on a Suit (just because it's a "Scout-suit") you hit at everyone whose going about their business in an honest job, (including the one's who are actually Scouts---they seldom use shotguns, from what I'm hearing). And you'll still be missing the true pest,... the Cloaker-Shotty. Many cloak-shotties don't know or care a thing about Scout-suits or Scouting---they only know they want to be inviso and kill random victims from their couch. If they weren't doing in this game, they'd be doing it in "the Stat Trek Romulan XVII game".
If you eliminate the shotgun from their inviso-n-shotty, they'd perfect their inviso-n-NovaKnife. Your pest-enemy (my pest enemy too), is the abuse of "inviso" that creeps into any game that offers "inviso".
So far Dust was the only game that made a pest-control version of cloak. But, well....ugh.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
107
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Posted - 2014.11.26 19:42:00 -
[32] - Quote
CELESTA AUNGM wrote:Lightning35 Delta514 wrote:If you take its light away, then what's the point of having snipers and shotguns. Every other dropsuit has one. There are other ways to tackle scouts. Takeaway one equipment slot and refuse their total hp so they are easier to kill I agree, and I disagree with the back half of what you said, Lightning. You are VERY right about taking away weaponry NOT being a great solution. Just because they are using a Scout Dropsuit, doesn't mean at all that they are Scouts. Your problem-child here (the bug you need to swat, in my opinion) is NOT Scouts. I am a driver. I don't "scout" anything except a safe place to plop my vehicle's behind when I land. But Dust is about "making your own fitting", and I choose a Scout Suit to fit my driver purpose. I am also frequently armed with a shotgun because I know when I get caught, it is usually going to be in a close-in-my-face gunfight. Bucking him with ole' bossy is nearly my only hope. Where I disagree is, that there is something wrong with Scouts that has to be tackled. There is nothing wrong with Scouts that has to be addressed in the area this thread is highlighting. If you put limits on a Suit (just because it's a "Scout-suit") you hit at everyone whose going about their business in an honest job, (including the one's who are actually Scouts---they seldom use shotguns, from what I'm hearing). And you'll still be missing the true pest,... the Cloaker-Shotty. Many cloak-shotties don't know or care a thing about Scout-suits or Scouting---they only know they want to be inviso and kill random victims from their couch. If they weren't doing in this game, they'd be doing it in "the Stat Trek Romulan XVII game". If you eliminate the shotgun from their inviso-n-shotty, they'd perfect their inviso-n-NovaKnife. Your pest-enemy (my pest enemy too), is the abuse of "inviso" that creeps into any game that offers "inviso". So far Dust was the only game that made a pest-control version of cloak. But, well....ugh.
It's not that much about invisibility. It's more the fact EVERYONE (not really, but a lot) find it the most effective way to kill in this game. I mean like, your invisible and have a 1-2 shot killer weapon. How better can it get. Now, cloaks aren't 100% either. You can see cloaks running at a distance. They are not hard to spot. If one sneaks up behind you, you have a small chance to actually kill him. What do I mean. Well, everyone is busy tanking while I'm here not caring, instead making space for precision mods. Really helps. Here's the problem I see. I use ALL weapons and dropsuits. (Lotta sp=ƒÿ¢). Scouts benefit from having a decent amount of hp and regen. I'm ok with the regen. But I feel the hp could be reduced. That will definitely help reduse the frequency of scouts as most people like straight up tanking.
Minmatar-assault combat rifle, flaylock pistol, tanked, quick. Before you know it..........your dead.......
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Jadd Hatchen
KILL-EM-QUICK
685
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Posted - 2014.11.26 19:55:00 -
[33] - Quote
Crashy Mc Boom-bewm wrote:So lately scouts have been getting on my nerve (mostly shotgun scouts) i decided to see what the big hubabub was, so i skilled into them. I went proto amarr scout and instead of being a noob, i decided to use only sidearms ( with a scp and kn). I also tried using them with a light weapon and saw no real difference in effectiveness.
I suggest that scouts should only be able to wield sidearms, this would put them in a more balanced position right now, and there isnt much trade off.
Feedback and ideas are wanted, as of now scouts are way too over powered. They need to be fixed, this would hopefully lead to a closer balance of the scouts.
No instead just remove the sidearm slot... now if they want a sidearm then can still put it into the light weapon slot. they ahve to choose what they want to do now instead of having it all.
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JIAF-PR
135
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Posted - 2014.11.26 23:09:00 -
[34] - Quote
Jadd Hatchen wrote:Crashy Mc Boom-bewm wrote:So lately scouts have been getting on my nerve (mostly shotgun scouts) i decided to see what the big hubabub was, so i skilled into them. I went proto amarr scout and instead of being a noob, i decided to use only sidearms ( with a scp and kn). I also tried using them with a light weapon and saw no real difference in effectiveness.
