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Creedair Talor
The Phoenix Federation
13
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Posted - 2013.08.15 03:46:00 -
[1] - Quote
The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice.
Many assaults from what i have seen use their sidearm little to none and why is that,well because in many cases if you got the skills and skill the light weapon finished the job. That is what i be+éieve is the cause of the assault logi. Most suit cases they get more slots for dmg mods more equipment they keep their grenade only lose is their sidearm.
I propose instead of nerfing the tank on all logistics suits or slots i propose the following.
Logistics suits get a 5% basic suit tank buff compared to assault suits, however the light arm weapon gets replaced for just one or two sidearm slot in the case of the amarr. The sidearms when specced into are nasty in their own right mostly in the range the logi is active in. aka heavy maschine gunner range. The duvolle assault logi can use a sub , the mass driver logi a flaylock, the logi that loves long range tac can try scrambler pistol or the bolt pistol when it comes out.
CCP you want logistics to be a support role then do not make their only loss be a sidearm which is used only 2% of the game time from the equal assault class.
Most militares also only provide pure medics a pistol if even that.
This would require a respec for logistics tree and light weapon, this would allow logistics to tranfer to sidearms or away from logistics if they feel the equipment loss is worthwhile.
TLDR version 5% buff of logi suits compared to assault Light slots to sidearm respec of light weapon tree and logistics suit branches |
BL4CKST4R
WarRavens League of Infamy
1075
|
Posted - 2013.08.15 03:58:00 -
[2] - Quote
Creedair Talor wrote:The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice.
Many assaults from what i have seen use their sidearm little to none and why is that,well because in many cases if you got the skills and skill the light weapon finished the job. That is what i be+éieve is the cause of the assault logi. Most suit cases they get more slots for dmg mods more equipment they keep their grenade only lose is their sidearm.
I propose instead of nerfing the tank on all logistics suits or slots i propose the following.
Logistics suits get a 5% basic suit tank buff compared to assault suits, however the light arm weapon gets replaced for just one or two sidearm slot in the case of the amarr. The sidearms when specced into are nasty in their own right mostly in the range the logi is active in. aka heavy maschine gunner range. The duvolle assault logi can use a sub , the mass driver logi a flaylock, the logi that loves long range tac can try scrambler pistol or the bolt pistol when it comes out.
CCP you want logistics to be a support role then do not make their only loss be a sidearm which is used only 2% of the game time from the equal assault class.
Most militares also only provide pure medics a pistol if even that.
This would require a respec for logistics tree and light weapon, this would allow logistics to tranfer to sidearms or away from logistics if they feel the equipment loss is worthwhile.
TLDR version 5% buff of logi suits compared to assault Light slots to sidearm respec of light weapon tree and logistics suit branches
Give the assault suit a weaker tank but a passive damage modifier and remove in-game damage modifiers.
Put a fitting restriction on Logistics to fill their EQ slots.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
272
|
Posted - 2013.08.15 04:01:00 -
[3] - Quote
LOL thought you was gonna QQ but instead you let me down and made a valid suggestion. I'm not a logi (branching into one soonGäó) so I can't really comment on this from there perspective but I can see a lot of logis being all for this idea as some use there rep tool as there weapons lol.
`Sigh. Just another fun game of DUST. |
Meeko Fent
Seituoda Taskforce Command Caldari State
596
|
Posted - 2013.08.15 04:02:00 -
[4] - Quote
No.
Give the logis the Hi/Lo slot layout of their assault counter parts, and give them a blanket bonus to equipment i.e. 3 percent to CPU reduction of equipment. |
Cosgar
ParagonX
4222
|
Posted - 2013.08.15 04:03:00 -
[5] - Quote
Want to know a secret? This game is an FPS, we all have guns. There isn't exactly a Geneva convention in New Eden. These assault logis people keep complaining about are using medium suits with rerolled stats that trade base stats for more fitting options and equipment. Assaults have better stats, a sidearm and are much faster and cost less SP/ISK. If you're dying to a logi, you're dying to a good player. So can we put this sidearm nonsense to rest and figure out a better way? Assault suits are obviously underpowered or underwhelming in some way to you, why not find a way to buff them?
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TechMechMeds
Swamp Marines Kleenex Inc.
