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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Beren Hurin
K-A-O-S theory
703
|
Posted - 2013.07.17 23:07:00 -
[1] - Quote
So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to find that healing hives do about 6.6 armor HP healing per nanite cluster. This means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive. But basically I think there is about 6.6 HP that comes per cluster.
Compact: 165 HP K17/D: 950 HP Allotek: 1425 HP Wiyrkomi: 2000 HP
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost.
If anyone would like to help with this project let me know. You just drop hives, and count the amount of ammo/HP dispensed until it is depleted. You should do it in a place where you won't be disrupted. |
Rogatien Merc
Red Star. EoN.
435
|
Posted - 2013.07.17 23:16:00 -
[2] - Quote
+1 for science. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2076
|
Posted - 2013.07.17 23:19:00 -
[3] - Quote
Beren Hurin wrote:So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to find that healing hives do about 6.6 armor HP healing per nanite cluster. This means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive. But basically I think there is about 6.6 HP that comes per cluster.
Compact: 165 HP K17/D: 950 HP Allotek: 1425 HP Wiyrkomi: 2000 HP
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost.
If anyone would like to help with this project let me know. You just drop hives, and count the amount of ammo/HP dispensed until it is depleted. You should do it in a place where you won't be disrupted.
Grenades eat clusters like morning wheaties. Drop a compact and throw three locus grenades, watch that baby explode from performance anxiety. |
IgniteableAura
Pro Hic Immortalis League of Infamy
66
|
Posted - 2013.07.17 23:20:00 -
[4] - Quote
Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them?
I would imagine its a certain number of clusters for each second you are getting repaired rather than hp/cluster |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1774
|
Posted - 2013.07.17 23:26:00 -
[5] - Quote
TheAmazing FlyingPig approves of science. I'd be very interested to see your final results posted when you're done testing. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2076
|
Posted - 2013.07.17 23:30:00 -
[6] - Quote
IgniteableAura wrote:Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them?
I would imagine its a certain number of clusters for each second you are getting repaired rather than hp/cluster
Specialized variants. Wiyrkomi Triage only heals, doesnt give ammo. |
Beren Hurin
K-A-O-S theory
709
|
Posted - 2013.07.17 23:33:00 -
[7] - Quote
Cluster per hive x hives carried x HP per cluster. |
Green Living
0uter.Heaven EoN.
619
|
Posted - 2013.07.17 23:33:00 -
[8] - Quote
Dropping science like Galileo dropped the orange. LET THE BEAT DROP |
Beren Hurin
K-A-O-S theory
710
|
Posted - 2013.07.18 01:15:00 -
[9] - Quote
Aeon Amadi wrote:IgniteableAura wrote:Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them?
I would imagine its a certain number of clusters for each second you are getting repaired rather than hp/cluster Specialized variants. Wiyrkomi Triage only heals, doesnt give ammo.
Yeah the main reason they increase is because both there are more hives per equipped module, and more clusters in the Wirykomi |
TakeCover OrDie
Intrepidus XI EoN.
94
|
Posted - 2013.07.18 01:17:00 -
[10] - Quote
PROTO TANKS |
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TakeCover OrDie
Intrepidus XI EoN.
97
|
Posted - 2013.07.18 01:23:00 -
[11] - Quote
"Where is Blam" |
Beren Hurin
K-A-O-S theory
710
|
Posted - 2013.07.18 01:52:00 -
[12] - Quote
TakeCover OrDie wrote:"Where is Blam"
Have you not heard of that madman who lit a lantern in the bright morning hours, ran to the market place, and cried incessantly: "I seek CCP Blam! I seek CCP Blam!" -- As many of those who did not believe in CCP Blam were standing around just then, he provoked much laughter. Has he got lost? asked one. Did he lose his way like a child? asked another. Or is he hiding? Is he afraid of us? Has he gone on a voyage? emigrated? -- Thus they yelled and laughed....
..."Where is CCP Blam?" he cried; "I will tell you. We have killed him -- you and I... |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
607
|
Posted - 2013.07.18 02:26:00 -
[13] - Quote
Beren Hurin wrote:So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to find that healing hives do about 6.6 armor HP healing per nanite cluster. This means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive. But basically I think there is about 6.6 HP that comes per cluster.
Compact: 165 HP K17/D: 950 HP Allotek: 1425 HP Wiyrkomi: 2000 HP
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost.
If anyone would like to help with this project let me know. You just drop hives, and count the amount of ammo/HP dispensed until it is depleted. You should do it in a place where you won't be disrupted.
Its more than 165 hp for the compact as I run a militia fit with over 200 armor and a single compact will heal me to full health and still be active.
