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The Black Jackal
The Southern Legion The Umbra Combine
1001
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Posted - 2014.02.01 11:13:00 -
[1] - Quote
While Uplink Spam is rampant, I decided to try come up with a viable alternative to the Uplink Dilemma, and at the same time, give 'Transports' a Job once more (For the wannabe Blackhawk Pilots amongst us).
What I suggest is that Squad Leaders have the Ability to designate an 'Uplink' As a natural part of their abilities (put it under the command interface). This location would effectively become a 'Drop Uplink' for their Team. Now I hear people screaming, "Oh no! The abusive potential!" and I assure you that there would be balances in place.
The first is that One such 'Spawn Beacon' cannot be placed within 30m of another. (So you cannot cluster 16 around a single point with single man squads), and the second would be a player-tag timer that sets a 3-5 minute timer if you spawn on said points. During that time you cannot spawn on Uplinks.
Well, you ask why the extra trouble?
Well first off, as stated above, it would stop the spam.
These links would have limited life and usage due to the player-specific timer, and thus secondly would promote the use of Transport. Especially Dropships and LAVs as a way to get around. The squad leader beacons will still be there, but will be useful once every so often, not as a WP farm, or to be spammed around points to make the FPS drop, or the point impossible to take due to the number of spawn locations.
Once you go Black, you just never go back!
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ALPHA DECRIPTER
Dragon-Empire
696
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Posted - 2014.02.01 13:31:00 -
[2] - Quote
Would it fix the spam? Most likely! Do I want this? No! Why? I don't like being SL and I LOVE meh uplinks! (Don't wanna have to be SL in order to create spawn points)
Scout Tactician
Dance puppets, DANCE!
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The Black Jackal
The Southern Legion The Umbra Combine
1002
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Posted - 2014.02.01 22:31:00 -
[3] - Quote
ALPHA DECRIPTER wrote:Would it fix the spam? Most likely! Do I want this? No! Why? I don't like being SL and I LOVE meh uplinks! (Don't wanna have to be SL in order to create spawn points)
Then putting the timer on any player-deployed Uplink could potentially have the same effect. However if all players are able to drop them, the spam could continue.
Put the 3-5 minute timer on ANY Uplink, and their usefulness will be hugely diminished. Causing people simply not to run them. If you build it into the Command Interface, not requiring it to be an equipment slot, you get that ability, and any drawbacks suffered are balanced out because you only have to be a SL to use it. Not carry an extra piece of equipment.
Note: If they can expand internal Squad Roles (for pre-set squads) them the possibility of the Squad Leader being able to set a member of the squad as the 'Uplink' Expert, then you could move the functionality around within your squad, and not be required to be Squad Leader.
Once you go Black, you just never go back!
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Cross Atu
OSG Planetary Operations Covert Intervention
1885
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Posted - 2014.02.02 00:23:00 -
[4] - Quote
I'm not convinced this would stop the spam. In the first place those who already have uplink fits for spamming still will and can use them regardless of the squad they're in, also the blues in game can use them. Beyond that uplinks (even if the 1.8 nerf goes through) will still have shorter base spawn times in many cases thus making them tactically the better option. If on the other hand the SL ability is better at spawning people in than the links the net effect is to take an ISK asset which requires CPU/PG to deploy and make it a free asset which does not even use a slot, that has various implications for balance and I'm not sure they're beneficial.
Beyond that if this SL spawn point cannot be destroyed that's a huge can of worms to open up, and even if it can be destroyed a cooldown timer would be needed to prevent the SL from instantly replacing it. Even then if it works within the current orders interface or via map it could be placed in locations out of the SLs reach which is opens the door for many problems.
Lastly the SL point won't be earning WP (will it?) so many will still spam links to try and earn a bit more WP, especially in pubs. Even coordinated squads would still benefit from spamming links over use of the SL spawn as with a ring that's gaining the squad 30 WP per death to increase their earnings of ISK, SP, and OBs.
As a last note, assuming CCP doesn't change the 1.8 skill buffs this idea would be a nerf to the Amarr logi (on top of all the other nerfs) guaranteeing an underpowered race aka diminished game balance.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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ALPHA DECRIPTER
Dragon-Empire
699
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Posted - 2014.02.02 00:26:00 -
[5] - Quote
The timer would just increase spam as players would be placing and refreshing them constantly to insure they keep there spawns.
