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381. ALL PLAYERS READ! IMPORTANT* CODE BLACK PRIOITY - in General Discussions [original thread]
Not sure what happened to my post in here. AMBUSHES are LESS EFFICIENT -more prone to stomping (less clones killes) -fewer clones per match -approx same clones killed per min as skirmish -more people will just play 10 games then log Skirmish de...
- by Beren Hurin - at 2014.03.10 15:37:00
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382. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
ads alt wrote: Sana Rayya wrote: Logis should replace their injectors with REs (just to be sure). Or everyone use pythons on 1 team while the enemy uses starter fits lol... Because having half the team not dieing makes it more efficient?
- by Beren Hurin - at 2014.03.10 15:34:00
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383. Observation - Million clone event - in General Discussions [original thread]
Also, if you are going to log on and play 10 games, make them 10 skirmishes. They lose 2x the clones at around the same amount of profit. That or run 2x the ambush if you want the isk.
- by Beren Hurin - at 2014.03.10 15:23:00
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384. 2 Weapons are better - in General Discussions [original thread]
pyramidhead 420 wrote: this is why ak.0 logi is king (slow...but king nonetheless) It is awful at strafing if you brick tank it though. Also, its slow speed means that if a squad is relying on it and pushing from point to point and its got ...
- by Beren Hurin - at 2014.03.10 15:20:00
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385. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
pyramidhead 420 wrote: Sana Rayya wrote: CCP should give us a baseline to go by. We really have no idea how many clones are typically killed from downtime on Friday to downtime on Monday, for a typical weekend. It would be good to know in or...
- by Beren Hurin - at 2014.03.10 15:16:00
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386. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
M Zwei wrote: would omega booster count? I think Logibro confirmed a YES on this on IRC. Basically, if you saved your SP between now and patch day, and we all got the full 1.5 mill SP (from booster) from this event, you'd be really close ...
- by Beren Hurin - at 2014.03.10 14:50:00
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387. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
This is probably between 100-150 clones killed per person over the weekend. If you think you are helping by AFKing you are mistaken.
- by Beren Hurin - at 2014.03.10 14:39:00
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388. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Will this somehow be tracked publicly?
- by Beren Hurin - at 2014.03.10 14:26:00
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389. 2 Weapons are better - in General Discussions [original thread]
Denn Maell wrote: Agreed. With all this QQing about "Slayer Logi amgherd!" I'm fed up. If your Boots on Ground you're a slayer. The best first aid comes from the barrel of a gun. AlthoughGǪI have to say that rather than a Logi being too good...
- by Beren Hurin - at 2014.03.10 14:11:00
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390. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
You would need specialized ADV/PRO vehicles. Scout LAVs- I was thinking stealth/scanning for LAVs, where they could be a little bit faster, but also have the ability to have scan profiles below vehicle scans, and also have a better bonus to sc...
- by Beren Hurin - at 2014.03.10 14:06:00
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391. 2 Weapons are better - in General Discussions [original thread]
So, many people seem to disregard the logi not having a sidearm, but when you can have a gun that can have a damage bonus against each layer of HP that you have to shoot through, having only one weapon is like through away 10%-25% (depending on HP...
- by Beren Hurin - at 2014.03.10 13:55:00
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392. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
Logis are getting a buff in 1.8 but not really to anything having to do with killing. They get more passive scan range, better bas hacking speed and more stamina and regen.
- by Beren Hurin - at 2014.03.10 13:49:00
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393. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Balamob wrote: did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Yep :(
- by Beren Hurin - at 2014.03.08 19:33:00
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394. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
RKKR wrote: Why exactly do LOGISTICS suits have a worse stamina pool and regen? A lower speed? Maybe that makes sense with the extra equipment even though it's debatable that logistics compensate that with lower health (atleast pre-1.8). Espe...
- by Beren Hurin - at 2014.03.08 19:33:00
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395. Ion Pistol: Hidden Gem? - in General Discussions [original thread]
A lot of people are looking at the pistol's RoF, figuring it's DPS from what's listed and whining, however, I think there is more than meets the eye. What we know: -RoF -Single shot damage -Charged shot damage -Charged shot time -Per devblog you...
- by Beren Hurin - at 2014.03.06 21:07:00
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396. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
knight of 6 wrote: having a scan focused game will be a nice change up from brick V brick engagements. I really hope and believe that this could be the case. A heavier/brick tanked squad not utilizing scanning will really cripple their ca...
- by Beren Hurin - at 2014.03.06 20:10:00
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397. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Sana Rayya wrote: Beren Hurin wrote: Bunny Demon wrote: I kind of agree although the only way a scout will be able to share enemy locations using passive scans is over comms because I believe they changed it so...
- by Beren Hurin - at 2014.03.06 20:00:00
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398. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Sana Rayya wrote: Beren Hurin wrote: Bunny Demon wrote: I kind of agree although the only way a scout will be able to share enemy locations using passive scans is over comms because I believe they changed it so only active scans are share...
- by Beren Hurin - at 2014.03.06 19:58:00
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399. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Bunny Demon wrote: I kind of agree although the only way a scout will be able to share enemy locations using passive scans is over comms because I believe they changed it so only active scans are shared with the squad Nope. As of right now, ...
- by Beren Hurin - at 2014.03.06 18:56:00
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400. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Just you wait.... (R)amps - range amplifiers. Because of the small but significant boost to logi scans and scout base and cal/gal skill bonuses, the teams that can 'rampscan' the best will have a huge advantage. The name of the game for 1.8 ...
- by Beren Hurin - at 2014.03.06 18:43:00
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