I suggest that scouts should only be able to wield sidearms, this would put them in a more balanced position right now, and there isnt much trade off.
Feedback and ideas are wanted, as of now scouts are way too over powered. They need to be fixed, this would hopefully lead to a closer balance of the scouts. No instead just remove the sidearm slot... now if they want a sidearm then can still put it into the light weapon slot. they ahve to choose what they want to do now instead of having it all. I like more comeback to 1 equipment slot.
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1349
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Posted - 2014.11.26 23:11:00 -
[35] - Quote
No thanks ill keep my light weapon slot
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Fox Gaden
Immortal Guides Learning Alliance
5148
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Posted - 2014.11.27 12:44:00 -
[36] - Quote
/Facepalm
1) Shotguns were always meant to be a Scout Weapon. 2) Shotgun Scouts were completely underpowered for over a year, so saying that it is the use of Light Weapons that makes Scouts OP is complete Bullshit.
Yes, Scouts need to be toned down, but restricting them to sidearms is not the answer. There are a number of things in the works that will tone down Scouts. Just be patient.
Sidearm Only Scouts has always been viable, but it is more of a novelty fit than the intent of the class.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Haerr
Edimmu Warfighters Gallente Federation
2042
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Posted - 2014.11.27 12:50:00 -
[37] - Quote
OP sounds like a reasonable request, let's do that.
fighter jets
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5382
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Posted - 2014.11.27 12:54:00 -
[38] - Quote
Haerr wrote:OP sounds like a reasonable request, let's do that. Don't encourage this idiocy.
It will only lead to more SMG shenanigans.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Crashy Mc Boom-bewm
The United Socialist Liberation Front
74
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Posted - 2014.11.29 00:34:00 -
[39] - Quote
Ok, i could see why this idea was widely turned down. I do like the idea of one equipment slot though. To you true scouts out there, would this ruin the balance and playstyle of scouts? Input plz
I am the master of all booty and have come to purify you of all the false booty
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 02:07:00 -
[40] - Quote
It would have little to no balance effect apart from removing the ability to play cloaked scout and counter to heavies with REs further locking in the horrid and currently promoted play style of shotgun scout. So really it would be a primary nerf to no cloak scouts removing there ability to supplement wp with their lower survival possibly killing off no cloak scouts.
21 day fast 11/28/14 Life-$
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DeadlyAztec11
Ostrakon Agency
6139
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Posted - 2014.11.29 02:07:00 -
[41] - Quote
People would then just say that certain sidearms are OP.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 02:11:00 -
[42] - Quote
Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves.
21 day fast 11/28/14 Life-$
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The Master Race
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 02:11:00 -
[43] - Quote
Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves.
21 day fast 11/28/14 Life-$
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TheEnd762
SVER True Blood Public.Disorder.
671
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Posted - 2014.11.29 03:45:00 -
[44] - Quote
Do not remove an equipment slot. Cloak + nanohive or cloak + scanner are NOT OP. |
Haerr
Edimmu Warfighters Gallente Federation
2070
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Posted - 2014.11.29 07:10:00 -
[45] - Quote
Breakin Stuff wrote:Haerr wrote:OP sounds like a reasonable request, let's do that. Don't encourage this idiocy. It will only lead to more SMG shenanigans.
fighter jets
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5529
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Posted - 2014.11.29 12:34:00 -
[46] - Quote
Blueprint For Murder wrote:Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves. So we make sniper rifles a sidearm?
Taking away the light weapon slot makes no sense.
Shotguns were basically built for scouts.
There is no precedent in history or gaming in any tactical FPS for a sidearm-only recon.
This limits tactical flexibility and removes choices.
Look at logi rage to see the reasons why this is a crap idea.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Blueprint For Murder
Storm Wind Strikeforce Caldari State
410
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Posted - 2014.11.29 13:13:00 -
[47] - Quote
Lol I am no trying to convince anyone if you do not see the obvious value in the change then you will not. I am sure the devs will not do it because it is the change that needs to be made, but will cause the zombies to cry, and sadly the devs have no backbone. As for your comment "There is no precedent" I assure your that your limitations in scope are your own this isn't a foreign concept most competitive games(if dust may be called) with a stealth limitation also have weapon limitations. You tactical flexibility lol I would be more concerned with you general flexibility and that of thought.
Zombies - Those with no consciousness that seek brains (intelligence) to feed on creating an attraction like moths to a flame; they do not have the ability to troll and are ignorant to their accomplishments in this area.
21 day fast 11/28/14 Life-$
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