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961. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: S Park Finner wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is w...
- by BL4CKST4R - at 2013.08.15 03:51:00
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962. As a massdriver useer - in Feedback/Requests [original thread]
Beeeees wrote: 3 shots are 3 seconds. A duvolle downs you in 2. Go figure. Strafing.
- by BL4CKST4R - at 2013.08.15 03:42:00
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963. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
Beeeees wrote: Logi is a type of suit, not a play style really. I still dont appreciate the bright yellow suit coloration, that is sorta implying that its wearer is actually supposed to do something the rest does not. And regarding fixing logi...
- by BL4CKST4R - at 2013.08.15 03:15:00
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964. [Request] Shield delay reduction Repair tool. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: eeh sure in update 2.4 they need to suffer for almost a year in a half Thats a possibility but if they suffer for that long then armor will get nerfed, or they will get buffed to the point it is imbalanced again
- by BL4CKST4R - at 2013.08.15 01:45:00
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965. new weapon ideas - in Feedback/Requests [original thread]
Shadow Archeus wrote: Heavy laser projector: heavy weapon...a laser rifle on steroids instead of a pinpoint it unleashes a large laser that is about the size of the hmg reticle when on max accuracy....deadly damage to shielding and heavy damage...
- by BL4CKST4R - at 2013.08.15 01:03:00
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966. [REQUEST] Redesign Uplinks as 2-way Teleporters - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Alright so this topic seems to be brought up more and more and it's good people are beginning to debate what I feel is one of the main factors destabilizing PC and gameplay in general: Custom spawnpoints that can literal...
- by BL4CKST4R - at 2013.08.15 00:46:00
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967. [Request] Shield delay reduction Repair tool. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, A quick heads up for some upcoming changes in 1.4 to armour and movement. Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster ...
- by BL4CKST4R - at 2013.08.15 00:42:00
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968. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Cosgar wrote: BL4CKST4R wrote: People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? Most people equate "balance" with "comfort" if ti's not comfortabl...
- by BL4CKST4R - at 2013.08.14 21:33:00
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969. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
Cosgar wrote: Since everyone and their mother has made suggestions on how to balance logistics dropsuits and their role, I guess I'll add in my 0.02 isk . There's a lot of misconceptions of what a logi suit is meant to be within the communtiy. ...
- by BL4CKST4R - at 2013.08.14 20:02:00
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970. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=101975 I CAN DIE HAPPY Well. I'm a very happy man. There'll be a little more on this topic (about reactive plates, in particular) but this has made m...
- by BL4CKST4R - at 2013.08.14 19:58:00
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971. Changes the AR could accomodate - in Feedback/Requests [original thread]
Meeko Fent wrote: (Note, repost of thoughts on changes the AR could accommodate from another thread.) It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the ...
- by BL4CKST4R - at 2013.08.14 01:29:00
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972. Uplink adjustments - in Feedback/Requests [original thread]
bacon blaster wrote: So, uplinks have way too much health for how spammable they are. 400 hp on some of them, but they can still be thrown out like candy. Really, they are stupid hard to kill, yet there are still dozens of them up. Really, go p...
- by BL4CKST4R - at 2013.08.14 01:25:00
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973. [Suggestion] Remote Shield Injector - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Rather than trying to put together a Remote Shield Transfer tool that works like the armor one, why not make a tool that locks on and then delivers a zap to the targeted suit's shields, causing them to start their recharge ...
- by BL4CKST4R - at 2013.08.13 14:44:00
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974. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Actually whenever I don't want to snipe, or run around going about my logi business I get a forge gun and rack up 1K+ WP just sniping with it, and people underestimate the SMG I can go 1 on 1 vs most suits with just an SMG, a toxin SMG might I add.
- by BL4CKST4R - at 2013.08.13 14:30:00
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975. Feedback: Dropsuit module capacity. - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Okay, take for instance the logi suits, they'd have to stack a few armor mods to be moving as slow as us. They might not have enough eHP, but they can stack additional mods to have better reps than us. The c...
- by BL4CKST4R - at 2013.08.13 05:25:00
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976. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Richard Hansaw wrote: On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job....
- by BL4CKST4R - at 2013.08.13 05:17:00
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977. Alternative to RDV's - in Feedback/Requests [original thread]
Quote: A possible flaw to this plan would be the offensive use of vehicle drops, using the pushback to knock snipers and such off of the building infront of you. Maybe have it stop for a second or two 5m before it hits the ground, then release?...
- by BL4CKST4R - at 2013.08.13 04:49:00
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978. Feedback: Dropsuit module capacity. - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: I'm just going to be using info based on the proto suits that I got off the dust wiki, so if it's wrong, please correct me. the Gallente Light gk0 gets 1 high and 4 low the Minmatar Light mk0 gets 3 high and...
- by BL4CKST4R - at 2013.08.13 04:45:00
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979. [Suggestion] Vehicle: Player Operated RDV - in Feedback/Requests [original thread]
This would be a good idea but could possibly lead to massive trolling, imagine somebody is tasked with transporting your very expensive 1.5M ISK Madrugar. But to your misfortune the person tasked with this job gives it to the enemy. Also how would...
- by BL4CKST4R - at 2013.08.13 04:40:00
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980. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R wrote: D legendary hero wrote: ^^this guy is a joke. with no evidence, and a troll. you are also, a racist. i am not a gringo i am brasilian. ME puede criticar cuanto que queires porque solo esta adicion...
- by BL4CKST4R - at 2013.08.13 04:33:00
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