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2321. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
So by bringing this info to light, I'm trying to highlight how the meta, as it exists now, could evolve to quickly enhance the strength of armor tanks. IF more people specced into proto hives (big CPU/PG sacrifice) IF people regularly had support...
- by Beren Hurin - at 2013.07.18 04:26:00
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2322. Armor Tanking needs more love CCP! - in General Discussions [original thread]
I'm trying to promote the use of healing nanohives. If the average hotspot was fortified with friendly healing hives, people could rely on repair rates that easily rival shield repairs.
- by Beren Hurin - at 2013.07.18 04:17:00
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2323. Justice for Millions of SP into vehicles, CCP BLAM WHERE ARE YOU? - in General Discussions [original thread]
Yoma Carrim wrote: Beren Hurin wrote: CCP Blam is an ancient myth new mercs are told to make them grind SP. Have you not heard of that madman who lit a lantern in the bright morning hours, ran to the marketplace, and cried incessantly: "I s...
- by Beren Hurin - at 2013.07.18 04:15:00
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2324. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I've done all 4 repairing hives 2-3 times each and got consistent results updated above. The ADV and PRO hives with 72 clusters each are confusing. If clusters correspond directly to capacity to heal HP, then not all clusters heal the same amount...
- by Beren Hurin - at 2013.07.18 04:09:00
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2325. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
IgniteableAura wrote: Beren Hurin wrote: Aeon Amadi wrote: IgniteableAura wrote: Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them? I would imagine its a certain numb...
- by Beren Hurin - at 2013.07.18 03:35:00
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2326. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Tech Ohm Eaven wrote: Beren Hurin wrote: So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings. Basically,...
- by Beren Hurin - at 2013.07.18 02:33:00
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2327. Justice for Millions of SP into vehicles, CCP BLAM WHERE ARE YOU? - in General Discussions [original thread]
CCP Blam is an ancient myth new mercs are told to make them grind SP. Have you not heard of that madman who lit a lantern in the bright morning hours, ran to the marketplace, and cried incessantly: "I seek CCP Blam! I seek CCP Blam!" -- As many o...
- by Beren Hurin - at 2013.07.18 02:12:00
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2328. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
TakeCover OrDie wrote: "Where is Blam" Have you not heard of that madman who lit a lantern in the bright morning hours, ran to the market place, and cried incessantly: "I seek CCP Blam! I seek CCP Blam!" -- As many of those who did not belie...
- by Beren Hurin - at 2013.07.18 01:52:00
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2329. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Aeon Amadi wrote: IgniteableAura wrote: Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them? I would imagine its a certain number of clusters for each second you are getting ...
- by Beren Hurin - at 2013.07.18 01:15:00
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2330. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Cluster per hive x hives carried x HP per cluster.
- by Beren Hurin - at 2013.07.17 23:33:00
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2331. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
So I did some math and am still working on what each weapon's round is worth. However in the interest of getting some more people out there with these healing hives I'll share my findings. Basically, I did some math to find that healing hives do ...
- by Beren Hurin - at 2013.07.17 23:07:00
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2332. Does Diversity Matter? - in General Discussions [original thread]
This impacts salvage also. When u get loot from others uniformity helps profit. Diversiy hurts it. Especially since we can't trade.
- by Beren Hurin - at 2013.07.17 20:25:00
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2333. [Request] Taking Damage Indicator - in Feedback/Requests [original thread]
What if you could see if your friendly blue dots are taking damage from the enemy. I'm thinking if the dot or chevron just flashed a bit. Unless you are looking at them to see their health it is hard to know especially if they are far away.
- by Beren Hurin - at 2013.07.17 18:55:00
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2334. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Yeah I don't get it. I wait to spawn in sometimes while looking at the overview map. I see blue dots seemingly directly looking at a tank or an LAV, but they aren't showing on the map.
- by Beren Hurin - at 2013.07.17 18:50:00
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2335. Fixing Salvage: Some Assembly Required - in General Discussions [original thread]
Maken Tosch wrote: I agree. We should be given loot based on what we prefer. You have no idea how many heavy and logi suits I have that are absolutely useless to me. Not to mention, vehicle players have it about the worst right now in terms ...
- by Beren Hurin - at 2013.07.17 18:44:00
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2336. KB/M Mapping? - in General Discussions [original thread]
Well, you could take the keys themselves off and move them around, but you'd still be just pushing in the same place.
- by Beren Hurin - at 2013.07.17 18:19:00
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2337. KB/M Mapping? - in General Discussions [original thread]
nope
- by Beren Hurin - at 2013.07.17 18:17:00
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2338. I literally have more trouble - in General Discussions [original thread]
The fact that they get all roadkill obsessed is their weakness. It is really easy to set up a trap with proximity mines and have PAVs and a swarm launcher waiting for them. Mines quickly take out enough shield, then you can typically take them ou...
- by Beren Hurin - at 2013.07.17 18:09:00
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2339. Fixing Salvage: Some Assembly Required - in General Discussions [original thread]
I think this would make a PC a little more dynamic as well. Then planetary installations could be raided from ambushes (OMS style) that would then let players attack at +/- 2 hours from their normal timer. There would be a few mechanics differenc...
- by Beren Hurin - at 2013.07.17 17:36:00
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2340. Did I really just see that? - in Rookie Training Grounds [original thread]
In Eve it's called spider tanking. I don't think you can get the same buffer, but you can get more rep/s.
- by Beren Hurin - at 2013.07.17 16:50:00
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