Uplinks being used to just farm WP will probably happen less often though.
As to your note...yea! I can get behind that.
Scout Tactician
Dance puppets, DANCE!
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The Black Jackal
The Southern Legion The Umbra Combine
1002
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Posted - 2014.02.02 04:24:00 -
[6] - Quote
"The first is that One such 'Spawn Beacon' cannot be placed within 30m of another. "
Seems you missed this part. You cannot place another Beacon within 30m of another.. thus spam reduction.
Once you go Black, you just never go back!
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ALPHA DECRIPTER
Dragon-Empire
700
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Posted - 2014.02.02 04:58:00 -
[7] - Quote
The Black Jackal wrote:"The first is that One such 'Spawn Beacon' cannot be placed within 30m of another. "
Seems you missed this part. You cannot place another Beacon within 30m of another.. thus spam reduction.
And the 'Timer' Wouldn't increase Spam... THe 'Timer' is on the PLayer USING the uplinks... If I spawn at Uplink A... I will not be able to use ANY other Uplink for the duration of the 'Timer'.
Ah, I see. Thanks for clearing that up. Yea, this seems solid.
Scout Tactician
Dance puppets, DANCE!
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ADAM-OF-EVE
Dead Man's Game
900
|
Posted - 2014.02.02 05:10:00 -
[8] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1791296#post1791296
this was my suggestion to remove link spam altogether. requires vehicles to get scouts close, scouts need to cloak to get deeper and then the troops arrive. i use uplinks not because i want to but out of necessity to counter the enemies use of them and they do so to counter me and so the spam is born. i'm not a fan of the passive use of something as powerful as an uplink. even the beacon you suggest is too passive.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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God Damn Overheat
SLAPHAPPY BANDITS
5
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Posted - 2014.02.02 05:27:00 -
[9] - Quote
Sgt Buttscratch wrote:I agree with caping the amount on a field. I like this idea https://forums.dust514.com/default.aspx?g=posts&m=1649627#post1649627Heals Vaginas wrote:So obviously uplinks are one of the most powerful gameplay mechanics that atm don't recognise credit for placement due to the hatred we have created by just spamming them. This is a my idea of a full rethink of tese modules, ground up.
Right now: Skill into the skill, open up more uplinks and more powerful uplinks. Too simple. And leaves the ability to place 20 uplinks at max skill.
How I would do it.
Drop Uplinks Skill
(LVL:1) Max carried: 1 Max placed: 2 Variants:1
(LVL:3) Max carried: 3 Max placed: 2 Variants: 4
(LVL:5) Max carried:4 Max placed:3 Variants: 4
So what does this mean.. kinda obvious, but the more you skill into drop uplinks, the more you can carry, more you can place and more variants. But at max level limit any one player to carry a maximum of 4 uplinks of any kind, and a maximum amount of uplinks that can be place of any kind. So a player with LVL:5 uplinks can place 3 standard uplinks, or even 3 MLT uplinks. The power of the uplinks will come from their variants.
Variations 4 main distinguishing variantions of uplinks will be, Spawn time, Spawn amount, CPU/PG costs, scan profile. And this can be done by race. So the Amarr Dropuplink could give say:(Proto Level) Spawn speed: 3seconds -- This is the bonus of using these uplinks, Speed of spawn. Spawn Amount: 15 spawns Scan profile: 30db(at standard this would be 50, ADV 36)
Minmatar: Spawn speed: 9 seconds Spawn Amount: :15 spawns Scan Profile: 20db (STD 40, ADV 30) This is the bonus of using these uplinks, hard to find
Caldari: Spawn Speed: 9 seconds Spawn Amount: 30 spawns-- This is the bonus, more spawns on one uplink(remember there will be less uplinks on field) Scan profile: 30db(at standard this would be 50, ADV 36)
Gallente: Spawn Speed: 9 seconds Spawn Amount: 15 spawns Scan profile: 30db(at standard this would be 50, ADV 36) CPU and PG reduced by 30% -- This is the bonus, easier to fit on suits.
Note: Spawn times, amounts, DB and CPU/PG usage will get better per tier.
