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1801. [Request] Mortar Vehicle - in Feedback/Requests [original thread]
How real mortars work: First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, depending on how well equippe...
- by Alena Ventrallis - at 2013.08.22 05:34:00
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1802. [Request] Mortars - in Feedback/Requests [original thread]
How real mortars work: First, a Call For Fire order is submitted by a unit, usually a squad (which is usually 13, not 4-6) at which point a mortar section sets up. Usually anywhere between 3-5 guns make up a section, depending on how well equippe...
- by Alena Ventrallis - at 2013.08.22 05:33:00
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1803. [Suggestion] Plasma Cannon hits should cause heat spike in turrets - in Feedback/Requests [original thread]
What if the PC didn't mess with overheat, and instead the EMP released from the explosion scrambled electronic systems? The HUD could flicker and get static, Weapons lose ROF/get shut down for 2 secs or so, Modules that are active get turned off, ...
- by Alena Ventrallis - at 2013.08.21 22:46:00
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1804. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I'm glad that armor is getting a buff. I still think that every suit should have an innate armor rep, lowest for Caldari at 1, highest for Gallente at 4.
- by Alena Ventrallis - at 2013.08.21 22:39:00
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1805. Stop the recall! - in Feedback/Requests [original thread]
Electric Gray wrote: It already seems off balance with anti vehicle weapons, and then you give these players the ability to recall a damaged vehicles. Why? It's really unfair when you spend all of your ammo, and time taking down half a tanks o...
- by Alena Ventrallis - at 2013.08.21 19:07:00
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1806. Make the Mass Driver a heavy weapon. - in Feedback/Requests [original thread]
Increase speed of projectile to give it more range. Increase splash radius significantly, to about 9-12m. Increase direct and splash damage slightly. 1 shot per magazine. 5 sec reload. An effective area denial weapon that cannot be spammed. My two...
- by Alena Ventrallis - at 2013.08.21 18:58:00
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1807. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
Nekrokult wrote: HereGÇÖs an idea (considering Skirmish mainly): Installations (Turrets/CRU/Supply) donGÇÖt exist at all at start. What you have are hackable nodes. After a hack, you pick what type of structure should drop down (like OMS) on th...
- by Alena Ventrallis - at 2013.08.20 21:51:00
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1808. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
A hover button. They become transparent when looking down in 3rd person. Give the regular drop ship skill a resistance buff per skill level. Small increase to drop ship HP.
- by Alena Ventrallis - at 2013.08.19 18:33:00
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1809. [Request] Tell me who the hell is shooting me. - in Feedback/Requests [original thread]
+1 for OP, but the implementation would be problematic. After all, a MD could shoot in front of you, and the hit warning would appear in front of you, since that's where the damage came from.
- by Alena Ventrallis - at 2013.08.19 15:57:00
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1810. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Alena Ventrallis wrote: FLAYLOCK Steve wrote: Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we ...
- by Alena Ventrallis - at 2013.08.19 15:55:00
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1811. AV Grenades - in Feedback/Requests [original thread]
Exactly how it should be. It should take that long for someone armed with only AV nades to kill a tank.
- by Alena Ventrallis - at 2013.08.19 15:52:00
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1812. [request] Ability to drop flares, grenades from dropships - in Feedback/Requests [original thread]
Garth Mandra wrote: This thought just occurred to me (not sure where else to put it). Should the number of flares launched, and thus swarm missiles neutralised, increase with meta level? So proto flares will neutralise all 6 of a proto swarm's ...
- by Alena Ventrallis - at 2013.08.19 04:18:00
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1813. [Feedback] Shield vs. Armor vs. Both - in Feedback/Requests [original thread]
The notion of mid slots wont work. Technically, everything thats in "hi-slots" are modules that would be in "mid-slots" in EVE. The symbol for hi-slots is even the same as the symbol for EVE mid-slots. To put a comparison between the two, our ligh...
- by Alena Ventrallis - at 2013.08.19 04:14:00
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1814. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CLONE117 wrote: well this will probably make tanks even harder to take out.. Out of all the tanks I've lost, not a single one was to armor burn.
- by Alena Ventrallis - at 2013.08.19 04:07:00
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1815. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CLONE117 wrote: i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll. Perhaps keep the fire as an effect, in order for it to be visually appealing, but make it s...
- by Alena Ventrallis - at 2013.08.19 03:07:00
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1816. [Suggestion] Assault Rifle Revamp - in Feedback/Requests [original thread]
A solid idea, but I would make the following tweaks. Have the changes you suggest made. The base stats improve as the weapon's tier goes up (24 rounds per magazine for militia, 27 for standard, 33 for advanced, etc.) Then, have the variants make...
- by Alena Ventrallis - at 2013.08.19 02:34:00
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1817. MCC Parasites, please make them teamkillable. - in Feedback/Requests [original thread]
Meeko Fent wrote: Ok. So. your mad at AFKers? You do realize, that for the most part, unless your on the Oceania server, which I hear is THE AFK server, only 1 or 2 people are AFKing in the MCC? Most of the time, its the redline. I think, m...
- by Alena Ventrallis - at 2013.08.19 02:21:00
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1818. An idea for a infantry shield tool. Read before QQ. - in Feedback/Requests [original thread]
This idea is based on some ideas that I couldn't find with forum search. I only take partial credit for this idea. Have the armor repair tool make shield regen start immediately alongside the same armor repair values (25hp/s for the militia versi...
- by Alena Ventrallis - at 2013.08.19 02:10:00
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1819. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Because he is sacrificing all ranged combat in order to run up close enough to lay down a RE, wait 3 seconds for it to arm, then trigger it to kill you. Nova knives get kills easier, and that's saying something. The hit and run tactics are viable,...
- by Alena Ventrallis - at 2013.08.18 23:23:00
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1820. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
There should be a damage indicator. Lore-wise, it makes sense, because we have them for much less damaging weapons, and for people complaining about how itll make snipers easy to find, how so? All it will show is that the shot came from the left s...
- by Alena Ventrallis - at 2013.08.18 20:47:00
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