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41. Good job with blaster and rail turret nerf, but... - in Feedback/Requests [original thread]
CCP Rattati wrote: KEROSIINI-TERO wrote: Well L Blaster is bad, and not so bad at the same time. Initially you can get good shots but accuracy rapidly decreases real fast - and that is good. Now, having had a deep thoughts on the L turret...
- by Beren Hurin - at 2014.06.26 13:22:00
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42. Announcement:Destructive Data Mining: The Expert Challenge [27 June - 2... - in Announcement and Events [original thread]
steadyhand amarr wrote: CCP Logibro wrote: There is only one new officer weapon per category to be named. The single highest kill count from a weekend across all the weekends of the event period will get the prize. The new officer weapons w...
- by Beren Hurin - at 2014.06.26 11:08:00
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43. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Planetary dropsuits can't be nearly as serious as internet spaceships.
- by Beren Hurin - at 2014.06.25 11:55:00
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44. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
My most exciting min scout built lately has been an assault mass driver scout with all precision and range mods. I can see most things before they see me, I only attack at range, I look out for rail rifles and mostly fire from cover. The main thi...
- by Beren Hurin - at 2014.06.24 18:48:00
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45. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said th...
- by Beren Hurin - at 2014.06.24 17:14:00
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46. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Master Smurf wrote: Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same f...
- by Beren Hurin - at 2014.06.24 15:42:00
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47. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Al the destroyer wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?...
- by Beren Hurin - at 2014.06.24 15:04:00
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48. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Master Smurf wrote: Beren Hurin wrote: Al the destroyer wrote: CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level ...
- by Beren Hurin - at 2014.06.24 14:53:00
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49. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Al the destroyer wrote: CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very att...
- by Beren Hurin - at 2014.06.24 14:33:00
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50. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: What then for the Amarr scout in a similar vein skill based Efficacy buff to ferroscales? Scrambler pistol bonus? What is the design intent of the amarr scout? Their problems are two fold. Their slots mirror gallente, b...
- by Beren Hurin - at 2014.06.24 14:16:00
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51. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
What about just boosting the effect of kincats overall by a bit, and leaving the PG where it is?
- by Beren Hurin - at 2014.06.24 13:45:00
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52. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Shield impairment!
- by Beren Hurin - at 2014.06.24 11:58:00
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53. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing. Our main priority in Alpha and Bravo was to fix ...
- by Beren Hurin - at 2014.06.24 11:55:00
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54. Shotty so extremely OP... - in General Discussions [original thread]
You have Cyrillic on your screen, and you did good. The Cyrillic must have made you do good. Cyrillic is OP! Nerf Cyrillic!
- by Beren Hurin - at 2014.06.20 18:46:00
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55. Hey WTF??????????? - in General Discussions [original thread]
Did you try turning it off and on? Or looking in the marketplace?
- by Beren Hurin - at 2014.06.20 18:40:00
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56. So all the i win button tankers have now moved to skirm and dom. - in General Discussions [original thread]
CCP Rattati wrote: I had the exact opposite Dom experience yesterday, anecdotal of course, but still. Broke through a 4 tank line, turned the tables completely, claimed the point, lost it, won it again and held on. This is why I love this game...
- by Beren Hurin - at 2014.06.20 03:59:00
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57. Do you Dren? - in General Discussions [original thread]
Dren is Nerd backward.
- by Beren Hurin - at 2014.06.20 02:05:00
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58. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
I suggested this a bit ago here and did some math. The trouble would be it would require some reworking of how the game calculates continuous speed. But basically it would mean that armor assaults, commandos, and sentinals on armor suits could '...
- by Beren Hurin - at 2014.06.19 18:36:00
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59. Sticky:Changes to Planetary Conquest in Hotfix Bravo - in General Discussions [original thread]
I don't think you make a profit just by trading clone losses. I'm pretty sure your team's winning KDR vs. Losing KDR has to be above something like 2.0 in order to make a profit. Oh also, congrats to the Goons for all the new .4 moons that they g...
- by Beren Hurin - at 2014.06.19 18:29:00
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60. [Increasing Playerbase] Corp Standings Payout Bonus% - in Feedback/Requests [original thread]
What if your payout that you could get in a battle increased as a function of your corp's total activity in a given week. The more activity, the better the payout. Then corps would have an incentive to keep recruiting and continuing to run squads ...
- by Beren Hurin - at 2014.06.19 18:11:00
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