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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
medomai grey
warravens Final Resolution.
809
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Posted - 2014.06.12 20:50:00 -
[61] - Quote
Still having problems adding a delay for firing after de-cloaking?
Medium frame EHP is not medium
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Jadd Hatchen
The Phoenix Federation
574
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Posted - 2014.06.12 21:59:00 -
[62] - Quote
CCP Rattati wrote: Changes to Original Proposal Changes - Tweaked RE's for progression and buffed PRO Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance.
Interesting new topics Wrong suit colors
Tweaked RE's? How about fixing the ability to throw the damned things meters away and blowing up people before they ever see the damned things appear on their client!!!!
Cannot tweak vehicle sigs?!? Why not? Why even bother with hiding a freaking huge and noisy freaking tank!!!!! This is really starting to make you guys look really incompetent without any further explanation as to why.
Delay on Swarm Launchers. I could agree to a wait on this, but still you provided no reasons for this. What compromises were looked at and why were they dismissed? I don't want to uselessly keep spamming your boards with the same solutions that you've already tagged as not applicable. You want community help, you have to give something to us to work with too. I gave a couple specific ways of possibly fixing this issue in the previous thread... Were they both bad ideas and why? Was one ok, but needed refinement? What?
Wrong Suit Colors!!! Boy is that a freaking understatement!!! Why the hell are Logi's YELLOW, and assault WHITE!!!! These have to be the worst choices for camouflage in the entirety of the universe of colors for an FPS (unless you are in a snowy winter setting which NONE of you maps represent). |
Jadd Hatchen
The Phoenix Federation
574
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Posted - 2014.06.12 22:02:00 -
[63] - Quote
medomai grey wrote:Still having problems adding a delay for firing after de-cloaking?
Obviously they don't want it as there sure as **** is a GODDAMNED delay of epic proportions after using the damned repair tool!!! Just add that code to the decloaking sequence of the cloaks and done! Hell when using a repair tool you CANNOT RUN, so why not add that to cloaks too! |
Jadd Hatchen
The Phoenix Federation
574
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Posted - 2014.06.12 23:00:00 -
[64] - Quote
Godin Thekiller wrote:5: Making the cloak a actual scout tool, not a tool for combat.
I have to agree here. Right now I don't use a cloaking device on my scout only. I use it on my Commando, on my Assault, and on my Logi suits all the damned time now. It's the only way to cross open areas and not get nailed by snipers, rail tanks, and rail rifles. It also makes it less likely that a stupid shotgun scout will start to tail you as well. Seriously, cloak with anything that can fit one becomes the norm now.
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JP Acuna
Pendejitos Zero-Day
185
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Posted - 2014.06.12 23:20:00 -
[65] - Quote
I didn't even know this discussion was ever open. Yesterday i couldn't find the official source of a spreadsheet i found in some guy's topic. Damn, what happened to me |
Apothecary Za'ki
Biomass Positive
59
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Posted - 2014.06.13 01:23:00 -
[66] - Quote
CCP Rattati wrote:Dear players, Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd. Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel. Changes to Original ProposalChanges - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap DelaysDelay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS Interesting new topicsTurret Damage Profiles Wrong suit colors Based on development progress and testingMaybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) All previous discussion can be found here
stacking penalties on repair moduals, these for inf + vehicle or just vehicle?
as for swarm vs plasma cannon.. make swarm Level 4 light and plasma level 3 light. this way the differance is dps makes sence and you get the dumb fire weapon at 3 and the lockon at 4.
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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CCP Rattati
C C P C C P Alliance
2598
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Posted - 2014.06.13 01:30:00 -
[67] - Quote
Here are the Archived discussions
https://forums.dust514.com/default.aspx?g=topics&f=1775
and here are the Numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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jace silencerww
D3ATH CARD
18
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Posted - 2014.06.13 05:52:00 -
[68] - Quote
ok this is dumb reduce the tar sniper rifle on feedback ARE YOU SERIOUS?! thale and charge are the only ones that are worth using! with the charge sr having that EAR SPILTTING PITCH most don't use it plus the scope zoom on all but the thale and tact sr are aweful thank you CCP for not listening to the snipers who has asked for HIT DETECTION to be fixed. I have been a sniping since open beta and it has gone down the crapper first we lost the slight zoom we got by using proto sr now nerf the tar OMG this is a huge joke CCP Rattati |
Commander Noctus
Mannar Focused Warfare Gallente Federation
40
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Posted - 2014.06.13 06:32:00 -
[69] - Quote
jace silencerww wrote:ok this is dumb reduce the tar sniper rifle on feedback ARE YOU SERIOUS?! thale and charge are the only ones that are worth using! with the charge sr having that EAR SPILTTING PITCH most don't use it plus the scope zoom on all but the thale and tact sr are aweful thank you CCP for not listening to the snipers who has asked for HIT DETECTION to be fixed. I have been a sniping since open beta and it has gone down the crapper first we lost the slight zoom we got by using proto sr now nerf the tar OMG this is a huge joke CCP Rattati
*slow clap* If you even paid partial attention, you'd know the TAR stands for Tactical Assault Rifle, not the Thale's. |
BL4CKST4R
warravens Final Resolution.
