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921. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Madagascan Eagle wrote: Do we know if they are changing the current speed penalty bug where the ferroscale plates negate movement speed penalties? If they fix that to work as intended what do you guys project will be the NET result of movement...
- by BL4CKST4R - at 2013.08.22 15:07:00
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922. proxi bombs need some adjusting - in Feedback/Requests [original thread]
Even if they do hit the vehicles their damage is to low to really do anything except tickle.
- by BL4CKST4R - at 2013.08.22 14:08:00
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923. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: D legendary hero wrote: you knwo they have a program that calculates fittings for you now. DEVs put the link up on tuesday. You're right, that would be a great tool for someone to use if they have a fitting they'd like to ...
- by BL4CKST4R - at 2013.08.22 10:13:00
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924. Thornton, Ryan! AKA [CCP Blam] - in Feedback/Requests [original thread]
CCP Blam went AWOL.
- by BL4CKST4R - at 2013.08.22 01:49:00
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925. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Alena Ventrallis wrote: I'm glad that armor is getting a buff. I still think that every suit should have an innate armor rep, lowest for Caldari at 1, highest for Gallente at 4. And destroy the economy that is held ...
- by BL4CKST4R - at 2013.08.22 00:52:00
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926. Stop the recall! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Void Echo wrote: if you want vehicle recall to be eliminated, then you shouldnt be able to switch dropsuits at supply depots, all in fairness right? inb4 shitstorm But supply depots have been nerfed enough already!,...
- by BL4CKST4R - at 2013.08.22 00:30:00
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927. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: shaman oga wrote: I agree on different bonus, but not on damage, less CPU/PG usage for weapons or more stamina, but nothing that affect damage or eHP. Does that mean you want a change to the Cal assault's bonus...
- by BL4CKST4R - at 2013.08.21 18:51:00
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928. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Korvin Lomont wrote: Then Logis should get a sidearm or the same HP and speed like an assault . Man logis pay something for their slot layout. For me it seems fairly balanced at least until CCP introduces the new l...
- by BL4CKST4R - at 2013.08.21 10:35:00
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929. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
The logistics should have more survivability than the assault for two reasons, one because we have less potential damage, and two because if the logistics dies more than the assault who is left to do the support? The problem is that damage modifie...
- by BL4CKST4R - at 2013.08.21 10:32:00
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930. More incentive to actualy win the game. - in Feedback/Requests [original thread]
Winners get a big ISK payout and get what they lost in the battle back as salvage. Losers get a small ISK payout and nothing back.
- by BL4CKST4R - at 2013.08.21 03:54:00
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931. la la la just waiting for a dev blog :\ - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: yup. Almost as much as I hate ARs. Almost as much as I hate blind ignorance.
- by BL4CKST4R - at 2013.08.20 21:42:00
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932. New Logi Bonuses - in Feedback/Requests [original thread]
Bad Heal wrote: Thus far, I've read that the Dev's proposed equipment bonuses are, generally, not welcomed. Does anyone feel the logi racial bonuses need to be changed or tweeked? I read that a few enjoy the current Minmatar bouns The logi...
- by BL4CKST4R - at 2013.08.20 12:22:00
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933. [desperate request] Please change the grenade button for KBM! - in Feedback/Requests [original thread]
zzZaXxx wrote: The grenade button on KBM is "x". This button is really hard to reach while using AWSD to move around. It's near impossible to hold it down while moving to cook a grenade and throw it where you want it. Please enable KBM users ...
- by BL4CKST4R - at 2013.08.19 17:42:00
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934. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Sana Rayya wrote: Another Cal Logi hater who thinks that the racial bonus removal wasn't enough to nerf the class. Anyway, for what it's worth I rarely see Cal Logis who dual tank. Most that I see are pure shield tanks or shield/speed tanks, n...
- by BL4CKST4R - at 2013.08.19 12:38:00
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935. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Cross Atu wrote: I'll be happy to go into greater depth in future to discuss this with you if you wish but I honestly am unconvinced that there is any need to make mechanical changes to prevent duel tanking. If the mods are properly balanced ...
- by BL4CKST4R - at 2013.08.19 12:20:00
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936. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
CCP Logibro wrote: Indeed, why not both? Is there anything else other Logibros feel they would like on the HUD with regards to nanite injectors? If the suit is basic, adv, or prototype.
- by BL4CKST4R - at 2013.08.19 11:49:00
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937. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Cosgar wrote: BL4CKST4R wrote: Cosgar wrote: This would kill Minmatar logis... Which are speed tanks not dual tanks. Also this doesn't change your current fitting at all, you can still use the same fitting that you wear now and get the...
- by BL4CKST4R - at 2013.08.19 02:57:00
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938. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
CLONE117 wrote: armor already better than shields over all...when u include an armor repper on ur suit... ofcourse my playstyle is what makes armor suits better to me overall.. Dual tanking is better than both
- by BL4CKST4R - at 2013.08.19 02:36:00
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939. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Cosgar wrote: This would kill Minmatar logis... Which are speed tanks not dual tanks. Also this doesn't change your current fitting at all, you can still use the same fitting that you wear now and get the same HP that you get now, the only d...
- by BL4CKST4R - at 2013.08.19 02:35:00
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940. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Garth Mandra wrote: So what about Amarr suits? From what I can tell they are intended to dual tank. Do you envisage a change to this? Or perhaps a bonus to mitigate the penalties? I think a better solution would be to buff the non-tank module...
- by BL4CKST4R - at 2013.08.19 02:31:00
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