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81. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
The other/additional option is making the swapping from/to repair tool slightly slower.
- by Beren Hurin - at 2014.06.12 15:34:00
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82. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
I'm curious if a tweak for logi reps could involve increasing the lock time for the different repair tools. All tools have the same lock-on loss and interrupt time, which I don't really know how each work. I think tweaking the lock on time of the...
- by Beren Hurin - at 2014.06.12 15:23:00
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83. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
The-Errorist wrote: Beren Hurin wrote: Split Infantry power mods into 2 types. Reactor control units (high direct % increase of PG [10 to 15%]) Power diagnostic systems. (small direct % PG increase [3 to 5%], small % shield HP buff [3 to 5%...
- by Beren Hurin - at 2014.06.12 15:12:00
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84. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Regulators are the low slot shield item. I don't really see how adding another module would add much more than SP sink A complex PG mod adds 11% PG at the very minimum to any suit as it it (flat increase of 11 on max ...
- by Beren Hurin - at 2014.06.12 14:06:00
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85. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
please consider power diagnostic systems for shield lowslot modules.
- by Beren Hurin - at 2014.06.12 12:54:00
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86. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: CCP Logibro wrote: This is already the case. The pool is split 60/40 in favour of the losers so assuming you have the same WP you'll get more ISK by winning. See? One of the many things even seasoned player...
- by Beren Hurin - at 2014.06.12 12:38:00
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87. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Split Infantry power mods into 2 types. Reactor control units (high direct % increase of PG [10 to 15%]) Power diagnostic systems. (small direct % PG increase [3 to 5%], small % shield HP buff [3 to 5%], small % shield recharge rate [5 to 8%] ) ...
- by Beren Hurin - at 2014.06.12 12:31:00
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88. Update "flowers & friends" system for plant speciation - in General Discussions [original thread]
1) Do you change corps weekly? 2) Didn't you miss the part about client development stopping?
- by Beren Hurin - at 2014.06.12 11:55:00
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89. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
MMMMMmmmm.... New Scout hunter?
- by Beren Hurin - at 2014.06.12 11:47:00
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90. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
What about the proposed pc changes? Did they ever take place?
- by Beren Hurin - at 2014.06.12 04:17:00
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91. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
CCP Rattati wrote: I expected to see something "broken" and was ready to fix. Upon inspection this issue just needs proper analysis (Charlie or later) to be done by conserving the PG/CPU ecosphere. Raising it is not an option now. Very much ...
- by Beren Hurin - at 2014.06.11 04:32:00
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92. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: Beren Hurin wrote: what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I'...
- by Beren Hurin - at 2014.06.10 19:28:00
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93. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Jacques Cayton II wrote: Shield extenders need lower cpu/PG and enhanced need to be up to 44. ( I personally think that shield extenders need a slight hp increase since a basic plate has a ton more then a comple...
- by Beren Hurin - at 2014.06.10 19:12:00
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94. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I'm fine with scouts needing fitting restrictions....
- by Beren Hurin - at 2014.06.10 19:02:00
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95. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
I"m telling you guys. Try out the Recon Grenadier. It's completely different in PC, but try this: 2x PRO Prec in highs 2x PRO Range amps in lows Assault Mass Driver Other slots/weapons as needed. Nanohives for refills. Damps for a little more ...
- by Beren Hurin - at 2014.06.10 18:55:00
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96. [Suggestion] Make flux break your tacnet. - in Feedback/Requests [original thread]
If flux jammed your transmission and reception of the tacnet for 5-10 seconds it could: Help to reduce the effectiveness of scanner scouts and help non dampened suits manuever more stealthily for an ambush against a pile of heavy/logi/scout combo.
- by Beren Hurin - at 2014.06.10 15:21:00
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97. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Mass drivers and your own detection is the key to paper thin scouts. They can't have both range AND complete profile invisibility. They have to choose one or the other. Removing passive scans would REALLY be a game changer, and be a big hit to th...
- by Beren Hurin - at 2014.06.10 15:02:00
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98. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Flyingconejo wrote: The problem is that to avoid one Caldari Scout with a paper thin scanning fit, the entire enemy team has to fit a paper thin dampening fit. That problem is compounded by the shared squad vision. So with 1 caldari scout...
- by Beren Hurin - at 2014.06.10 14:56:00
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99. Assaults: Bonus damage to heavy? - in Feedback/Requests [original thread]
Cat Merc wrote: It is a brick that is also not very mobile. This is where blaster tanks come into play. The bricks that I've encountered are often in a socket behind walls just sitting on points. Vehicles can't really leverage anything again...
- by Beren Hurin - at 2014.06.10 14:54:00
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100. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Cat Merc wrote: Boot Booter wrote: Cat Merc wrote: Lynn Beck wrote: Personally i see no problems with a Caldari Assault reaching 600 shields with a 1.6 second delay with a rate of 50, or a HP of 400 with a delay of 1.6 and a rate of 1...
- by Beren Hurin - at 2014.06.10 14:13:00
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