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941. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Trey Hardin wrote: This idea should be bury under all the clones that have died and then orbital just to be sure that it is truly dead. And before you try to say that i am just a dual tanker trying to save his ehp i do not have a single armor p...
- by BL4CKST4R - at 2013.08.19 02:30:00
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942. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Meeko Fent wrote: I see what point your bringing up, and it needs to be addressed. Put Kin cats in Highs. Make Kin Cats also affect walk Speed (Not sure if the do that now...). Give Kin Cats enough of a bonus to eliminate the Plates penalty. G...
- by BL4CKST4R - at 2013.08.19 02:23:00
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943. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
No matter how much CCP buffs armor or nerfs shields, until dual tanking is fixed there will never be balance. The way shield suits work (and the current armor and shield mechanics) shield suits always have more HP, better repair, and better speed ...
- by BL4CKST4R - at 2013.08.19 01:57:00
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944. [Feedback] Consequences of the Armor Buff - in Feedback/Requests [original thread]
Deluxe Edition wrote: Look i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penal...
- by BL4CKST4R - at 2013.08.19 00:17:00
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945. [Request] Leave the aiming system alone, and please fix hit detection - in Feedback/Requests [original thread]
Mobius Wyvern wrote: BL4CKST4R wrote: Dr Allopathy wrote: Meeko Fent wrote: Fix both. There. They don't need to give you a crutch. It works well. Fix the connection. Sure but remove KB/M then. Wait, so if the game has proper...
- by BL4CKST4R - at 2013.08.19 00:12:00
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946. [Request] Leave the aiming system alone, and please fix hit detection - in Feedback/Requests [original thread]
Dr Allopathy wrote: Meeko Fent wrote: Fix both. There. They don't need to give you a crutch. It works well. Fix the connection. Sure but remove KB/M then.
- by BL4CKST4R - at 2013.08.18 22:59:00
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947. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
The Black Jackal wrote: KAGEHOSHI Horned Wolf wrote: The Black Jackal wrote: Just a possible suggestion for 'balancing' all Assault Rifle Variants across the board. First... All Assault Rifles should do the same damage. Yes I know their ...
- by BL4CKST4R - at 2013.08.18 12:02:00
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948. Assault logistics - in Feedback/Requests [original thread]
Aizen Intiki wrote: No, just reduce the damage the weapons do, just like the LLV's. Say 25% Aslong as we get to be invincible sure :)
- by BL4CKST4R - at 2013.08.17 20:08:00
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949. Recommended Alterations To Burst Assault Rifle - in Feedback/Requests [original thread]
Lower RoF, and increase damage per shot, give 5 shot burst, set a delay between bursts.
- by BL4CKST4R - at 2013.08.17 19:44:00
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950. Equipment Balancing. - in Feedback/Requests [original thread]
Guinevere Bravo wrote: BL4CKST4R wrote: Repair tools arent used because: 1) Getting WP with them is rare 2)They don't affect shields 3) Shooting the enemy is more effective than repairing the player shooting the enemy. Fix: Add a more inte...
- by BL4CKST4R - at 2013.08.16 13:45:00
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951. Equipment Balancing. - in Feedback/Requests [original thread]
Sana Rayya wrote: I am a Logi and I use everything that BL4CKST4R mentioned with the exception of active scanners (no WP). I regularly make 2000-3000 WP per game if not more (dominations), with probably 60-70% from equipment alone. So yes, this...
- by BL4CKST4R - at 2013.08.16 13:40:00
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952. every action has an opposite and equal reaction - in Feedback/Requests [original thread]
D legendary hero wrote: gargantuise aaron wrote: Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's g...
- by BL4CKST4R - at 2013.08.16 13:26:00
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953. every action has an opposite and equal reaction - in Feedback/Requests [original thread]
gargantuise aaron wrote: Lets use physics to solve the murder taxi epidemic say a player with a shield armor total of 500 gets ran down why not make him do 500 damage to the lav Its an explainable solution so that's good enough for most Beca...
- by BL4CKST4R - at 2013.08.16 13:15:00
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954. Equipment Balancing. - in Feedback/Requests [original thread]
Repair tools arent used because: 1) Getting WP with them is rare 2)They don't affect shields 3) Shooting the enemy is more effective than repairing the player shooting the enemy. Fix: Add a more intelligent system for WP gains, add a ability to ...
- by BL4CKST4R - at 2013.08.16 11:48:00
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955. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
TL;DR nerf nanohives to uselessness. Might as well just give me an infinite amount of nanohives because I am better of using a different form of equipment and using a depot. This makes it extremely hard to supply my team, or create a hub of supp...
- by BL4CKST4R - at 2013.08.16 11:32:00
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956. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
The MD doesn't need a buff especially when they are going to be used by everybody and their grandma after 1.4. If anything every weapon should get a damage buff not just the MD. Also the MD is performing way beyond were it is supposed to be with i...
- by BL4CKST4R - at 2013.08.16 11:26:00
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957. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Talos Alomar wrote: Dunk Mujunk wrote: A good bit of info. It is interesting to see how RL weapons compare to what we are using, it's important to recognize a few things 1. The AR shoots plasma that will burn itself out before the proje...
- by BL4CKST4R - at 2013.08.15 12:15:00
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958. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I think most people are going to swarm to plates now, so there is a high chance shields won't even need a penalty I think deoending on how 1.4 goes the next thread I make is to add a low slot shield HP module, or some fitting restrictions for HP m...
- by BL4CKST4R - at 2013.08.15 11:39:00
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959. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: So plates and ferro are soon to be in a reasonable place. Now we can continue to push for reactives to not suck and get us some racial bonuses to help with regen. They are going to be okay but not as a module to depend on, C...
- by BL4CKST4R - at 2013.08.15 03:59:00
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960. Assault logistics - in Feedback/Requests [original thread]
Creedair Talor wrote: The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice. Many assaults from what i have seen use their sidearm little to none and why is that,well be...
- by BL4CKST4R - at 2013.08.15 03:58:00
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