Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dimitri Rascolovitch
The Immortal Knights
34
|
Posted - 2013.08.18 07:06:00 -
[31] - Quote
this is true, i enjoy forge sniping, as it is something i can do, that sets me apart from the AR/FOTM spam that happens down on the ground, that "recticle" is more of an open box target that without practice, makes sniping utterly difficult. quit QQing about FG snipers, they have NO ADS, NO zoom, slow projectile travel time, and dont forget they are on one of the weakest suits in dust, just above the scouts.
"ooh they have high EHP/armor" you say... yeah we heavys have high EHP/armor, but currently there are far more weapons out for taking out armor than shields, our hmg range is ****, tracking speed feels like we were coated in molasses that also has had time to dry on the armor and ANY non heavy suit can WALK BACKWARDS faster than we can sprint forward c'mon suggest more nerfs to one of the worst suits in the game, if not the worst |
Rogue Saint
Science For Death The Shadow Eclipse
104
|
Posted - 2013.08.18 09:50:00 -
[32] - Quote
Jathniel wrote: Number 1 isn't fair if you do Number 2, Number 4 isn't necessary if you do Number 3, Number 2 isn't necessary if you do Number 4, and Number 3 is overkill if you do Number 1.
lol, they are suggestions, pick one. Obv. they would counter/cancel each other if you chose them all.
Jathniel wrote: Sorry to hear that. Before you engage a heavy with a forge gun, be aware of your surroundings. It's generally NOT in your best interest to engage a FG with your whole body exposed; and when engaging from behind cover make sure that your cover is sufficient that a FG round cannot land right next to you. In other words, don't shoot at a forge gunner from behind a small box, shoot from behind a wide platform.
lol, the point is, "most" FG's are sniping these days, the pussies are happy to be on a mountain or top of a building in their fat suits knowing that snipers will have hard time taking down their EHP before they can simply back away and hide. You make out that most FG's are wandering the corridors and in CQC, not sure what map/server you're on, but where I play they are not CQC. |
Rogue Saint
Science For Death The Shadow Eclipse
104
|
Posted - 2013.08.18 09:52:00 -
[33] - Quote
Dimitri Rascolovitch wrote:in the description of the heavy suit, it says that it is capable of withstanding concentrated small arms fire, last time i checked, light weapons such as ARs and snipers are considered small arms, explain why a milita AR can kill a proto heavy tanked suit in 1 clip
The militia guy is actually a proto guy with maxed skills in AR and is stacking complex dmg mods? Or you're a **** fit proto? Or you don't have an escape car nearby.
|
Rogue Saint
Science For Death The Shadow Eclipse
104
|
Posted - 2013.08.18 09:57:00 -
[34] - Quote
Oswald Rehnquist wrote: We have very few good weapons in the game AR, ScrR, SR, MD, and forges. That is about it, and you are talking about nerfing the least used weapon with the lowest k/d ratio in the list.
I don't think any of my suggestions are a nerf to FG's, you need to re-read dude. Yes, you could say I'm looking to nerf heavies, and there is plenty of QQ in this thread to cover that. The point being using a FG should have consequences. |
Breakin Stuff
Goonfeet Top Men.
1161
|
Posted - 2013.08.18 10:34:00 -
[35] - Quote
Rogue Saint wrote:Oswald Rehnquist wrote: We have very few good weapons in the game AR, ScrR, SR, MD, and forges. That is about it, and you are talking about nerfing the least used weapon with the lowest k/d ratio in the list.
I don't think any of my suggestions are a nerf to FG's, you need to re-read dude. Yes, you could say I'm looking to nerf heavies, and there is plenty of QQ in this thread to cover that. The point being using a FG should have consequences.
it does, you're easy meat for infantry with higher than average room temperature IQs.
You're also rapidly helpless unless you are parked on top of a supply depot or a friendly with hives.
