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1181. Suit thinking!! - in General Discussions [original thread]
You should really think of your tank and survivability in terms of the function you are performing on the battlefield. If the kind of damage that you are applying is instantaneous and short and bursty, you don't need a strong tank necessarily, bu...
- by Beren Hurin - at 2013.09.12 16:59:00
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1182. Salvage theories and speculation - in General Discussions [original thread]
I get sniper rifles, but never use them.
- by Beren Hurin - at 2013.09.12 16:35:00
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1183. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Severus Smith wrote: Looking at this graph it makes me wish they had weapon type profiles. Where Blasters, Lasers and Ballistic weapons all had different behaviors. Blasters: high damage potential short but they fall a cliff after their optima...
- by Beren Hurin - at 2013.09.12 16:24:00
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1184. If you're thinking about getting active scanners.... - in Rookie Training Grounds [original thread]
Rogatien Merc wrote: Sana Rayya wrote: Basic Active Scanner - 10 sec CD, 7 sec IT Flux Active Scanner - 10 sec CD, 9 sec IT Advanced A-86 Active Scanner - 10 sec CD, 7 sec IT A-19 Stalbe Active Scanner - 10 sec CD, 7 sec IT A-45 Quantum Ac...
- by Beren Hurin - at 2013.09.12 16:11:00
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1185. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
I could see DPS really start to matter in a different way if and when we do get PvE. If you have to have something like 1000 DPS to burn something down for a few seconds before its shields immediately come back, that would be crazy hard. How craz...
- by Beren Hurin - at 2013.09.12 16:01:00
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1186. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
I think they are going to take a pass on all of these for 1.5. Especially if the new rifles are in it would make sense to make sure everything is in its place.
- by Beren Hurin - at 2013.09.12 15:32:00
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1187. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
It is minor, but, in the PC view, the new planet graphics are awesome, however, sometimes you can see the 'seams' of the transparent graphic tile.
- by Beren Hurin - at 2013.09.12 15:06:00
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1188. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: I'm actually working on another graph (Bar Graph) showing the DPS values of each weapon ranging from lowest to highest, that one is rather straight forward as it's just some basic division of RPM, although some weapons are a b...
- by Beren Hurin - at 2013.09.12 14:43:00
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1189. so AR > LR at range - in General Discussions [original thread]
Nguruthos IX wrote: That sounds about right What range are you guys talking about?
- by Beren Hurin - at 2013.09.12 14:05:00
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1190. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: Phew! This has taken me the better part of the night, some of you just don't hold still! My thanks to all of the snipers and turret gunners out there that did though! So a little back story is in order. This was mostly inspi...
- by Beren Hurin - at 2013.09.12 14:03:00
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1191. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: Beren Hurin wrote: Great work so far, maybe you could add the scrambler rifle from Delta Iddon's graphs here: https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread I'm pretty sure the SR is just th...
- by Beren Hurin - at 2013.09.12 13:48:00
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1192. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Great work so far, maybe you could add the scrambler rifle from Delta Iddon's graphs here: https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread I'm pretty sure the SR is just the ASR + 5m I'd eventually like to see a da...
- by Beren Hurin - at 2013.09.12 13:43:00
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1193. Base pay: 300 isk/sec for a win (150/sec for a loss) - in General Discussions [original thread]
DJINN MUSTARD wrote: You can get 60-100k just sitting in MCC! I spawned into a game with 20 seconds left on the clock and got 200k. Dropped one link under MCC! The mechanics are broken! You will never figure out an actual pay per minute scale! ...
- by Beren Hurin - at 2013.09.12 13:30:00
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1194. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Thor Odinson42 wrote: CCP FoxFour wrote: Aikuchi Tomaru wrote: Thor Odinson42 wrote: Aikuchi Tomaru wrote: In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be fo...
- by Beren Hurin - at 2013.09.12 12:22:00
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1195. Faction Warfare: I'd say we won! - in General Discussions [original thread]
Arx Ardashir wrote: CCP FoxFour wrote: Arx Ardashir wrote: As a 4 year FW veteran, let me tell you this: You don't win FW. Only CCP wins. The Caldari not too long ago swept their warzone and owned every system (meaning the Gallente owned...
- by Beren Hurin - at 2013.09.12 11:57:00
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1196. Base pay: 300 isk/sec for a win (150/sec for a loss) - in General Discussions [original thread]
So I got spawned into a domination match last night with just my squad against 2 snipers. I could have said, "screw this" and quit, instead, I saw it as a research opportunity and my squad and I proceeded to figure out if we could deduce some inf...
- by Beren Hurin - at 2013.09.12 11:53:00
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1197. Faction Warfare: I'd say we won! - in General Discussions [original thread]
Racro 01 Arifistan wrote: Mavado V Noriega wrote: Aeon Amadi wrote: Caldari have 2 districts Amarr have 3 districts Long live the Federation! Long live the Republic! Dont think most ppl care until FW is actually meaningful and actual...
- by Beren Hurin - at 2013.09.12 11:36:00
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1198. Faction Warfare: I'd say we won! - in General Discussions [original thread]
CCP FoxFour wrote: This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actua...
- by Beren Hurin - at 2013.09.12 11:31:00
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1199. Faction Warfare: I'd say we won! - in General Discussions [original thread]
CCP FoxFour wrote: This is actually a problem as it means everyone queueing for just Gallente or Minmatar (or both those) will get the Scotty message since there is no district for them to attack... I think the code changelist description actua...
- by Beren Hurin - at 2013.09.12 11:21:00
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1200. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Well, the way shields and explosives work, shields are the buffer against most explosives. Having no shields will make you vulnerable. I'd be okay with a reduction of side-arm damage to heavies.
- by Beren Hurin - at 2013.09.11 20:29:00
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