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61. Heavy Frame Hacking Speed - in Feedback/Requests [original thread]
Yes. Heavy and sentinal. Would reduce their ability to play point defense exclusively.
- by Beren Hurin - at 2014.06.19 17:51:00
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62. Dual mass drivers? - in Rookie Training Grounds [original thread]
The drop on mass driver starts to click when you use the bottom 'T' intersection of the leaf sight to aim outside of stuff that is about 50+m away. Inside of 50m you progressively move up that sight.
- by Beren Hurin - at 2014.06.19 17:14:00
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63. On shield regulators and their current place - in Feedback/Requests [original thread]
I still think the solution on some shield fits is shield impairment stats. You could tune it with different modules, but pretty much make it so that light weaponry doesn't do much to stop shield regen. That way shield players can get from place ...
- by Beren Hurin - at 2014.06.19 16:51:00
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64. Grenade Nanite Cost Suit bonus? - in Feedback/Requests [original thread]
ResistanceGTA wrote: Beren Hurin wrote: Would it be possible to apply a nanite cost reduction to assault suit grenandes? This could be a subtle boost to them that lets them get a little be more of a kick without increasing their DPS directly...
- by Beren Hurin - at 2014.06.19 14:33:00
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65. Grenade Nanite Cost Suit bonus? - in Feedback/Requests [original thread]
Would it be possible to apply a nanite cost reduction to assault suit grenandes? This could be a subtle boost to them that lets them get a little be more of a kick without increasing their DPS directly, but allows for a playstyle that encourages a...
- by Beren Hurin - at 2014.06.19 14:00:00
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66. Announcement:Dev Blog: Hotfix Bravo is now live! - in Announcement and Events [original thread]
Aeon Amadi wrote: Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a result, some of my fits are invalid EDIT: ...
- by Beren Hurin - at 2014.06.19 13:50:00
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67. Announcement:Dev Blog: Hotfix Bravo is now live! - in Announcement and Events [original thread]
Boss SobanRe wrote: now protobears can protostomp unchecked in ambush. Happy Day! What's the complaint here? Are you suggesting that removing vehicles from regular ambush somehow kept protostomping MORE in check?
- by Beren Hurin - at 2014.06.19 13:49:00
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68. On shield regulators and their current place - in Feedback/Requests [original thread]
I just think it all comes down to how combined strategies CAN enable the shield player to maximize strengths. For a shield player to be able to leverage the faster recharge rates and delays of their shield they need to apply skirmishy and/or burs...
- by Beren Hurin - at 2014.06.19 13:48:00
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69. Anyone else feeling like TTK is a bit too low with the current chang... - in Feedback/Requests [original thread]
Are you a scout? If you are, TTK on scouts should be pretty short. If not, do you notice what you are dying to? With the return of the AR, my guess is that more and more people will be moving closer into all weapons' optimals meaning all weapons ...
- by Beren Hurin - at 2014.06.19 13:38:00
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70. Announcement:Dev Blog: Hotfix Bravo is now live! - in Announcement and Events [original thread]
Aeon Amadi wrote: duster 35000 wrote: Aeon Amadi wrote: Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a r...
- by Beren Hurin - at 2014.06.19 05:19:00
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71. @ Heavies: Rattati might not know - in General Discussions [original thread]
Adipem Nothi wrote: Vitharr Foebane wrote: I was under the Impression that they did. They don't. We tested it again today. I wasn't lying to you, Vitharr. They for sure can't with the mouse.
- by Beren Hurin - at 2014.06.17 14:03:00
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72. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
I kinda thought they gave us a look at one here.
- by Beren Hurin - at 2014.06.12 21:53:00
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73. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
matthew swager wrote: Give the range back to rail turrets you made them useless i real tank can fire a shell 2 miles whats the deal Space in the New Eden universe is orders of magnitude more 'thick' than in our universe. It may have somethin...
- by Beren Hurin - at 2014.06.12 19:25:00
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74. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
The AV variant mass driver could require the user be rooted (like the breach forge), have a significantly larger kick and large firing burst length (due to more mass), and be only like 3 or 4 rounds. I think something that was in the range per rou...
- by Beren Hurin - at 2014.06.12 19:13:00
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75. Announcement:Arcurio Square Speakers Corner - in Arcurio Square Speakers Corner [original thread]
How can such a location be guaranteed to be a free and fair forum for dialogue when it is under the unjust administration of the Ishukone Administration ? What a hypocrisy! The Gallente myth of freedom and Caldari faith in profit at all costs a...
- by Beren Hurin - at 2014.06.12 17:57:00
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76. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Kratek Heshan wrote: even im in 1st place on the losing team the amount of isk is still the same win or lose No it isn't. If you would have lost, you wouldn't have gotten as much. What does happen is if you are lone wolfing either game and y...
- by Beren Hurin - at 2014.06.12 17:24:00
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77. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Yeah check out the new notes . PRO regs at the moment look like they are going from 25% to 35%.
- by Beren Hurin - at 2014.06.12 16:33:00
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78. [Suggestion] Audio queues? Grenade hits? - in Feedback/Requests [original thread]
I've been on a mental quandry about how to combat heavies lately and one frustrating thing seems to be how, you could use grenades to counter them, but often, without the LOS to see their health behind cover, you can't know whether a particular gr...
- by Beren Hurin - at 2014.06.12 16:31:00
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79. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I appreciate the rapid response! I see your argument, and it's pretty solid. I could definitely support a change like this (potentially. I'd need to think about it in the morning). Re: the PC part of your argument, as...
- by Beren Hurin - at 2014.06.12 16:25:00
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80. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Why do they need changing? It's not like a logi can out-DPS incoming damage in the first place, and a second person with a gun will neutralise that heavy-logi pretty efficiently. Especially with buffed Cores. They're ...
- by Beren Hurin - at 2014.06.12 16:03:00
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