You'd be absolutely shocked at how fast forges run outta ammo.
hell I ran out of shots and empties my SMG completely one match five minutes in. then did a marathon to the nearest depot. then went back to chasing donuts (tanks) |
Dimitri Rascolovitch
The Immortal Knights
35
|
Posted - 2013.08.18 14:32:00 -
[36] - Quote
Rogue Saint wrote:Dimitri Rascolovitch wrote:in the description of the heavy suit, it says that it is capable of withstanding concentrated small arms fire, last time i checked, light weapons such as ARs and snipers are considered small arms, explain why a milita AR can kill a proto heavy tanked suit in 1 clip The militia guy is actually a proto guy with maxed skills in AR and is stacking complex dmg mods? Or you're a **** fit proto? Or you don't have an escape car nearby.
I'm not quite sure where I saw this, but the militia AR does upwards of 1580-1800 dps, whisch is more than a heavy can tank even w/ complex everything |
Meeko Fent
Seituoda Taskforce Command Caldari State
642
|
Posted - 2013.08.18 14:43:00 -
[37] - Quote
Dimitri Rascolovitch wrote:Rogue Saint wrote:Dimitri Rascolovitch wrote:in the description of the heavy suit, it says that it is capable of withstanding concentrated small arms fire, last time i checked, light weapons such as ARs and snipers are considered small arms, explain why a milita AR can kill a proto heavy tanked suit in 1 clip The militia guy is actually a proto guy with maxed skills in AR and is stacking complex dmg mods? Or you're a **** fit proto? Or you don't have an escape car nearby. I'm not quite sure where I saw this, but the militia AR does upwards of 1580-1800 dps, whisch is more than a heavy can tank even w/ complex everything 425 MIL AR no damage mods.
Can kill a proto heavy in 3 seconds. |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
26
|
Posted - 2013.08.18 16:01:00 -
[38] - Quote
Wow,,,this is BY FAR THE WORST QQ thread Ive ever read,,u sound like a screaming baby waiting on momma's teet. Yeah I said it,,stop boo-hooing and get good,,,too many gamers lookin for the easy button,,go play little big planet u friggin child |
Breakin Stuff
Goonfeet Top Men.
1164
|
Posted - 2013.08.18 18:54:00 -
[39] - Quote
TuFar Gon wrote:Wow,,,this is BY FAR THE WORST QQ thread Ive ever read,,u sound like a screaming baby waiting on momma's teet. Yeah I said it,,stop boo-hooing and get good,,,too many gamers lookin for the easy button,,go play little big planet u friggin child
I like you.
This is not necessarily a good thing. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
381
|
Posted - 2013.08.18 19:43:00 -
[40] - Quote
Draco Cerberus wrote:The suit and forge gun are both working as intended sir, I run logi not heavy and have previously run heavy, yes they are squishy and can be killed as well as seen when you have a look around. Sometimes it's death from above and most of the time it is death from not using your radar, a heavy has the highest sig radius of all the suits and as such does a terrible job of sneaking around. Seriously though I wish there were a way to minimize the amount of damage taken by infantry from a Forge Gun such as not taking all the splash damage (only taking what hits you) rather than a full blast from a forge gun when you get splashed. It may make OHKing guys a wee bit harder. Gtfo! Who said heavies can't sneak around. Just kidding lol but my heavy ninja with nova knife wouldn't keep this comment! Lol just kidding |
|
Arc-08
Horizons' Edge Orion Empire
40
|
Posted - 2013.08.18 20:23:00 -
[41] - Quote
game is supposed to let you equip your suit the way you want. if you disable heavies from having light weapons that means more than no AR
No plasma cannon no sniper rifle no lazer rifle well you get the point, you would screw people over if you said no light weapons also forge gun is meant to be AV and anti people, but it is supposed to do less damage to armor and more to sheild
heavies are already Under powered and need a buff not a Nerf, it's forge guns that need a BALANCE (note i did not say buff/nerf) |
Alena Ventrallis
Osmon Surveillance Caldari State
86
|
Posted - 2013.08.18 20:32:00 -
[42] - Quote
FLAYLOCK Steve wrote:Rogue Saint wrote:OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink.
Personally; heavies should not be able to equip light weapons. It's basically some idiot with a crap gun game that needs to be protected by tons of EHP because he/she hasn't got the skill to run a proper suit. Make it so that heavies can only use heavy weapons and a sidearm.