166
|
Posted - 2013.08.15 04:13:00 -
[6] - Quote
Amarr logi is an assault logi as stated in its description, why should that change? |
Alena Ventrallis
Osmon Surveillance Caldari State
72
|
Posted - 2013.08.15 07:40:00 -
[7] - Quote
Creedair Talor wrote:The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice.
Many assaults from what i have seen use their sidearm little to none and why is that,well because in many cases if you got the skills and skill the light weapon finished the job. That is what i be+éieve is the cause of the assault logi. Most suit cases they get more slots for dmg mods more equipment they keep their grenade only lose is their sidearm.
I propose instead of nerfing the tank on all logistics suits or slots i propose the following.
Logistics suits get a 5% basic suit tank buff compared to assault suits, however the light arm weapon gets replaced for just one or two sidearm slot in the case of the amarr. The sidearms when specced into are nasty in their own right mostly in the range the logi is active in. aka heavy maschine gunner range. The duvolle assault logi can use a sub , the mass driver logi a flaylock, the logi that loves long range tac can try scrambler pistol or the bolt pistol when it comes out.
CCP you want logistics to be a support role then do not make their only loss be a sidearm which is used only 2% of the game time from the equal assault class.
Most militares also only provide pure medics a pistol if even that.
This would require a respec for logistics tree and light weapon, this would allow logistics to tranfer to sidearms or away from logistics if they feel the equipment loss is worthwhile.
TLDR version 5% buff of logi suits compared to assault Light slots to sidearm respec of light weapon tree and logistics suit branches I agree with your arguments, but real life medics are issued the same weapons as the regular infantry. The best way any medic can help you out on the battlefield is to kill the enemy. |
HYENAKILLER X
TEAM SHINOBI
172
|
Posted - 2013.08.15 09:46:00 -
[8] - Quote
First off, no matter what anyone says, the assualt suit could not be farther from lol if it wanted to be. The only prople having huge problems with logis is newbs, or if logis are packing exoding spam.
A gek 38 in an adv suit will bring down proto anything. The notion that youde even think to dismiss the sise arm is just strange. You might be new so whatever.
Gallente assualt proto is plenty, plenty tough. I dare you to give it an extra high slot or 10% extra damge lol. |
XxGhazbaranxX
Bannana Boat Corp
276
|
Posted - 2013.08.15 09:53:00 -
[9] - Quote
i would actually like to see logi suits be required to use all their equipment slots to be a valid fitting. i'm tired of people trashing the logi name. i am proud to be a logi and hate fake logi's |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1279
|
Posted - 2013.08.15 09:55:00 -
[10] - Quote
Creedair Talor wrote:The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice.
Many assaults from what i have seen use their sidearm little to none and why is that,well because in many cases if you got the skills and skill the light weapon finished the job. That is what i be+éieve is the cause of the assault logi. Most suit cases they get more slots for dmg mods more equipment they keep their grenade only lose is their sidearm.
I propose instead of nerfing the tank on all logistics suits or slots i propose the following.
Logistics suits get a 5% basic suit tank buff compared to assault suits, however the light arm weapon gets replaced for just one or two sidearm slot in the case of the amarr. The sidearms when specced into are nasty in their own right mostly in the range the logi is active in. aka heavy maschine gunner range. The duvolle assault logi can use a sub , the mass driver logi a flaylock, the logi that loves long range tac can try scrambler pistol or the bolt pistol when it comes out.
CCP you want logistics to be a support role then do not make their only loss be a sidearm which is used only 2% of the game time from the equal assault class.
Most militares also only provide pure medics a pistol if even that.
This would require a respec for logistics tree and light weapon, this would allow logistics to tranfer to sidearms or away from logistics if they feel the equipment loss is worthwhile.
TLDR version 5% buff of logi suits compared to assault Light slots to sidearm respec of light weapon tree and logistics suit branches
OR the logi suit can loose some of its High Low slots to be replaced by Medium Slots which allow them to fit utility modules like e.g- Hacking, Equipment Buffs, Warfare Link style bonuses.
TLDR- Reduce tank, keep Light weapons, make logis able to highly specialise their role whilst retaining the same or reasonably equivalent levels of tank as assault suits. |
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Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
184
|
Posted - 2013.08.15 09:58:00 -
[11] - Quote
Ohhh come on not this again We've been over this quite a few times now instead of crying nerf nerf over and over why not try to use the much less used word BUFF ??
Look at assaults and their overall bonus. It's baaaad to say the least whereas the logi bonus is quite good. Changing assault bonuses to maybe a 2% light weapon damage bonus per level would passively give assaults a free damage mod. Where as logis passively get an armour repper.
