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141. Hipfire Accuracy and Discrepancies - in General Discussions [original thread]
CCP Rattati, I did this level of analysis a while back . One layer of looking at weapons is the kind of 'damage heartbeat' that they all have. There is a kind of periodicity to their damage based on reload, heating, rof etc that rarely people ta...
- by Beren Hurin - at 2014.06.05 19:18:00
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142. Please Wait to Change Shields - in General Discussions [original thread]
I really think a VERY big change to this patch will take a bit to feel out is the COMPLETE removal of the lockdown/sloth/slowdown effect from weapons. This effect made fielding a fast/sprint/speed tank with sprint mods not very effective. Now it ...
- by Beren Hurin - at 2014.06.05 19:13:00
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143. Press O To Recall Vehicle - in General Discussions [original thread]
You aren't hacking it, you are sending the recall message.
- by Beren Hurin - at 2014.06.05 17:13:00
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144. On large blasters: the dispersion - in General Discussions [original thread]
Having first shots be much more accurate would just mean that you feather the trigger in order to shoot infantry. It would neutralize the effect of the nerf.
- by Beren Hurin - at 2014.06.05 13:29:00
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145. R U Trained to see cloaks yet? - in General Discussions [original thread]
I'm realizing that the more I play, the more natural this becomes. One especially important thing is the contrast of the shimmer in different lighting scenarios. It's harder to see on lighter/brighter backgrounds like brown/beige/tan rocky layers...
- by Beren Hurin - at 2014.06.05 13:22:00
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146. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Vrain Matari wrote: Sloth effect gone after it's year+ long reign of kinesthetic-neutering horror? Quality of gameplay just improved by 15%, maybe more. Are there any other focused changes that could have a similar effect on quality of gamepla...
- by Beren Hurin - at 2014.06.05 11:50:00
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147. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
The removal of the slowdown penalty has definitely buffed scout survivability.
- by Beren Hurin - at 2014.06.05 11:47:00
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148. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Atiim wrote: Wow are you honestly saying that a 40m wall-hack 24/7 isn't good enough? That is what I'm saying. With vehicles driving 20+m/s TACNET lag, they may not even show up on radar, or show up under 1 second before im...
- by Beren Hurin - at 2014.06.04 18:35:00
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149. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Beren Hurin wrote: 20m base range *25% skill bonus = 25m *1.15 gal scout bonus = 28.75m *1.45 first mod = 41.69 m *1.39 2nd mod = 57.9 m *1.26 3rd mod = 73 m *1.12 4th mod = 81.2 m Also, you had said that your range boost is...
- by Beren Hurin - at 2014.06.04 13:48:00
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150. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Arkena Wyrnspire wrote: When did cat go ONS? o_O Today apparently.
- by Beren Hurin - at 2014.06.04 13:42:00
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151. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Welcome to ONS! Looking forward to squadding w/ you and looking for ways to push the meta in a positive direction
- by Beren Hurin - at 2014.06.04 13:38:00
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152. Scan Range Is Weak - in General Discussions [original thread]
20m base range *25% skill bonus = 25m *1.15 gal scout bonus = 28.75m *1.45 first mod = 41.69 m *1.39 2nd mod = 57.9 m *1.26 3rd mod = 73 m *1.12 4th mod = 81.2 m Also, you had said that your range boost is a highslot module, but it is a lowslot ...
- by Beren Hurin - at 2014.06.04 13:28:00
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153. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly?
- by Beren Hurin - at 2014.06.04 13:22:00
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154. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Beren Hurin wrote: Clone D wrote: Beren Hurin wrote: Their crazy range before ... Tell me more of this "crazy range" in terms of meters. It's really only a 10% reduction to skilled gal scout, but a little more sign...
- by Beren Hurin - at 2014.06.04 13:15:00
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155. Stun lock fixed in alpha! - in General Discussions [original thread]
Kasote Denzara wrote: It's sort of a nerf towards all automatic weapons, which is okay by me because that slow-when-hit has prevented my escape so many times. Yeah, its a buff to scouts, effectively, and a nerf to the HMG. It will mean that ...
- by Beren Hurin - at 2014.06.04 12:33:00
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156. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Yeeeuuuupppp wrote: And the retirement of my gimped scout, who wants to run minnie and amarr assault with me later? Which scout is this? Did you make the eternal mistake of speccing FOTM galscout?
- by Beren Hurin - at 2014.06.04 12:24:00
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157. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Beren Hurin wrote: Their crazy range before ... Tell me more of this "crazy range" in terms of meters. It's really only a 10% reduction to skilled gal scout, but a little more significant to cal scout (20% reduction). Th...
- by Beren Hurin - at 2014.06.04 12:21:00
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158. What are you doing CCP ??? - in General Discussions [original thread]
Shields will 'never be on the same level as armor' as long as you use shields like armor. Armor allows for prolonged broadsides against targets with its larger buffer. Shield is more about skirmishes. I've been playing minmatar quite a bit late...
- by Beren Hurin - at 2014.06.04 12:05:00
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159. Scan Range Is Weak - in General Discussions [original thread]
It was more that the bonuses were heavily stacked in favor of cal/gal scouts. For the gal scout to be able to dedicate next to no modules to its ewar bonus, and be practically unscannable meant that it could ALSO heavily utilize all of its lowslot...
- by Beren Hurin - at 2014.06.04 11:59:00
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160. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Interesting...no more sloth penalty when hitting targets!
- by Beren Hurin - at 2014.06.04 11:38:00
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