Forge Guns; such a stupid weapon! It does more damage than a tank turret and cost significantly less. Having forge gunners hiding in the hills popping infantry like they are ants isn't what I think CCP was expecting the gun to be used for. There is no "fall off" on damage for the range and it can be damn near impossible to determine the location of the heavy (at least there is a sniper trail from a sniper rifle).
Forge Gun suggestions:
1) Increase the cost of forge guns to be in-line with tank turret costs; come on, they are pretty much the same thing, they should cost serious ISK.
2) Make forge guns ineffective against infantry; sure people will cry about this, but isn't the forge gun supposed to be an AV weapon??
3) Forge Guns should increase the sig radius of the heavy so they can be swarmed! Yes, that's right, you use your forge gun its expands your sig radius so much that my friends proto swarms can lock you!
4) Add an "ionised trail" back to the location of the heavy! Seriously, that much energy would probably leave a trail of some kind!!
Yes, I've been touched in a bad place by too many heavies.
Comments/trolls/grief welcome.
o/ Lol seriously? 1. Sure if you give me the survivability of a tank and speed. 2. It isn't a AV, it supposed to be for both. 3. Lolwut? Heavies are already squishy enough 4. Lolno, it's already in a disadvantage. Try looking around. . Lol dude this post seriously fails so hard. Rising the cost to the same as a turrent? Lol that's dumb, try using the gun and tell me how good you do with it. Please stop posting. And only allow heavies to use heavy weaponry only is dumb as heck. Hmg isn't where it should be power wise. And it's fun running around with a sniper in a fat suit lol Stop posting 1. If you get the survivability of a tank and speed, your suit and modules should cost the same as a tank and vehicle modules. 2. It's anti-materiel, which honestly it shouldn't be. Lose the direct damage, or lose the splash radius. Both is retardedly powerful. 3. You have a weapon that does more damage than a proto large rail turret. Yes, you should be squishy. the term "Glass Cannon" comes to mind. This game is about using modules to balance your dps and your survivability. You do not get to have both. 4. If there shouldn't be a trail, then it shouldn't have the range it does.
I'm fully in support of raising the price of forge guns. You should pay to deal that much damage.
On an unrelated note, why does everyone like to add an "n" into turret? |
Vitharr Foebane
Blood Money Mercenaries
22
|
Posted - 2013.08.18 20:58:00 -
[43] - Quote
Alena Ventrallis wrote:FLAYLOCK Steve wrote:Rogue Saint wrote:OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink.
Personally; heavies should not be able to equip light weapons. It's basically some idiot with a crap gun game that needs to be protected by tons of EHP because he/she hasn't got the skill to run a proper suit. Make it so that heavies can only use heavy weapons and a sidearm.
Forge Guns; such a stupid weapon! It does more damage than a tank turret and cost significantly less. Having forge gunners hiding in the hills popping infantry like they are ants isn't what I think CCP was expecting the gun to be used for. There is no "fall off" on damage for the range and it can be damn near impossible to determine the location of the heavy (at least there is a sniper trail from a sniper rifle).
Forge Gun suggestions:
1) Increase the cost of forge guns to be in-line with tank turret costs; come on, they are pretty much the same thing, they should cost serious ISK.
2) Make forge guns ineffective against infantry; sure people will cry about this, but isn't the forge gun supposed to be an AV weapon??
3) Forge Guns should increase the sig radius of the heavy so they can be swarmed! Yes, that's right, you use your forge gun its expands your sig radius so much that my friends proto swarms can lock you!
4) Add an "ionised trail" back to the location of the heavy! Seriously, that much energy would probably leave a trail of some kind!!
Yes, I've been touched in a bad place by too many heavies.