2777
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Posted - 2014.06.13 10:34:00 -
[70] - Quote
What can we expect new numbers?
supercalifragilisticexpialidocious
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Emo Skellington
The Neutral Zone Psychotic Alliance
75
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Posted - 2014.06.13 13:27:00 -
[71] - Quote
CCP Rattati wrote:Dear players, Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd. Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel. Changes to Original ProposalChanges - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Vehicle Free Ambush (All or only Normal, not OMS) All previous discussion can be found here
This iw hat i have wanted to see....
Now my caldari shields will finally be of use and actually withstand some shots.
That and now i dont have to run AV in an infantry only match style (AMBUSH)
sucks for you tankers in amb aka Nyan San
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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CCP Rattati
C C P C C P Alliance
2600
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Posted - 2014.06.13 13:56:00 -
[72] - Quote
BL4CKST4R wrote:What can we expect new numbers?
Why are you expecting new numbers, these are being deployed and tested.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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The dark cloud
The Rainbow Effect
3253
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Posted - 2014.06.13 14:10:00 -
[73] - Quote
Wheres the militia HMG? |
BL4CKST4R
warravens Final Resolution.
2777
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Posted - 2014.06.13 14:13:00 -
[74] - Quote
CCP Rattati wrote:BL4CKST4R wrote:What can we expect new numbers? Why are you expecting new numbers, these are being deployed and tested.
Well I kinda figured you would finish all your testing you would then release a final revision of those numbers...
supercalifragilisticexpialidocious
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ANON Cerberus
ACME SPECIAL FORCES RISE of LEGION
829
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Posted - 2014.06.13 18:28:00 -
[75] - Quote
CCP Rattati wrote:BL4CKST4R wrote:What can we expect new numbers? Why are you expecting new numbers, these are being deployed and tested.
On the whole, those changes look pretty good. I am especially looking forwards to the rifle balancing and the shield improvements.
The one thing that stands out is that Complex shield extenders I feel should have also gained a little buff, as now advanced shield extenders look more tempting for the price. Not only that, standard level shield extenders still look weak.
I am very happy about the small buffs to shield regulators, energizers and rechargers.
Over all, I am very happy with the changes with a minor concern about complex shield extenders. |
Master Smurf
Nos Nothi
516
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Posted - 2014.06.13 23:52:00 -
[76] - Quote
ANON Cerberus wrote:CCP Rattati wrote:BL4CKST4R wrote:What can we expect new numbers? Why are you expecting new numbers, these are being deployed and tested. On the whole, those changes look pretty good. I am especially looking forwards to the rifle balancing and the shield improvements. The one thing that stands out is that Complex shield extenders I feel should have also gained a little buff, as now advanced shield extenders look more tempting for the price. Not only that, standard level shield extenders still look weak. I am very happy about the small buffs to shield regulators, energizers and rechargers. Over all, I am very happy with the changes with a minor concern about complex shield extenders.
I would say complex extenders need a slight buff. - But it doesnt have to be HP, it could easily be a reduction of PG to about 8/9 or dropping the added delay by a percentage point or two (cant remember the numbers atm)
Eager to try the changes out.
"Shine bright like a diamond"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
797
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Posted - 2014.06.14 00:52:00 -
[77] - Quote
medomai grey wrote:Still having problems adding a delay for firing after de-cloaking?
same question!
Sorry for bad English =)
>>> Legion rdy! <<<
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1322
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Posted - 2014.06.14 00:54:00 -
[78] - Quote
Beren Hurin wrote:matthew swager wrote:Give the range back to rail turrets you made them useless i real tank can fire a shell 2 miles whats the deal Space in the New Eden universe is orders of magnitude more 'thick' than in our universe. It may have something to do with the coefficients involved in the weak nuclear force. According to the people who have studied the physics of Eve, ships floating around in the vacuum of space basically operate as if they are under water. Now imagine if that is the case for the vacuum of space, the forces of air resistance in an actual atmosphere must be INSANE! Lore reasons for Eve spaceships acting as they do is gravitons generated by the warp drives affecting the ship, thereby slowing it down. Although mathematically speaking, Eve space has the consistency of WD-40.
