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Deluxe Edition
TeamPlayers EoN.
712
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Posted - 2013.08.19 00:12:00 -
[1] - Quote
Look i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons).
We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already).
Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. |
BL4CKST4R
WarRavens League of Infamy
1118
|
Posted - 2013.08.19 00:17:00 -
[2] - Quote
Deluxe Edition wrote:Look i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons).
We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already).
Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived.
Actually dual tanking is going to become the defacto tank, nerf dual tanking and there will be a fine balance between shields vs armor, not this omni-tank God mode BS, and to put the cherry on top the best dual tank suit is the Caldari not the Amarr which in Dust are the obvious dual tanks. But I do agree that the MD will become the most prevalent weapon in Dust. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.19 00:41:00 -
[3] - Quote
i dont think this will effect the ar much....i think heavies should just get on armor buff...med and other suits r fine.. |
Cosgar
ParagonX
4296
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Posted - 2013.08.19 00:44:00 -
[4] - Quote
It depends on if they fix hit detection/aiming. The only reason we see the MD as the new FotM is because it's so bad. Just with my heavy alt, I had to rage quit as I unloaded a clip into a scout that gunned me down with a toxin. |
Deluxe Edition
TeamPlayers EoN.
715
|
Posted - 2013.08.19 00:48:00 -
[5] - Quote
Cosgar wrote:It depends on if they fix hit detection/aiming. The only reason we see the MD as the new FotM is because it's so bad. Just with my heavy alt, I had to rage quit as I unloaded a clip into a scout that gunned me down with a toxin.
hit detection will have to be almost perfect, and in all honesty movement spread on AR hipfire would need to be reduced. At it's current size most hipfire fights are almost purely an RNG. |
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