Will test some more and post numbers but beware as I most times just run militia/starter fits. |
Delta 749
Kestrel Reconnaissance
1320
|
Posted - 2013.07.18 02:32:00 -
[14] - Quote
Numbers are already off, Ive healed more than 300 armor from a single compact |
Beren Hurin
K-A-O-S theory
714
|
Posted - 2013.07.18 02:33:00 -
[15] - Quote
Tech Ohm Eaven wrote:Beren Hurin wrote:So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to find that healing hives do about 6.6 armor HP healing per nanite cluster. This means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive. But basically I think there is about 6.6 HP that comes per cluster.
Compact: 165 HP K17/D: 950 HP Allotek: 1425 HP Wiyrkomi: 2000 HP
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost.
If anyone would like to help with this project let me know. You just drop hives, and count the amount of ammo/HP dispensed until it is depleted. You should do it in a place where you won't be disrupted. Its more than 165 hp for the compact as I run a militia fit with over 200 armor and a single compact will heal me to full health and still be active. Will test some more and post numbers but beware as I most times just run militia/starter fits.
Yeah, my sample size is just one right now. i just tried the K17/D and on nanohive healed around 475 armor.
|
IgniteableAura
Pro Hic Immortalis League of Infamy
66
|
Posted - 2013.07.18 03:31:00 -
[16] - Quote
Beren Hurin wrote:Aeon Amadi wrote:IgniteableAura wrote:Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them?
I would imagine its a certain number of clusters for each second you are getting repaired rather than hp/cluster Specialized variants. Wiyrkomi Triage only heals, doesnt give ammo. Yeah the main reason they increase is because both there are more hives per equipped module, and more clusters in the Wirykomi
Like I said, same clusters in both proto and adv, that being 72. if you just heal from both hives you "should" get the same hp based on your logic of 6hp a cluster. That's why I think it's based on number of repairs since triage version repairs more hp per second. |
Beren Hurin
K-A-O-S theory
717
|
Posted - 2013.07.18 03:35:00 -
[17] - Quote
IgniteableAura wrote:Beren Hurin wrote:Aeon Amadi wrote:IgniteableAura wrote:Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them?
I would imagine its a certain number of clusters for each second you are getting repaired rather than hp/cluster Specialized variants. Wiyrkomi Triage only heals, doesnt give ammo. Yeah the main reason they increase is because both there are more hives per equipped module, and more clusters in the Wirykomi Like I said, same clusters in both proto and adv, that being 72. if you just heal from both hives you "should" get the same hp based on your logic of 6hp a cluster. That's why I think it's based on number of repairs since triage version repairs more hp per second.
Yeah, my initial theory was that each cluster repaired the same HP amount. It isn't looking like this. I'm running through each to see how much HP each repairs and updating as I find more info. The wirikomi triage hive actually has 101 clusters. There are other possibilities though, like there could be repair clusters AND ammo clusters, or the number of clusters shown on info could be different than the database. This has been true before. |
IgniteableAura
Pro Hic Immortalis League of Infamy
66
|
Posted - 2013.07.18 03:49:00 -
[18] - Quote
Yea I think it would make sense that ccp has the clusters for ammo and repair separate. Perhaps that's why the wirik triage has 101.
I'll start paying more attention when pulling from hives, |
Beren Hurin
K-A-O-S theory
718
|
Posted - 2013.07.18 04:09:00 -
[19] - Quote
I've done all 4 repairing hives 2-3 times each and got consistent results updated above. The ADV and PRO hives with 72 clusters each are confusing.
If clusters correspond directly to capacity to heal HP, then not all clusters heal the same amount of HP, the clusters listed are not correct, or the clusters listed is just for ammo or something else.
Clusters could correspond to something else like IgniteableAura was refering, such as the amount of total reps or something. However, The most reps I got from the Wyirikomi hive was around 35-40 I think, about 24-25 from the Allotek and about 7 max from the compact. |
Beren Hurin
K-A-O-S theory
718
|
Posted - 2013.07.18 04:26:00 -
[20] - Quote
So by bringing this info to light, I'm trying to highlight how the meta, as it exists now, could evolve to quickly enhance the strength of armor tanks.
IF more people specced into proto hives (big CPU/PG sacrifice) IF people regularly had support 'reinforcement fits' they used to pepper defensive spots when safe IF there were regularly 5-10 healing hives in hotspots surrounding hotspots
THEN armor tankers' repair rates could start to rival that of shield tankers.
BLUF: I don't know if the armor/shield/equipment meta has fully evolved to the point where armor totally needs an overhaul yet. |
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Rynx Sinfar
Subdreddit Test Alliance Please Ignore
1045
|
Posted - 2013.07.18 12:25:00 -
[21] - Quote
Beren if you have the capability I'd also suggest testing efficiency at center of hive and at the edge of the hive (with a second player confirming location). I would be doubtful but if you get any irregularities this could be the case. The only other thing I could think is shield level interfereing but I find that doubtful.