Stop trying to **** down logi suits as they are in a good place but instead look at what can be made to make assaults better okay ? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5399
|
Posted - 2013.08.15 12:20:00 -
[12] - Quote
Assaults get more base HP (which can overshadow the HP gained from the logi module slots), more speed, better shield recharge in addition to the sidearm. If players choose to ignore the advantages, then its their fault, it doesn't mean rebalancing is needed.
Instead of doing this terrible evil to logis, I would prefer if assaults got a 1% handheld weapon damage bonus per level instead. Assaults are suppose to be good at offense. |
Sana Rayya
WASTELAND JUNK REMOVAL
86
|
Posted - 2013.08.15 12:39:00 -
[13] - Quote
The "logi sidearm only" idea needs to be buried under 50 ft of crap, cemented over, then nuked from orbit (it's the only way to be sure).
If you're playing as an assault and a logi is beating you, then he's outsmarting you. Due to their slot layout logis typically have a mindset of versatility, but assaults can be just as offensively versatile. Try using an Assault Scrambler/Core Flaylock/Core Locus combo against Cal Logis and see how long they last, or a Mass Driver/Scrambler Pistol/Flux combo against Gal Logis.
Maybe drop the AR and drift toward weapon combos with higher damage modifiers against shields/armor. I've been using Assault Scrambler + M1 Locus/Remote Explosives and it's much more fun than using an AR all the time. |
Creedair Talor
The Phoenix Federation
13
|
Posted - 2013.08.15 12:59:00 -
[14] - Quote
The reason a mass driver logi can hold a top all on his own is because of nanohives and drop uplinks all on one suit that is a massive assault suit strength. I am not dismissing the sidearm however people dismiss a trained into sidearm as a main weapon. |
Hecarim Van Hohen
Bullet Cluster
107
|
Posted - 2013.08.15 13:17:00 -
[15] - Quote
TechMechMeds wrote:Amarr logi is an assault logi as stated in its description, why should that change?
I'd like to get an answer to this as well. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
310
|
Posted - 2013.08.15 14:36:00 -
[16] - Quote
Creedair Talor wrote:The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice.
Many assaults from what i have seen use their sidearm little to none and why is that,well because in many cases if you got the skills and skill the light weapon finished the job. That is what i be+éieve is the cause of the assault logi. Most suit cases they get more slots for dmg mods more equipment they keep their grenade only lose is their sidearm.
I propose instead of nerfing the tank on all logistics suits or slots i propose the following.
Logistics suits get a 5% basic suit tank buff compared to assault suits, however the light arm weapon gets replaced for just one or two sidearm slot in the case of the amarr. The sidearms when specced into are nasty in their own right mostly in the range the logi is active in. aka heavy maschine gunner range. The duvolle assault logi can use a sub , the mass driver logi a flaylock, the logi that loves long range tac can try scrambler pistol or the bolt pistol when it comes out.
CCP you want logistics to be a support role then do not make their only loss be a sidearm which is used only 2% of the game time from the equal assault class.
Most militares also only provide pure medics a pistol if even that.
This would require a respec for logistics tree and light weapon, this would allow logistics to tranfer to sidearms or away from logistics if they feel the equipment loss is worthwhile.
TLDR version 5% buff of logi suits compared to assault Light slots to sidearm respec of light weapon tree and logistics suit branches
Lawl! Logistics suit are fine! Some may need a buff.. stop complaining about them. They need to have powerful weapons to make each shot count. Assault logistics do their job, support fire. Save your azz, fix your broken armor. So why are you making it seem like such a big deal? |
Creedair Talor
The Phoenix Federation
13
|
Posted - 2013.08.15 19:03:00 -
[17] - Quote
FLAYLOCK Steve wrote:Creedair Talor wrote:The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice.
Many assaults from what i have seen use their sidearm little to none and why is that,well because in many cases if you got the skills and skill the light weapon finished the job. That is what i be+éieve is the cause of the assault logi. Most suit cases they get more slots for dmg mods more equipment they keep their grenade only lose is their sidearm.
I propose instead of nerfing the tank on all logistics suits or slots i propose the following.
