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1561. Request:Buff installations - in Feedback/Requests [original thread]
Assault drop ships are men at to assault. You're wrong there. Other than that, I'm for buffing their HP, as long as railguns are removed from the redline. Installations should be big deals to have control of, but they should be in range of capture.
- by Alena Ventrallis - at 2014.02.02 22:34:00
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1562. Replacing Uplinks - in Feedback/Requests [original thread]
Make uplinks autodestruct after a certain time limit is met or a certain number of spawns have been used, whichever comes first. Make the timer be 2 min. then you need to deploy another one.
- by Alena Ventrallis - at 2014.02.02 08:47:00
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1563. Damage mods on vehicles - in Feedback/Requests [original thread]
Message to Godin: I was just thinking that. Perhaps 10/15/20% And of course damage mods aren't EWAR. That's why they should be moved to the lows.
- by Alena Ventrallis - at 2014.02.02 06:30:00
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1564. Damage mods on vehicles - in Feedback/Requests [original thread]
Move damage mods to lows. Make them passive. Lower damage to 15/20/25%. Make the high slot modules tracking computers. Have them increase turning speed, or be an aim assist module, or something of that nature. Shield vehicles should be about hitt...
- by Alena Ventrallis - at 2014.02.02 05:51:00
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1565. swap rail turret damage bonus - in Feedback/Requests [original thread]
Its damage profile is the same as the blasters.
- by Alena Ventrallis - at 2014.02.01 21:42:00
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1566. swap rail turret damage bonus - in Feedback/Requests [original thread]
Rails should be -10%/+10% shield/armor damage. Caldari use kinetic damage. Also, the rail rifle has this profile, so the railgun should as well.
- by Alena Ventrallis - at 2014.02.01 19:40:00
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1567. [Idea] Remove Weapon Variants (breach, assault, charged,etc.) - in Feedback/Requests [original thread]
I'm for this. OP outlined all my reasons why.
- by Alena Ventrallis - at 2014.02.01 07:55:00
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1568. Prone - in Feedback/Requests [original thread]
Certain suits could be exempt from going prone. Heavies, for instance. Everyone else, theres no ergonomic reason not to.
- by Alena Ventrallis - at 2014.02.01 07:52:00
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1569. Request Scanner, - in Feedback/Requests [original thread]
Make passive scanning shared on tacnet. There you go.
- by Alena Ventrallis - at 2014.01.31 20:51:00
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1570. A way to kill tanks without nerfing them - in Feedback/Requests [original thread]
I'm for this, but why not make it like a rep tool that slows them down? Requires constant use by someone, and tanks cannot escape save by killing the operator, since he can move around with them and keep them slowed.
- by Alena Ventrallis - at 2014.01.31 20:49:00
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1571. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Tanks should stay as one man vehicles. But tanks should be about killing other vehicles. They should have to rely on small turrets to protect them from infantry. There should also be a LAV that let's you use the turret and drive at the same time.
- by Alena Ventrallis - at 2014.01.31 20:45:00
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1572. [Feedback] PC 2.0 ideas - in Feedback/Requests [original thread]
PC needs to be the big Eve/Dust link. PC should be attacking and defending the command centers that Eve players use to gather resources from planets.
- by Alena Ventrallis - at 2014.01.31 20:41:00
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1573. FEEDBACK: LAV's and roadkill - in Feedback/Requests [original thread]
lavs should take damage, but not be destroyed. In the game of Inertia, regardless of what suit you use, the LAV wins.
- by Alena Ventrallis - at 2014.01.31 20:39:00
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1574. [Request] Change racial assault dropship skill - in Feedback/Requests [original thread]
So tanks and stuff have cover and terrain to hide behind (part of why redline railguns are so annoying, can't kill the bastards) but dropships have less health, less damage, and next to no cover, especially from railguns. So can we change the Cal...
- by Alena Ventrallis - at 2014.01.28 21:12:00
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1575. [Suggestion] Hardener debuff. - in Feedback/Requests [original thread]
When a tank activates a hardener, it gets a 50% top speed debuff as well. Let LAVs and dropships ignore this effect. Tanks get to be powerhouses when their hardeners are up, but they can't move around as freely. An additional part of the debuff c...
- by Alena Ventrallis - at 2014.01.28 09:20:00
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1576. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Consider this. Supose we give minmatar the -20%/+20% that swarms have, and make caldari -10%/+10% profile for swarm launchers? Traditionally, Caldari are about kinetic damage, so the swarm launcher could be more about penetrating shields and armo...
- by Alena Ventrallis - at 2014.01.27 08:30:00
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1577. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
Have a spool up between each shot on the normal one. Have the assault variant shoot as fast as the normal one does now.
- by Alena Ventrallis - at 2014.01.25 03:28:00
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1578. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Tallen Ellecon wrote: They didn't hurt all Logis, just the support ones. And again no..... They created specialisation into the Logi role. Killed the Logi Slayers. Bring balance to equipements. Nerfed the "grena...
- by Alena Ventrallis - at 2014.01.23 07:36:00
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1579. request: remove kill to death ratio - in Feedback/Requests [original thread]
Remove KDR, replace with isk efficiency chart. A comparison to the value of things you've destroyed vs the value of things you've lost.
- by Alena Ventrallis - at 2014.01.23 07:30:00
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1580. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Fizzer94 wrote: PEW JACKSON wrote: Fizzer94 wrote: The HMG just got fixed, heavies recently got 300+ more HP, and you are getting huge resistance bonuses in 1.8 that translate to "roughly 200 more HP at prototype" T...
- by Alena Ventrallis - at 2014.01.23 07:29:00
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