This is very interesting stuff, thank you. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
611
|
Posted - 2013.07.18 12:36:00 -
[22] - Quote
I love the effort here, but it seems like a lot of work for something CCP should of flat out told us a long time ago. Nothing against you, just CCP. +1 |
Beren Hurin
K-A-O-S theory
721
|
Posted - 2013.07.18 12:36:00 -
[23] - Quote
Rynx Sinfar wrote:Beren if you have the capability I'd also suggest testing efficiency at center of hive and at the edge of the hive (with a second player confirming location). I would be doubtful but if you get any irregularities this could be the case. The only other thing I could think is shield level interfereing but I find that doubtful.
This is very interesting stuff, thank you.
I'm 95% sure this isn't related to distance to center. The repair speed certainly isn't, but I will take a look tonight. |
Beren Hurin
K-A-O-S theory
725
|
Posted - 2013.07.18 13:27:00 -
[24] - Quote
So I'm not sure how to plan on proceeding with ammo resupply rate. If all nanohive clusters supply differently, then you'd have to test each one with each weapon. I have confirmed that, for example, Assault Mass Drivers get more total ammo resupplied than Breach Mass Drivers.
Ammo may however, be more straightforward...stay tuned. |
ladwar
Dead Six Initiative Lokun Listamenn
933
|
Posted - 2013.07.18 14:27:00 -
[25] - Quote
Beren Hurin wrote:So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to initially find that healing hives do about 6.6 armor HP healing per nanite cluster. However my assumptions were wrong as each hive is different. See below...
Anywho, this means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive.
Compact: 350/hive in testing; 25 max clusters/hive (350 HP per module) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive (960 HP per module) @ 20 HP/s Allotek: 950/hive in testing; 72 max clusters/hive (2850 HP per module) @ 40 HP/s Wiyrkomi: 2300/hive in testing; 101 max clusters/hive (6900 HP per equipped module!) @ 70 HP/s
So not all clusters are alike...
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost. Further testing has revealed that reactive plates don't impact repair amount/speed. ok.. well since testing them is completely accurate is next to impossible my guess is that all of your numbers are low, well besides the compact. its just an odd ball that works differently the other three but still sort of the same, i'll explain that bit too.
first your numbers are low and they should be 1440 2880 7070
now with those number you can see that it is one HP/s(value) per cluster and well that kindof make sense. now time for the compact its per cluster usage is 14HP=1 cluster so that would give the 350 HP, some room for error here as its not tested so it maybe per 15HP(that would give 375 which it could be) |
Beren Hurin
K-A-O-S theory
726
|
Posted - 2013.07.18 14:38:00 -
[26] - Quote
ladwar wrote:Beren Hurin wrote:So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to initially find that healing hives do about 6.6 armor HP healing per nanite cluster. However my assumptions were wrong as each hive is different. See below...
Anywho, this means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive.
Compact: 350/hive in testing; 25 max clusters/hive (350 HP per module) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive (960 HP per module) @ 20 HP/s Allotek: 950/hive in testing; 72 max clusters/hive (2850 HP per module) @ 40 HP/s Wiyrkomi: 2300/hive in testing; 101 max clusters/hive (6900 HP per equipped module!) @ 70 HP/s
So not all clusters are alike...
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost. Further testing has revealed that reactive plates don't impact repair amount/speed. ok.. well since testing them is completely accurate is next to impossible my guess is that all of your numbers are low, well besides the compact. its just an odd ball that works differently the other three but still sort of the same, i'll explain that bit too. first your numbers are low and they should be 1440 2880 7070 now with those number you can see that it is one HP/s(value) per cluster and well that kindof make sense. now time for the compact its per cluster usage is 14HP=1 cluster so that would give the 350 HP, some room for error here as its not tested so it maybe per 15HP(that would give 375 which it could be) ammo and nades have certain values which i haven't found because it depends on the weapon. AV weapons take more and nades the most but im betting that they have per tick values and AV have higher per tick values.(by tick i mean the on screen ammo give numbers)
Can you give a little more detail? Are you saying those are the numbers per module or per nanohive dropped for the K17/allotek/Wirykomi respectively? In which case, how is your math getting a unified HP/cluster? |
ladwar
Dead Six Initiative Lokun Listamenn
933
|
Posted - 2013.07.18 15:05:00 -
[27] - Quote
Beren Hurin wrote:ladwar wrote:Beren Hurin wrote:So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings.
Basically, I did some math to initially find that healing hives do about 6.6 armor HP healing per nanite cluster. However my assumptions were wrong as each hive is different. See below...
Anywho, this means that each respective healing hive module contains the below potential armor HP. This is the total amount per equipped module, not in each hive.