Comments/trolls/grief welcome.
o/ Lol seriously? 1. Sure if you give me the survivability of a tank and speed. 2. It isn't a AV, it supposed to be for both. 3. Lolwut? Heavies are already squishy enough 4. Lolno, it's already in a disadvantage. Try looking around. . Lol dude this post seriously fails so hard. Rising the cost to the same as a turrent? Lol that's dumb, try using the gun and tell me how good you do with it. Please stop posting. And only allow heavies to use heavy weaponry only is dumb as heck. Hmg isn't where it should be power wise. And it's fun running around with a sniper in a fat suit lol Stop posting 1. If you get the survivability of a tank and speed, your suit and modules should cost the same as a tank and vehicle modules. 2. It's anti-materiel, which honestly it shouldn't be. Lose the direct damage, or lose the splash radius. Both is retardedly powerful. 3. You have a weapon that does more damage than a proto large rail turret. Yes, you should be squishy. the term "Glass Cannon" comes to mind. This game is about using modules to balance your dps and your survivability. You do not get to have both. 4. If there shouldn't be a trail, then it shouldn't have the range it does. I'm fully in support of raising the price of forge guns. You should pay to deal that much damage. On an unrelated note, why does everyone like to add an "n" into turret? By your logic, then Caldari AR scrubs should have to pay 2mil plus for their suits, which i support after all you should have to pay for all that damage, range, speed, ammo,etc. FFS people, leave the ONE viable hvy weapon alone. Or at least wait till i get my f***in hvy laser |
Meeko Fent
Seituoda Taskforce Command Caldari State
643
|
Posted - 2013.08.18 21:01:00 -
[44] - Quote
I will. Wait to respond to your idiocy when I'm on a computer.
On a mobile right now. |
Arcturis Vanguard
Pure Innocence. EoN.
69
|
Posted - 2013.08.18 21:02:00 -
[45] - Quote
Let me run down a simple cause and effect for all the people out there that hate the forge gun.
In chromosome the HMG was a straight killer to most player. All of us have seen one fired in a video and very few in RL. If one of these touches you, you should be shredded with ease. Now the SS (sharp shooter) pushed it range out past what CCP wanted and made killing suits, at distance, quite easy.
In uprising, CCP nerfed the **** out of the HMG to the point where it felt like we were hitting people with rubber bullets. Most players would laugh at a heavy suit and kill them with ease, some of them wouldn't even strafe. With the slight adjustment, from ccp, the HMG is more effective then the first installment of uprising, but still not the same as chromosome.
Now with the introduction of Sprint strafing, which is now at the speed of Sprint until CCPs fix, an HMG'd heavy has trouble staying on target with its cap on turning speed.
With all of these things going against the heavy, we are also given the choice of only two weapons. An HMG and the forge gun. There is no diversity for the player base to do anything other then be the slowest and one of the easiest suits to bring down with a weapon that doesn't kill as effectively as other weapons that can be put on much quicker suits, or find some high ground and hunt vehicles and infantry. Also with the addition to the rampant murder taxis, the ground is not a place for a super slow suit to be.
The mechanics of the current game has forced heavy players to adapt to a different play style then chromosome. If CCP would release more weapons and suits for this class, you would see a drastic decrease in the current trend of tactics being used, though it will never cease. After all the forge gun IS DESIGNED to be used against BOTH infantry AND vehicles.
Now I don't mind seeing the blue glow being visible from the map nor having a trail of whatever from the round if that will make all you QQers happy. After all the AFG fires quickly and that's all I run as I am now accustomed to not holding a charge. Holding a charge now effects my aiming and timing for engaging tanks. Which is of course why I'm full prof in the weapon. If there are no vehicles, I'm forced to kill your suits.
There is nothing about the gun that makes it OP and requires a rebalance, at least until CCP reworks the vehicles and adequate data is collected on the balance of the gun to vehicles. |
Vitharr Foebane
Blood Money Mercenaries
22
|
Posted - 2013.08.18 22:37:00 -
[46] - Quote
Meeko Fent wrote:I will. Wait to respond to your idiocy when I'm on a computer.
