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1821. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a ret...
- by Alena Ventrallis - at 2013.08.18 20:32:00
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1822. vehicles getten stolen by team mates is annoying. - in Feedback/Requests [original thread]
Coding for locks I would make as follows: 1. Only the owner can be in the driver's seat. 2. If the driver's seat is unoccupied, no one can get in. 3. If the owner leaves the driver's seat, everyone is booted out. 4. If anyone other than the owner ...
- by Alena Ventrallis - at 2013.08.18 20:23:00
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1823. Veteran pilot request for 1.5 - in Feedback/Requests [original thread]
As a dropship pilot, I would say Hp buff, more along the lines of 500-600 than just 200-300 Countermeasures based on different AV types (one module to counter swarms, another to counter FG, etc.) Regular/assault dropships get one countermeasures...
- by Alena Ventrallis - at 2013.08.16 10:18:00
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1824. AV Grenades - in Feedback/Requests [original thread]
lithkul devant wrote: Alena Ventrallis wrote: lithkul devant wrote: To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry a...
- by Alena Ventrallis - at 2013.08.16 09:54:00
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1825. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
OB being a painted laser is actually a pretty sweet idea. It makes targeting something more interactive. Perhaps Dust mercs deploy an uplink so the EVE side can know what district the battle is in. On the EVE side, once the link is dropped, a tar...
- by Alena Ventrallis - at 2013.08.15 10:38:00
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1826. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Shield increasing your ability to be tracked make sense according to the lore. Still, armor tanks would have the smaller end of the shaft. However, I'm interested to see how these plates play out.
- by Alena Ventrallis - at 2013.08.15 08:12:00
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1827. Assault logistics - in Feedback/Requests [original thread]
Creedair Talor wrote: The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice. Many assaults from what i have seen use their sidearm little to none and why is that,well be...
- by Alena Ventrallis - at 2013.08.15 07:40:00
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1828. [Request] AFKers - in Feedback/Requests [original thread]
Until random blueberries are unable to steal my tank and blow it up, I will find a way to AFK.
- by Alena Ventrallis - at 2013.08.15 07:37:00
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1829. [Request] Headshots vs needle - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Odd, whenever I get a headshot with my SMG the clone is instantly terminated. If you have to reload then just keep your screen centered on the target. When you are done reloading, if the target is up, one shot should tak...
- by Alena Ventrallis - at 2013.08.15 07:13:00
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1830. [Request] Shield delay reduction Repair tool. - in Feedback/Requests [original thread]
This is a grand idea. Plus, it also benefits armor tankers, because that's ~20hp you didn't have before the rep started, regardless of what your main tank is.
- by Alena Ventrallis - at 2013.08.15 01:06:00
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1831. AV Grenades - in Feedback/Requests [original thread]
lithkul devant wrote: To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to mak...
- by Alena Ventrallis - at 2013.08.15 00:40:00
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1832. AV Grenades - in Feedback/Requests [original thread]
If they do add in proto level tanks, I will retract my opinion to reduce AV nade carrying capacity. As it stands now, you can spend >100,000sp and a few isk to kill a tank that takes at minimum ~250,000sp just to sit in, let alone put modules...
- by Alena Ventrallis - at 2013.08.15 00:23:00
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1833. Remove SP multipliers from skill tree - in Feedback/Requests [original thread]
They should reduce the amount of sp needed to get into skills. Yeah, that increases the amount of proto going into pub matches. But new players will get into competitive gear much faster. I did calculations that I don't want to repeat all over, bu...
- by Alena Ventrallis - at 2013.08.14 17:04:00
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1834. [Request] An Improved Vehicle Quota - in Feedback/Requests [original thread]
Only if you limit the amount of AV that can be deployed. 1 Forge Gun per side 2 Swarm Launchers per side Any can use AV nades, but only one can be carried at a time.
- by Alena Ventrallis - at 2013.08.14 16:57:00
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1835. AV Grenades - in Feedback/Requests [original thread]
A valid argument. However, since the collision nerf will greatly reduce, if not eliminate this issue, I would hold that viewpoint moot. One grenade to finish off a damaged tank, or to aid your dedicated AV against a powerful threat (such as prot...
- by Alena Ventrallis - at 2013.08.14 16:03:00
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1836. AV Grenades - in Feedback/Requests [original thread]
Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself.
- by Alena Ventrallis - at 2013.08.14 15:33:00
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1837. More Merc Battles - in Feedback/Requests [original thread]
Here's an idea. What if there was a laser cannon that could hit ships in EVE. We fight over the control point (Domination, basically) Whatever team is in control can get targeting data from ships EVE side (For instance, A FC in EVE can target a sh...
- by Alena Ventrallis - at 2013.08.14 04:59:00
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1838. A request for the devs: Vehicle Shields/Armor in 1.5 - in Feedback/Requests [original thread]
This post is an observation on the state of vehicles, notably HAVs, of both the shield and armor variety. I will do my best to refrain from QQ, as there has been plenty of it on the subject of vehicle tanks and it frankly does no one any good. Thi...
- by Alena Ventrallis - at 2013.08.14 02:25:00
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1839. [Suggestion] Remote Shield Injector - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Alena Ventrallis wrote: MAking it start the regen process while repping armor benefits both shield and armor tanks. Regardless of the balance of shields vs armor, this proposal benefits both equally, as it helps both get...
- by Alena Ventrallis - at 2013.08.13 23:17:00
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1840. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Azri Sarum wrote: I think the idea is sound, but you should take it a little farther. Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer. Minmatar: 2 Caldari: ...
- by Alena Ventrallis - at 2013.08.13 23:06:00
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