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2301. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Ah talking to others your first number is a "in practice" type thing. So while the Wiyrkomi could potentially give out 7,070 HP of armor it generally gives out 2,300 because it is also replenishing ammo and grenades. Well...
- by Beren Hurin - at 2013.07.18 18:18:00
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2302. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive in testing; 72 max cl...
- by Beren Hurin - at 2013.07.18 18:11:00
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2303. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Hawkin P wrote: So you traded in the Caladri Assault bonus from 25% reload speed to 10% better shield extenders? That is a max bonus of 28 extra shields in a proto suit that runs 4 complex shield extenders. Most likely in normal (Proto) use tha...
- by Beren Hurin - at 2013.07.18 18:06:00
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2304. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
Shadowswipe wrote: CCP GeeDiiiiky wrote: Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how o...
- by Beren Hurin - at 2013.07.18 17:50:00
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2305. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cat Merc wrote: So my Gal Logi suit with a buch of equipment and better survivability than my assault suit is a lie? Gal Logi is probably the closest thing to a trade off in terms of SURVIVABILITY only. At proto level your assault role bonu...
- by Beren Hurin - at 2013.07.18 17:39:00
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2306. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Assaults generally have 20% more base HP while having 30% less fitting. At max skills a Proto Caldari Logi has +87 CPU and +22.5 PG over assault. Other logi suits come out a little more ahead on CPU or PG. If you look at average fitting requireme...
- by Beren Hurin - at 2013.07.18 17:01:00
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2307. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
reydient wrote: Zeylon Rho wrote: Unmei no Hoeru wrote: Yeah finally the amarr logistic won't be the underdog, and on top of that the assault caldari will be really more than the cheaper version of the basic fit. PD: I want this to be a...
- by Beren Hurin - at 2013.07.18 15:51:00
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2308. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I would expect then for ammo to refill then in a similar way at x clusters per cycle, and different amounts of clusters maybe for each weapon class, and definitely different cluster amounts for grenades vs. guns.
- by Beren Hurin - at 2013.07.18 15:46:00
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2309. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: t's the value of hp/s=2 cluster(might be 3). i hate spelling it too So you are saying the each repair cycle takes 2 or 3 clusters on each nanohive? Edit...I see now. The math is VERY close to my numbers per nanohive if each...
- by Beren Hurin - at 2013.07.18 15:39:00
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2310. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: Beren Hurin wrote: ladwar wrote: wasn't completely done, but now i finished. So for 7070 are you saying that's the amount of HP in a single nanohive or the whole module? I got nothing close to 7070 in a single nanohive on...
- by Beren Hurin - at 2013.07.18 15:26:00
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2311. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: wasn't completely done, but now i finished. So for 7070 are you saying that's the amount of HP in a single nanohive or the whole module? I got nothing close to 7070 in a single nanohive on the wirykomi. 6900 was in the total of...
- by Beren Hurin - at 2013.07.18 15:13:00
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2312. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Absolute Idiom II wrote: Quote: These changes are intended to alleviate some of the current issues with the Logistics suits, but they're still not getting us where we want to be with the suits. A technical issue is currently preventing us f...
- by Beren Hurin - at 2013.07.18 14:55:00
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2313. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
ladwar wrote: Beren Hurin wrote: So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings. Basically, I did s...
- by Beren Hurin - at 2013.07.18 14:38:00
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2314. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Are your scan radius' on suits correct? I'm logi so i don't know... They are showing 2 or 3 m except for heavy suits which are 10m.
- by Beren Hurin - at 2013.07.18 14:35:00
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2315. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Really? First? Anyway... Quote: The new Logistics skill bonus isnGÇÖt ideally suited to the Logistics role and is a short-term alteration until proper equipment bonuses come online. Once they do weGÇÖll outline the full skill changes in anothe...
- by Beren Hurin - at 2013.07.18 14:18:00
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2316. Stuck at work: What is a shield energizer? - in General Discussions [original thread]
What is the skill bonus to the shield energizer? Does the recharging skill affect it?
- by Beren Hurin - at 2013.07.18 13:55:00
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2317. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
So I'm not sure how to plan on proceeding with ammo resupply rate. If all nanohive clusters supply differently, then you'd have to test each one with each weapon. I have confirmed that, for example, Assault Mass Drivers get more total ammo resuppl...
- by Beren Hurin - at 2013.07.18 13:27:00
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2318. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Rynx Sinfar wrote: Beren if you have the capability I'd also suggest testing efficiency at center of hive and at the edge of the hive (with a second player confirming location). I would be doubtful but if you get any irregularities this could b...
- by Beren Hurin - at 2013.07.18 12:36:00
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2319. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
More found footage of the instagators...
- by Beren Hurin - at 2013.07.18 11:39:00
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2320. Armor Tanking needs more love CCP! - in General Discussions [original thread]
Ark Angel Clone-A wrote: Beren Hurin wrote: I'm trying to promote the use of healing nanohives. If the average hotspot was fortified with friendly healing hives, people could rely on repair rates that easily rival shield repairs. healing ...
- by Beren Hurin - at 2013.07.18 04:39:00
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