Logistics suits get a 5% basic suit tank buff compared to assault suits, however the light arm weapon gets replaced for just one or two sidearm slot in the case of the amarr. The sidearms when specced into are nasty in their own right mostly in the range the logi is active in. aka heavy maschine gunner range. The duvolle assault logi can use a sub , the mass driver logi a flaylock, the logi that loves long range tac can try scrambler pistol or the bolt pistol when it comes out.
CCP you want logistics to be a support role then do not make their only loss be a sidearm which is used only 2% of the game time from the equal assault class.
Most militares also only provide pure medics a pistol if even that.
This would require a respec for logistics tree and light weapon, this would allow logistics to tranfer to sidearms or away from logistics if they feel the equipment loss is worthwhile.
TLDR version 5% buff of logi suits compared to assault Light slots to sidearm respec of light weapon tree and logistics suit branches Lawl! Logistics suit are fine! Some may need a buff.. stop complaining about them. They need to have powerful weapons to make each shot count. Assault logistics do their job, support fire. Save your azz, fix your broken armor. So why are you making it seem like such a big deal?
Because I have been in a good amount of PC all you see is logistics suits as assaults then you also have the heavies and such but90% of the medium suits in the match seem to be logistics with duvolle or mass driver the assault is underused because the logistics is a better assault due to the massive amount of equipment but cutting that from them would be hurting them to much. |
Meeko Fent
Seituoda Taskforce Command Caldari State
606
|
Posted - 2013.08.15 19:52:00 -
[18] - Quote
Meeko Fent wrote:No.
Give the logis the Hi/Lo slot layout of their assault counter parts, and give them a blanket bonus to equipment i.e. 3 percent to CPU reduction of equipment. I agree with my self. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1496
|
Posted - 2013.08.17 16:21:00 -
[19] - Quote
Creedair Talor wrote:The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice.
Many assaults from what i have seen use their sidearm little to none and why is that,well because in many cases if you got the skills and skill the light weapon finished the job. That is what i be+éieve is the cause of the assault logi. Most suit cases they get more slots for dmg mods more equipment they keep their grenade only lose is their sidearm.
I propose instead of nerfing the tank on all logistics suits or slots i propose the following.
Logistics suits get a 5% basic suit tank buff compared to assault suits, however the light arm weapon gets replaced for just one or two sidearm slot in the case of the amarr. The sidearms when specced into are nasty in their own right mostly in the range the logi is active in. aka heavy maschine gunner range. The duvolle assault logi can use a sub , the mass driver logi a flaylock, the logi that loves long range tac can try scrambler pistol or the bolt pistol when it comes out.
CCP you want logistics to be a support role then do not make their only loss be a sidearm which is used only 2% of the game time from the equal assault class.
Most militares also only provide pure medics a pistol if even that.
This would require a respec for logistics tree and light weapon, this would allow logistics to tranfer to sidearms or away from logistics if they feel the equipment loss is worthwhile.
TLDR version 5% buff of logi suits compared to assault Light slots to sidearm respec of light weapon tree and logistics suit branches While support Logis do need more eHP to be effective this whole "force logi to only run sidearms" nonsense has got to end. The Logi suits don't "only lose a sidearm slot" they also lose lots of base stats which further means they get a lower return for many passive skills (as compared with their respective racial assaults). Furthermore while a properly specc'ed and fitted Logi suit can choose to specialize in such a way that they surpass the stats of the assault in a specific area they are paying in both SP and ISK per fitting to do so. In a game that is about risk vs reward the ability to get something which grants an edge, comes with other drawbacks and costs more, is a bedrock element. That is exactly what's happening and ignoring all the of the advantages of the assault suit is not an accurate way to approach balance.
Furthermore after the shield extender buff on the Cal Logi at the start of the build many players skilled into Logi suits with no intention of playing support and that SP takes quite awhile to grind so even with the recent nerfs to the Cal Logi and then to Logi in general as well, it is very likely you'll continue to see 'slayer logi' on the field. It also doesn't prove there is any kind of problem whatsoever.
Even leaving that aside the Logi is not just a medic, yes it can be a medic, yes that's one of the key roles it fills, but it is not, and should not be, the only role. The Combat Engineer is a great option as well, running uplinks, remote explosives, an active scanner and a non-repper hive (to refill the REs) is a great way for someone to lock down an objective and hold a flank with reduced manpower.
