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201. [Suggestion] Tweaking Loot tables - in Feedback/Requests [original thread]
I was discussing with some folks about other kinds of 'backend' changes that wouldn't require a client fix, and we came up with loot table changes as something that could keep things interesting. So some ideas connected to it would be...(assuming...
- by Beren Hurin - at 2014.05.20 14:06:00
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202. [Feedback] Scouts - in Feedback/Requests [original thread]
What about a 5% fitting cost reduction and 5% efficacy bonus to electronics modules per level. It still wouldn't beat a gallente damper, but could have the best combined range and precision after caldari and be able to hide from most stuff with an...
- by Beren Hurin - at 2014.05.19 15:20:00
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203. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Spankdamonke wrote: Hmm....just throwing things out at the moment, and alot of these have been mentioned already. A) As others have said, an increase in CPU / PG relative to the supplied HP would help. And / or reversing the speed penalties so...
- by Beren Hurin - at 2014.05.18 05:47:00
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204. [Feedback] Commandos - in Feedback/Requests [original thread]
I think the minmatar speed is fine where it is. Its the bonus damage to armor weapons and a high rof assault variant makes it good in a lot of situations. Armor is the meta atm, so anti-armor weapons on a fast suit make the min commando a kind of ...
- by Beren Hurin - at 2014.05.18 05:44:00
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205. [Feedback] Scouts - in Feedback/Requests [original thread]
See my armor tweak here in the armor modules thread. I think, depending on how you'd make the kincat mods work, you could potentially get them to have about the same or more eHP than gal scouts and be faster than them.
- by Beren Hurin - at 2014.05.18 05:17:00
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206. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
***New Armor Dropsuit/Armor Attribute*** Dropsuit Core Basically each dropsuit gets a 'core agility' rating that armor modules take away from, and biotic modules COULD add to. So then rather than speed penalties (speedscale in the SDE) being 95%...
- by Beren Hurin - at 2014.05.18 02:17:00
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207. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Alright, did some math and here's what my suggestion would end up with as far as speed penalties go (chart) . As far as speed penalty goes, it makes it so scouts using 4 complex plates would be heavily slowed, and assaults would actually be best...
- by Beren Hurin - at 2014.05.18 01:47:00
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208. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
One thing you could do with plates is reduce max PG by a %. As you go up in tier this penalty could be less. I'm not sure where you could make this balance out, thought. It would effectively make each piece 'cost' the delta in lost PG, but the sui...
- by Beren Hurin - at 2014.05.17 15:46:00
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209. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
What is the design choose for having more of a turret user exposed in a turret than if they were just behind cover? You are better getting out and behind the LAV. Probably not doable anymore but making the turret block more hits would be nice.
- by Beren Hurin - at 2014.05.16 13:25:00
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210. Will Eve Indy changes break Eve-side PC bonuses? - in General Discussions [original thread]
So Kronos is the new Eve patch for the summer. They are totally changing industry. With the possible Eve side bonuses from PC being --40% manufacturing speed and -20% fuel costs, that means that overhead can possibly drop a TON from something like...
- by Beren Hurin - at 2014.05.06 15:08:00
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211. CCP: Are loot tables easy to change? - in General Discussions [original thread]
Server side? Potentially, depending on how easy this would be, this could add a lot of promotional potential and interest to the game. While it wouldn't really be a gameplay change, it would keep people logging on if, for example, they could loot...
- by Beren Hurin - at 2014.05.06 14:16:00
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212. Announcement:Answering your DUST 514 and Project Legion concerns - in General Discussions [original thread]
Will Legion be free? (Will I have to pay to get my character into the game?)
- by Beren Hurin - at 2014.05.03 17:42:00
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213. Lol PC 2.0! - in General Discussions [original thread]
I get it now!
- by Beren Hurin - at 2014.05.02 20:13:00
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214. Announcement:Some clarification around Project Legion - in General Discussions [original thread]
You basically said nothing about dust for the dust keynote. Then you reiterate that Legion is not Dust, but expect us to remain calm when all evidence points to nothing happening to the stagnating game.
- by Beren Hurin - at 2014.05.02 18:38:00
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215. "EVE Legion, the FORMER Dust 514" - in General Discussions [original thread]
This is practically true, but they probably can't say it because of Sony.
- by Beren Hurin - at 2014.05.02 15:59:00
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216. CPM KNEW!!! - in General Discussions [original thread]
Free Beers wrote: IceShifter Childhaspawn wrote: That all of this was going to Legion instead of DUST You know after talking to kane late last night on skpye I know why I could he seemed so apprehensive about this today. It wasn't excite...
- by Beren Hurin - at 2014.05.02 15:58:00
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217. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Why did the monetization guy give the design talk?
- by Beren Hurin - at 2014.05.02 15:51:00
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218. Still not understanding Teiricide? - in General Discussions [original thread]
Iron Wolf Saber wrote: Quil Evrything wrote: Iron Wolf Saber wrote: The more I talk with people who disagree the more I find out most are just confused to what tiericide would do and may be the source of their opposition against the idea....
- by Beren Hurin - at 2014.04.28 18:54:00
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219. Still not understanding Teiricide? - in General Discussions [original thread]
There are so many ways that Dust and Eve are different. The reason that the variety of roles CAN exist in Eve is not limited too: -The rate of fire, tracking ability, and reload of turrets/launchers are all automated in eve, outsourcing the damag...
- by Beren Hurin - at 2014.04.28 16:58:00
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220. Onslaught Incorporated is now recruiting - in Corporation Recruitment [original thread]
If you are considering being a part of an active crossover DUST/EVE corp with weekly squading in FW and training to be a metter merc with the potential to participate in alliance wide PC activity check out Onslaught Inc!
- by Beren Hurin - at 2014.04.28 16:37:00
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