That's what you get!! - DA Rick
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matthew swager
RisingSuns Dark Taboo
0
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Posted - 2014.06.14 05:16:00 -
[79] - Quote
i understand physics alot better than you not to mention if its that dense they worked out compinsation , but rail tanks are for long range engaugement not close range like blasters. |
jace silencerww
D3ATH CARD
18
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Posted - 2014.06.14 05:50:00 -
[80] - Quote
ok first the thale tar sniper rifle you are talking about most snipers using it over the charge due to the scope and the high pitch ear spiltting noise the charge makes make it a low pitch one would help a lot. plus all the armor buffs have made it where 3-5 body shots just tpo take out a logi or an assult & 3-4 on scouts and 5-8 on heavies for all but the charge and thale. I can live with all the damage but fix the HIT DETECTION I have shot and know I should hit the red who was standing still I had the body shot on open ground but he was undamaged after 5 shots with my ish proto sr. do the math 229 damage on a ishukone proto sr with lets say no damage mods or prof against a level 1 amarr sentinel dropsuit core maxed & no extra shield or armor so here is the suit 360 to 450 shield 600 to 750 armor. first shot will be a headshot to be fair 229 x 175% for shield headshot that is 400 damage to shield so 50 shield and 750 now since the heavy was hit he moves so body shots now so next one 229x90% ok equals 206 but there is only 50 shield so the 156 gets a boost to 110% 171 armor damage so after the first headshot and 1 body shot he has 579 armor left now and body shot 229x110% is 252 so that leaves the heavy with 327 armor so it will take 2 more body shots to kill him. 229x110% is 252 that is one 75 armor left and final shot 229x110% is 252 against 75 armor equals dead heavy. so 5 full shots 1 being a head shot. but most heavies have 800 to 1100 armor plus with the reps bonus lol meants it will take in to your second clip to kill him oh btw you only have 5 shot clip and 20 extra rounds to start with. that why most use the thale tar. people are complaining about the thale but lately I have seem about 15-25 kills with it and non thale or charge sr get 5 to 15 kills. if the thale kills are too high I get downing the damage but the charge should as well while the others sr get alittle buff like from 229 to 250 for ishukone proto sr and kaal tact sr go from 195 to 210 damage plus better zoom on sr non tacts ones though. ccp rattati havbe you ever sniped in dust? try it on an blank account so people do not know it is you and tell me should the sr be where they are? |
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Ace Mercenary
Zumari Force Projection Caldari State
0
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Posted - 2014.06.14 14:20:00 -
[81] - Quote
duster 35000 wrote:CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) Please tell me the useless 5% shield mod buff was increased. Please make armor as weak as shields |
Ace Mercenary
Zumari Force Projection Caldari State
0
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Posted - 2014.06.14 14:27:00 -
[82] - Quote
Godin Thekiller wrote:Now that bravo is (almost) settled, on to charlie.
Some things that imo you should think about doing along with the delayed stuff:
1: fixing fittings for vehicles, as currently it is horrid
2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
3: starting to give skills without bonuses bonuses
4: Giving t I Suits and vehicles bonuses
5: Making the cloak a actual scout tool, not a tool for combat.
Why not remove light weapon from scout. 'scout' isn't it suppose to scout and actually scan the area not go around killing and leaving behind teammates? XD Make Gal scout hiding power stronger after nerfing it? |
Ace Mercenary
Zumari Force Projection Caldari State
0
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Posted - 2014.06.14 14:33:00 -
[83] - Quote
matthew swager wrote:i understand physics alot better than you not to mention if its that dense they worked out compinsation , but rail tanks are for long range engaugement not close range like blasters.
No. Missile tanks are for long range. Rail are for AV. |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2347
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Posted - 2014.06.14 15:33:00 -
[84] - Quote
It's almost that time again, to delete all my tank fittings and start a new did it for 1.7, did it for 1.7 hotfix now going to have to do it for hotfix Bravo.
God I hate number crunching.
Tanker/Logi
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Mordecai Sanguine
What The French Red Whines.
707
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Posted - 2014.06.14 22:14:00 -
[85] - Quote
CCP Rattati wrote: Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance
Can we know what are the "Amarr slot increase and overall balance" please ? |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
194
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Posted - 2014.06.15 07:16:00 -
[86] - Quote
Hey Rattati,
Did you change the new TAR values on the Google Doc?
I can't wait to shove my assault rifle in some CR users' faces.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:00:00 -
[87] - Quote
Velociraptor antirrhopus wrote:Hey Rattati, Did you change the new TAR values on the Google Doc? I can't wait to shove my assault rifle in some CR users' faces.
Yes, the damage is increased by 5% in the Rifles tab
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:00:00 -
[88] - Quote
Mordecai Sanguine wrote:CCP Rattati wrote: Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance
Can we know what are the "Amarr slot increase and overall balance" please ?
The added slot layout is in the Tweaks sheet of the numbers doc
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:03:00 -
[89] - Quote
Cyrus Grevare wrote:A few of questions,
* Will you be releasing any more SDEs? didn't see a new one after Hotfix Alpha. * Can we assume that changes also apply to aurum and loyalty equivalents? or do they apply only to those listed? * Do premium weapons get a tweak? weapons such as the LP specialists or officer weapons like the Balac's GAR-21 Assault Rifle
Regards.
I haven't checked the SDE process, thanks for the reminder Yes Yes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
2629
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Posted - 2014.06.15 08:05:00 -
[90] - Quote
Booby Tuesdays wrote:All I want to know is, when is my Proto Min Commando gonna be the black and crimson badass he deserves to be?!?!
The CPM was more than happy to help crowdsource all the dropsuits with wrong coloring and give me the list. I have forwarded that list to our Technical Artists who are doublechecking. These should get fixed quickly.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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