What's more both the medic and engineer, while not focused on entering the fire fight have need of real weapons specifically those that can offer some range. For the engineer getting in and out of the hot zone can become a fire fight pretty quickly and the REs may not catch everyone who's trying to take that objective. For the medic revives, hives, reps et al is dangerous work and finishing off some hostiles while teammates are down is often key to providing revives or reps in a meaningful way (as opposed to just farming allies for points). In both cases being able to use a LW is key.
There is no reason why the logi suit should be forced to carry only a sidearm, in fact with current suit balance there's no reason to even say that 'slayer logi' are a problem for a well built assault suit. The "nerf logi again" stuff regarding basic functions like the ability to use a LW isn't useful or called for and has got to stop.
Sincerely, Been a support Logi since closed beta |
John Demonsbane
Unorganized Ninja Infantry Tactics
63
|
Posted - 2013.08.17 17:23:00 -
[20] - Quote
While I normally think "I'm leaving dust" threads are stupid, I swear to God[i] I will totally f-ing ragequit if some a-hole actually manages to get logi's restricted to just sidearms. That idea is idiotic and needs to be erased from history. Logi suits are slower and have less base HP, below the proto level they are not all that fearsome and also have a bright yellow "shoot me" sign on them. Some thoughts:
- The reason you still see killer bees running around is because everyone specced into the callogi the second it's stats were announced. Now that it's nerfed, that's the proto suit they have, and it's still decent, so they continue to run with it. You just cant spec into another suit type (i.e., assault) overnight. Over time you will see fewer of them.
- In order to reduce the number further, I am all for changing the fits so that it forces you to fill 1-2 equip slots (not all of them) to be valid.
- Once they fix the bonuses to make them equipment-focused, it will go down even further.
- Dont underestimate the loss of a sidearm. If you never use yours you either have a good logi dropping crazy hives or you die too quickly
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Ren Ratner
Infinite Raiders
59
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Posted - 2013.08.17 17:26:00 -
[21] - Quote
Creedair Talor wrote:The reason a mass driver logi can hold a top all on his own is because of nanohives and drop uplinks all on one suit that is a massive assault suit strength. I am not dismissing the sidearm however people dismiss a trained into sidearm as a main weapon.
The reason a mass driver logi can do this is your team is letting him do this. What, are you all approaching him from the same angle, bunched neatly into the tight radius of the mass drivers AoE? Flank you fools, flank! |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
445
|
Posted - 2013.08.17 17:40:00 -
[22] - Quote
No, just reduce the damage the weapons do, just like the LLV's. Say 25% |
John Demonsbane
Unorganized Ninja Infantry Tactics
63
|
Posted - 2013.08.17 18:23:00 -
[23] - Quote
^^^ No |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1418
|
Posted - 2013.08.17 19:52:00 -
[24] - Quote
I'm ok with the way logi's are right now. I'm ok with a logistics player being able to function as a fighter or a support unit.
A well fit assault is generally able to overpower a logi - even the ones fit out to be murder logis.
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BL4CKST4R
WarRavens League of Infamy
1103
|
Posted - 2013.08.17 20:08:00 -
[25] - Quote
Aizen Intiki wrote:No, just reduce the damage the weapons do, just like the LLV's. Say 25%
Aslong as we get to be invincible sure :) |
Arc-08
Horizons' Edge Orion Empire
40
|
Posted - 2013.08.17 20:20:00 -
[26] - Quote
the thing i dislike the most is that the logi suit bonus is 1hp/s armor rep. this makes people like shield logi's OP because they can get up to 5hp/s armor repair, the logi bonus should be the gallente logi bonus and the logi bonus should be the gallente logi bonus
gallente logi bonus: 5% reduction to pg/cpu of equipment
that way logi's have to actually fit an armor repair to repair armor.
i don't want to think of this as a nerf but a balance, or if you keep this then you'd have to give the same thing passivly to all assault suits, but with like 2hp/s and that could make things crazy.
now that you have done what i suggested with the logi bonus, you can just give all the logi's 1 hp/s on their own, so they don't get a total of 5 hp/s this would be balanced and fixed.
Now fix the assault suits :) |
Meeko Fent
Seituoda Taskforce Command Caldari State
637
|
Posted - 2013.08.17 20:28:00 -
[27] - Quote
Meeko Fent wrote:Meeko Fent wrote:No.