Compact: 350/hive in testing; 25 max clusters/hive (350 HP per module) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive (960 HP per module) @ 20 HP/s Allotek: 950/hive in testing; 72 max clusters/hive (2850 HP per module) @ 40 HP/s Wiyrkomi: 2300/hive in testing; 101 max clusters/hive (6900 HP per equipped module!) @ 70 HP/s
So not all clusters are alike...
Naturally, some of them will also give some ammo, and therefore lose a bit of clusters to them. Also, I only experimented with a fit with both regular plates and reactive plates on an amarr logistics suit. I think there could be a small possibility that reactive plates or suit type could affect the nanite cluster cost. Further testing has revealed that reactive plates don't impact repair amount/speed. ok.. well since testing them is completely accurate is next to impossible my guess is that all of your numbers are low, well besides the compact. its just an odd ball that works differently the other three but still sort of the same, i'll explain that bit too. first your numbers are low and they should be 1440 2880 7070 now with those number you can see that it is one HP/s(value) per cluster and well that kindof make sense. now time for the compact its per cluster usage is 14HP=1 cluster so that would give the 350 HP, some room for error here as its not tested so it maybe per 15HP(that would give 375 which it could be) ammo and nades have certain values which i haven't found because it depends on the weapon. AV weapons take more and nades the most but im betting that they have per tick values and AV have higher per tick values.(by tick i mean the on screen ammo give numbers) Can you give a little more detail? Are you saying those are the numbers per module or per nanohive dropped for the K17/allotek/Wirykomi respectively? In which case, how is your math getting a unified HP/cluster? wasn't completely done, but now i finished. |
Beren Hurin
K-A-O-S theory
726
|
Posted - 2013.07.18 15:13:00 -
[28] - Quote
ladwar wrote:wasn't completely done, but now i finished.
So for 7070 are you saying that's the amount of HP in a single nanohive or the whole module? I got nothing close to 7070 in a single nanohive on the wirykomi. 6900 was in the total of 3 hives. Did you actually sit on the nanohives to come up with any of this, or just do some fuzzy math to try to figure out round numbers?
I repeated my procedures 2x for each hive and got the same results. I depleted the shield/armor of a basic heavy suit to have about 15/600 armor HP. Then I stood over a hive and watched closely as my armor repaired. The broadcasted amount was always the same as what my indicator showed. The depletion rate is not random as far as I can tell. |
ladwar
Dead Six Initiative Lokun Listamenn
933
|
Posted - 2013.07.18 15:16:00 -
[29] - Quote
Beren Hurin wrote:ladwar wrote:wasn't completely done, but now i finished. So for 7070 are you saying that's the amount of HP in a single nanohive or the whole module? I got nothing close to 7070 in a single nanohive on the wirykomi. 6900 was in the total of 3 hives. Did you actually sit on the nanohives to come up with any of this, or just do some fuzzy math to try to figure out round numbers? I repeated my procedures 2x for each hive and got the same results. I depleted the shield/armor of a basic heavy suit to have about 15/600 armor HP. Then I stood over a hive and watched closely as my armor repaired. The broadcasted amount was always the same as what my indicator showed. The depletion rate is not random as far as I can tell. you sure it was 3 because the numbers are uneven but fit for 2 and i would need to more math. but that per module not hive yes. i might hit this back up later but for now im sold on the idea its the HPS value=2 clusters besides the compact. |
Beren Hurin
K-A-O-S theory
727
|
Posted - 2013.07.18 15:26:00 -
[30] - Quote
ladwar wrote:Beren Hurin wrote:ladwar wrote:wasn't completely done, but now i finished. So for 7070 are you saying that's the amount of HP in a single nanohive or the whole module? I got nothing close to 7070 in a single nanohive on the wirykomi. 6900 was in the total of 3 hives. Did you actually sit on the nanohives to come up with any of this, or just do some fuzzy math to try to figure out round numbers? I repeated my procedures 2x for each hive and got the same results. I depleted the shield/armor of a basic heavy suit to have about 15/600 armor HP. Then I stood over a hive and watched closely as my armor repaired. The broadcasted amount was always the same as what my indicator showed. The depletion rate is not random as far as I can tell. you sure it was 3 because the numbers are uneven but fit for 2 and i would need to more math. but that per module not hive yes. i might hit this back up later but for now im sold on the idea its the HPS value=2 clusters besides the compact.
Yep. There are 3 wyrikomis that you can carry, with 2 deployed max. I was able to deplete one nanohive while dispensing 2300 HP. So 2300 x 3 = 6900. Forcing round numbers on this is just confusing me. i'm open to other interpretations if you'd do your own trails.
What you might be suggesting, it isn't clear, is that clusters could actually correspond to total healing potential DEPLOYED at one point. It may not correspond to each hive.
EDIT: I wasn't disagreeing with the amount of clusters per heal, but the fact that there are 3 hives per wirykomi module (which i hate spelling btw) So each hive wasn't anywhere near 7000ish HP, but that's the odule. |
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