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521. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Adipem Nothi wrote: BL4CKST4R wrote: Adipem Nothi wrote: Seeking Clarification: Why move all the ewar modules to Highs? GalScout and CalScout slot layouts make for good interplay between "Ghost" and "Ghosthunter" ... How might this chang...
- by BL4CKST4R - at 2014.06.19 00:57:00
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522. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Adipem Nothi wrote: Seeking Clarification: Why move all the ewar modules to Highs? GalScout and CalScout slot layouts make for good interplay between "Ghost" and "Ghosthunter" ... How might this change if all-things-ewar are shifted to Highs? ...
- by BL4CKST4R - at 2014.06.19 00:52:00
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523. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
High Shield extenders Shield recharger Shield energizer Range amplifiers PG Upgrades Kin Cats Profile Dampeners Damage modifiers Low Armor plates Armor repairers Code breakers Myofibril Stimulants Precision enhancers CPU Upgrades Shield regula...
- by BL4CKST4R - at 2014.06.18 23:35:00
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524. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Adipem Nothi wrote: Harpyja wrote: Adipem Nothi wrote: I'd support reduction to both lateral strafe speeds and backpedal speeds. I think they're all 100% of walk speed at the moment ... Maybe start with a 5% or 10% reduction and see how ...
- by BL4CKST4R - at 2014.06.18 23:27:00
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525. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Yes
- by BL4CKST4R - at 2014.06.18 23:19:00
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526. DAT AR!!! - in Feedback/Requests [original thread]
shaman oga wrote: And ambush!!!! Non costructive feedback, but happy feedback DPS wise it's nice but the range of the AR and aCR could do with a buff.
- by BL4CKST4R - at 2014.06.18 14:24:00
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527. Hot fix Bravo things that need to be looked at - in Feedback/Requests [original thread]
Some militia items like the militia repairer and militia rail gun Assault rifle range is at 40 meters.
- by BL4CKST4R - at 2014.06.18 13:29:00
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528. [Hotfix Charily?] Swarm Launchers - Closing that gap between Standar... - in Feedback/Requests [original thread]
Would much rather get rid of proto and advanced and balanced up from there. The tanks we fight against are of militia and standard variants so we should fight them with standard and militia AV.
- by BL4CKST4R - at 2014.06.14 15:45:00
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529. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: BL4CKST4R wrote: CCP Rattati wrote: Here are the Archived discussions https://forums.dust514.com/default.aspx?g=topics&f=1775 and here are the Numbers What can we expect new numbers? Why are you expectin...
- by BL4CKST4R - at 2014.06.13 14:13:00
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530. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Here are the Archived discussions https://forums.dust514.com/default.aspx?g=topics&f=1775 and here are the Numbers What can we expect new numbers?
- by BL4CKST4R - at 2014.06.13 10:34:00
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531. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Strker Remorse wrote: CCP Rattati wrote: Dear players, We are currently in the midst of writing the Narrative of Hotfix Bravo. Please give us your feedback in the [Feedback] stickies and in this thread. The major themes we have identified...
- by BL4CKST4R - at 2014.06.11 11:37:00
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532. Heavys And HMG - in Feedback/Requests [original thread]
Snake Sellors wrote: no the sentinels aren't o.p. (although stacked gallentes will need more than one person to kill normally) the thing is that they are supposed to be difficult to kill they are high sp heavy armour suits. your best defences...
- by BL4CKST4R - at 2014.06.11 11:31:00
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533. Heavys And HMG - in Feedback/Requests [original thread]
Feedeesex wrote: The Sentinel is op, HMG is op, he lowered the damage weapons do damage to armor and Gallente are invincible, Much armor to weapons that do as little damage to the armor. Sorry for the bad english im from argentina. Write it...
- by BL4CKST4R - at 2014.06.11 11:28:00
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534. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case IDC because a Gallente shouldn't be chasing his effective range ...
- by BL4CKST4R - at 2014.06.11 11:24:00
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535. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
db post
- by BL4CKST4R - at 2014.06.11 10:51:00
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536. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I-Shayz-I wrote: Quick feedback of the new regulator numbers: While the buff to 25% and 30% is great, it still isn't enough of a gap to use proto over advanced, especially when you consider the fact that they also have a stacking penalty. This...
- by BL4CKST4R - at 2014.06.11 10:50:00
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537. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Edited copy of your hotfix Bravo numbers with some of my suggestions, includes the addition of optimal ranges (assumed, rate of fire per minute, and DPS figures with your new proposed numbers. Along with my own suggested changes to some weapons,...
- by BL4CKST4R - at 2014.06.10 13:24:00
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538. Heavy balance with scouts and assaults - in Feedback/Requests [original thread]
Turning speed for light weapons should be based on its type, for example we have long range, mid range, and short range. Short range weapons should lower your turning speed because they are made of light materials. Mid range weapons are general ...
- by BL4CKST4R - at 2014.06.10 12:06:00
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539. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Ahh your right, sorry. Though optimal range values would still be very nice to see.
- by BL4CKST4R - at 2014.06.10 11:34:00
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540. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Beren Hurin wrote: BL4CKST4R wrote: CCP Rattati wrote: Proposed numbers in a separate tab here: Numbers You are showing effective range not optimal range, so I am assuming that the optimal range value is -30 meters. To me optimal...
- by BL4CKST4R - at 2014.06.10 11:27:00
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