On a mobile right now. You're right it is idiocy. As a matter of fact it's the exact idiocy I see on every single QQ NERF FORGE GUNZ!!!111 thread. Read the Forge Gun's description. It fires a metal slug at 7km/s. (not really if you see its travel time) The sheer force of it hitting any where close to you should be enough to maim if not out right kill a drop suit. It's biggest faults are that it must be lugged around by the second worst suit in the game, has no ADS, has low ammo, and has awful screen shake . I applaud people who can work around a suit/gun's flaws and make it shine. In other words, Leave the Forge the F**K alone and stop trying to nerf skilled players. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
|
Posted - 2013.08.18 22:47:00 -
[47] - Quote
using all proto doesnt mean ur skilled..using all militia and stomping every1 into the ground does!
this thread is stupid in general...
ppl want to make it to where brute force will win the match everytime...
and the team with supior force always want to have the best kdr and all the wins..
wel this is how i think dust should work i think the type of gear shouldnt matter i dont thing brute force in general should effect out come of the battle!
i think tactics should effect the out come of battle!
yet for this game brute force and stupidity always seem to win....
most of the time |
Alena Ventrallis
Osmon Surveillance Caldari State
92
|
Posted - 2013.08.19 15:55:00 -
[48] - Quote
Vitharr Foebane wrote:Alena Ventrallis wrote:FLAYLOCK Steve wrote:Rogue Saint wrote:OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink.
Personally; heavies should not be able to equip light weapons. It's basically some idiot with a crap gun game that needs to be protected by tons of EHP because he/she hasn't got the skill to run a proper suit. Make it so that heavies can only use heavy weapons and a sidearm.
Forge Guns; such a stupid weapon! It does more damage than a tank turret and cost significantly less. Having forge gunners hiding in the hills popping infantry like they are ants isn't what I think CCP was expecting the gun to be used for. There is no "fall off" on damage for the range and it can be damn near impossible to determine the location of the heavy (at least there is a sniper trail from a sniper rifle).
Forge Gun suggestions:
1) Increase the cost of forge guns to be in-line with tank turret costs; come on, they are pretty much the same thing, they should cost serious ISK.
2) Make forge guns ineffective against infantry; sure people will cry about this, but isn't the forge gun supposed to be an AV weapon??
3) Forge Guns should increase the sig radius of the heavy so they can be swarmed! Yes, that's right, you use your forge gun its expands your sig radius so much that my friends proto swarms can lock you!
4) Add an "ionised trail" back to the location of the heavy! Seriously, that much energy would probably leave a trail of some kind!!
Yes, I've been touched in a bad place by too many heavies.
Comments/trolls/grief welcome.
o/ Lol seriously? 1. Sure if you give me the survivability of a tank and speed. 2. It isn't a AV, it supposed to be for both. 3. Lolwut? Heavies are already squishy enough 4. Lolno, it's already in a disadvantage. Try looking around. . Lol dude this post seriously fails so hard. Rising the cost to the same as a turrent? Lol that's dumb, try using the gun and tell me how good you do with it. Please stop posting. And only allow heavies to use heavy weaponry only is dumb as heck. Hmg isn't where it should be power wise. And it's fun running around with a sniper in a fat suit lol Stop posting 1. If you get the survivability of a tank and speed, your suit and modules should cost the same as a tank and vehicle modules. 2. It's anti-materiel, which honestly it shouldn't be. Lose the direct damage, or lose the splash radius. Both is retardedly powerful. 3. You have a weapon that does more damage than a proto large rail turret. Yes, you should be squishy. the term "Glass Cannon" comes to mind. This game is about using modules to balance your dps and your survivability. You do not get to have both. 4. If there shouldn't be a trail, then it shouldn't have the range it does. I'm fully in support of raising the price of forge guns. You should pay to deal that much damage. On an unrelated note, why does everyone like to add an "n" into turret? By your logic, then Caldari AR scrubs should have to pay 2mil plus for their suits, which i support after all you should have to pay for all that damage, range, speed, ammo,etc. FFS people, leave the ONE viable hvy weapon alone. Or at least wait till i get my f***in hvy laser I'm for it, as long as my Caldari suits get 5540 hp in shields, 1250hp in armor, and an AR can cause 105 dmg at a ROF of 428.6 rpm. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |