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101. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Adipem Nothi wrote: Beren Hurin wrote: No. This is where there is miscommunication starts. He has shown effective ranges not optimals. And he is using base optimal damage so it isn't as straightforward as you show. We don't know what they a...
- by Beren Hurin - at 2014.06.10 14:07:00
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102. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Adipem Nothi wrote: New Numbers (The Buffs, ranked) Tactical Assault Rifles (All) +27% to RoF, +15% DMG, +7% Range
Burst Assault Rifles (Adv) +17% to RoF, +15% DMG
Burst Assault Rifles (Pro) +6% to RoF, +18% DMG
Breach Assault Ri...
- by Beren Hurin - at 2014.06.10 13:51:00
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103. Where Are The ASSAULTS - in General Discussions [original thread]
Aisha Ctarl wrote: Why play assault when you have... SCOUTS - able to cloak, passively scan a wide array of suits, and slip under radar detection HEAVIES - have a gazillion eHP and have their OP HMG of doom that has rifle range, or has a gazi...
- by Beren Hurin - at 2014.06.10 13:45:00
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104. Assaults: Bonus damage to heavy? - in Feedback/Requests [original thread]
With the prevalence of heavies right now, it seems like there is no 3rd leg to infantry combat. When you combine a stack of logis and heavies with a scout for detection, it is a brick that is hard to break. What if assaults got a bonus to damage ...
- by Beren Hurin - at 2014.06.10 13:40:00
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105. Heavy balance with scouts and assaults - in Feedback/Requests [original thread]
BL4CKST4R wrote: Turning speed for light weapons should be based on its type, for example we have long range, mid range, and short range. Short range weapons should lower your turning speed because they are made of light materials. Mid range ...
- by Beren Hurin - at 2014.06.10 13:07:00
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106. My ideas on bringing the min scout up to PC viability - in General Discussions [original thread]
I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that with nanohives and either cloaks or more nanohiv...
- by Beren Hurin - at 2014.06.10 12:59:00
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107. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Other ideas: -Extenders increase base (or total) shield HP by a % in addition to what they add. -Could rechargers be completely changed to rep a single rep/absolute amount after a delay, but then not affect base recharge after that? So it'd be ...
- by Beren Hurin - at 2014.06.10 12:52:00
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108. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
What might be an interesting concept for Legion would be the idea of deployable weapon packs that let you put something down, like a swarm launcher, that you can then swap out from your main weapon. I think part of the issue with these kinds of we...
- by Beren Hurin - at 2014.06.10 12:33:00
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109. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: Lastly to fully cross into mad science territory, what would you think of a swarm variant that does half the damage but applies a very strong slowing effect to it's target? I think the common refrain on SL is the pilot's ...
- by Beren Hurin - at 2014.06.10 12:29:00
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110. The amarr scout underpowered... - in Feedback/Requests [original thread]
I'm learning to really like scouts that are fully ewar fit and kept at the edge of battle lighting up most/half of the enemy. As such, the amarr scout would be able to work a lot like a gal scout, with the added bonus of being able to pre-kite jus...
- by Beren Hurin - at 2014.06.10 12:22:00
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111. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
medomai grey wrote: Approve of removing range progression. Afraid of tinkering with rifle variants will repeat the "copies" outperforming the "originals". It's funny because all the real rifle originals, the "copies", are plasma rifles because...
- by Beren Hurin - at 2014.06.10 12:13:00
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112. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
The thing with cal scout is that you can no longer make it see everything coming for it and while making it hide from most things. It has to have more than a PRO cloak and PRO Damp in order to hide from other scout's 2 PRO prec mods. My new favori...
- by Beren Hurin - at 2014.06.10 12:12:00
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113. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
Francois Sanchez wrote: CCP Rattati wrote: How does this sound? Numbers Everyone chime in I like those things except the RE, why nerfing them that badly? I understand that there should be a more noticeable progression but the props...
- by Beren Hurin - at 2014.06.10 11:58:00
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114. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
The new heavy damage tank is the one that combines large and small turrets. I think the nerf to both damage mods and turrets is to make the point that you shouldn't be able to make the cheap AV glass cannons that you have been making. Effective an...
- by Beren Hurin - at 2014.06.10 11:51:00
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115. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
BL4CKST4R wrote: Beren Hurin wrote: BL4CKST4R wrote: CCP Rattati wrote: Proposed numbers in a separate tab here: Numbers You are showing effective range not optimal range, so I am assuming that the optimal range value is -30 m...
- by Beren Hurin - at 2014.06.10 11:32:00
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116. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP Rattati wrote: Proposed numbers in a separate tab here: Numbers You are showing effective range not optimal range, so I am assuming that the optimal range value is -30 meters. To me optimal range is far more imp...
- by Beren Hurin - at 2014.06.10 11:24:00
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117. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Just so long as we all get the 'effective range' reduces this listed damage to 30% of what's up there. Nobody is getting that damage at that range.
- by Beren Hurin - at 2014.06.10 11:04:00
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118. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Alena Ventrallis wrote: All Gallente rifles and variants need to have the highest DPS of their type, and the lowest range of ttype. All caldari rifles and their variants need to have the highest range and lowest DPS of their variants. The other...
- by Beren Hurin - at 2014.06.09 18:23:00
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119. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Alright, I took CCP Rattati's Rifle Range chart with his DPS numbers for proto weapons, and then converted the DPS to what each weapon would output at their effective ranges. Here's the new chart I thought his chart was misleading because it w...
- by Beren Hurin - at 2014.06.09 17:45:00
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120. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Just so we are clear CCP Rattati, it looks like you are listing the DPS inside a weapon's optimal but at the effective ranges of each weapon. In reality, the listed dps should be 70% lower than what you have at these ranges. That is unless you ar...
- by Beren Hurin - at 2014.06.09 16:52:00
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