Give the logis the Hi/Lo slot layout of their assault counter parts, and give them a blanket bonus to equipment i.e. 3 percent to CPU reduction of equipment. I agree with my self. I agree too. |
Fire of Prometheus
DUST University Ivy League
130
|
Posted - 2013.08.17 21:09:00 -
[28] - Quote
LEAVE MY AMARR LOGI ALONE!!!!!!! JUST BECAUSE SOME BONEHEAD CALDARI LOGIS DECIDE TO ABUSE THE FACT THAT CALDARI LOGI IS MORE ASSAULT ORIENTED THAN THE ASSAULT CALDARI, ALL LOGIS GET PAINTED THE SAME!!!!!!! NOT EVERY LOGI IS AN ASSAULT LOGI, FOR A TRUE LOGI, 1ST IS HEALING 2ND IS KILLING!!!! I ONLY KILL WHEN IM LONEWOLFING OR WHEN IM RUNNING IN WITH MY SQUAD AND NOONE NEEDS HEALING!!!!
PS.....MY CAPS LOCK IS BROKEN :P |
hackerzilla
Defenders of the Helghast Dream
212
|
Posted - 2013.08.17 21:15:00 -
[29] - Quote
No. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1507
|
Posted - 2013.08.18 02:55:00 -
[30] - Quote
Arc-08 wrote:the thing i dislike the most is that the logi suit bonus is 1hp/s armor rep. this makes people like shield logi's OP because they can get up to 5hp/s armor repair, the logi bonus should be the gallente logi bonus and the logi bonus should be the gallente logi bonus gallente logi bonus: 5% reduction to pg/cpu of equipment that way logi's have to actually fit an armor repair to repair armor. i don't want to think of this as a nerf but a balance, or if you keep this then you'd have to give the same thing passivly to all assault suits, but with like 2hp/s and that could make things crazy. now that you have done what i suggested with the logi bonus, you can just give all the logi's 1 hp/s on their own, so they don't get a total of 5 hp/s this would be balanced and fixed. Now fix the assault suits :) Stop that. No seriously the whole "Logi should all be glass cannons who trade in their dps for equipment slots" has got to stop, it's bad macro theory, it's bad mechanical theory, and it's totally unnecessary to boot.
The Gal suit bonus is the weakest of the various logi bonuses, at max level when you factor in the extra fittings burden of adding a complex repper (the effect you're taking away by removing the +5/HPs skill) the Gal skill savings aren't enough to cover a proto type mod and that is assuming you're running proto equipment of the highest cost in every equipment slot. Another drawback of the Gal bonus if applied as a general bonus is that it favors the 4 equipment loadouts meaning that some logi suits benefit more from it than others, biased balance like that isn't good practice as it marginalizes some racial frames out of the gate.
If the trivial degree of net gain, and the biasing within the line weren't enough reason not to make this a general method there's the outright nerf to eHP. Logis rep others, very rarely to others rep Logi so the loss of eHP hits Logi harder situationally. Slower targets are easier to hit and on average will take more incoming damage per clip because of it. Targets that stand out are more likely to be noticed and are easier to zero in on thus increasing the likelihood of getting shot. These two aspects combine to cause a direct impact to Logi eHP. On top of that Logi base eHP, and raw HP are both lower than Assaults meaning they require more SP and ISK invested just to break even with the Assault suit, and the lower base also means the raw output of passive skills yields less eHP than it does for Assaults. Top that all off with the eHP requirements of being a close support Logi doing work like repping, reviving, resupplying and body shielding in a hot zone and it becomes even more clear why Logi need eHP, they can't rely on speed or dps tanking for their survival, unlike the other roles, so self reps and buffer are all that's left.
All of this without even touching yet on either the value of the sidearm or the additional cost of running something in all those equipment and fittings slots.
I could make this post much longer but for now I'll leave it as the short version with a final reiteration of my long standing challenge. If someone would like to contend that Logi need a nerf to 'protect' the balance of the Assault role then put your fittings up to prove it. Complete with ISK and SP cost to run the fittings listed and making sure to have the Logi suit be fitting all mods required to meet or exceed each of the Assault stats, not a cheery picked few, so that we're not comparing apples to oranges.
I've been repeating this challenge pretty much since the start of Uprising, more or less, and it has gone largely unanswered. On a closing challenge related note keep all comparisons within the racial lines (Cal Assault and Cal Logi for example) and skip use of the AR as the light weapon, because if I fit that works can't be built without the AR then it's not the suits that need a rework.
0.02 ISK Cross
PS ~ The racial skills for the Assault suits really could use some polish. |
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