What this does: We have less uplinks, so your placement has to be of better thinking. Different variants allow people to decide, wether the have a good hiding place so speed or amounts is the better choice. Maybe the uplink needs to be somewhere very risky and will require to go unseen, so you'd choose the minmatar version to make uplink harder to find. Skilling into Uplinks does not allow you t carry lots of different uplinks, instead you get, better uplinks.
This could also be configured for Nanohives, making choice of which ones you bring matter, Shield hive, armor hive, ammo hive, hives with no aura, hives that give ammo amount at incredible rates, at the cost of being harder to fit and being easier to locate.
TL;DR This spam **** has got to change. uplinks are a powerful game mechanic that should only work around skillfull placement and management, rather than a mas spam.
this |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
123
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Posted - 2014.02.02 05:57:00 -
[10] - Quote
I'm gonna tell you exactly what would happen. Match starts, boom entire squads spawn on objectives, buildings cheap areas, enemy homepoints. Abusing bad level design with unreachable areas like rooftops is bad enough without this. awful idea. |
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The Black Jackal
The Southern Legion The Umbra Combine
1003
|
Posted - 2014.02.02 06:25:00 -
[11] - Quote
Auris Lionesse wrote:I'm gonna tell you exactly what would happen. Match starts, boom entire squads spawn on objectives, buildings cheap areas, enemy homepoints. Abusing bad level design with unreachable areas like rooftops is bad enough without this. awful idea.
Though I'm in the process of sorting through this comment. If they all spawned on objectives at the start of the map (not possible since the Squad Leader has to be in place to place the beacon which appears at his feet), it would be a one trick pony that couldn't be immediately repeated due to the player-set Cooldown. Which excludes ANY use of Uplinks during the 'lockout' period.
In addition, if One Squad Leader Places his Uplink on an Objective.. another cannot place another within 30m of that objective.
Once you go Black, you just never go back!
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The Black Jackal
The Southern Legion The Umbra Combine
1003
|
Posted - 2014.02.02 06:32:00 -
[12] - Quote
ADAM-OF-EVE wrote:https://forums.dust514.com/default.aspx?g=posts&m=1791296#post1791296
this was my suggestion to remove link spam altogether. requires vehicles to get scouts close, scouts need to cloak to get deeper and then the troops arrive. i use uplinks not because i want to but out of necessity to counter the enemies use of them and they do so to counter me and so the spam is born. i'm not a fan of the passive use of something as powerful as an uplink. even the beacon you suggest is too passive.
The beacon isn't passive. It would have the same characteristics as any normal Uplink. Have to be deployed like any other uplink. The only thing is a) only 1 per Squad can be active (or one per un-squadded member) and if you lay one down no one can overwrite your Uplink since they can't place another within 30m of yours.
For Public Matches this would mean you can't lay down multiple Uplinks and it's a first come first serve kind of deal. In More organized play, you'd designate someone to lay down the Squad's Uplink in specific areas. Limiting them to 1 per area, with a player-specific cool down which would eliminate the need to spam them.
Once you go Black, you just never go back!
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The Black Jackal
The Southern Legion The Umbra Combine
1003
|
Posted - 2014.02.02 06:38:00 -
[13] - Quote
Cross Atu wrote:I'm not convinced this would stop the spam. In the first place those who already have uplink fits for spamming still will and can use them regardless of the squad they're in, also the blues in game can use them. Beyond that uplinks (even if the 1.8 nerf goes through) will still have shorter base spawn times in many cases thus making them tactically the better option. If on the other hand the SL ability is better at spawning people in than the links the net effect is to take an ISK asset which requires CPU/PG to deploy and make it a free asset which does not even use a slot, that has various implications for balance and I'm not sure they're beneficial.
Beyond that if this SL spawn point cannot be destroyed that's a huge can of worms to open up, and even if it can be destroyed a cooldown timer would be needed to prevent the SL from instantly replacing it. Even then if it works within the current orders interface or via map it could be placed in locations out of the SLs reach which is opens the door for many problems.
Lastly the SL point won't be earning WP (will it?) so many will still spam links to try and earn a bit more WP, especially in pubs. Even coordinated squads would still benefit from spamming links over use of the SL spawn as with a ring that's gaining the squad 30 WP per death to increase their earnings of ISK, SP, and OBs.
As a last note, assuming CCP doesn't change the 1.8 skill buffs this idea would be a nerf to the Amarr logi (on top of all the other nerfs) guaranteeing an underpowered race aka diminished game balance.
0.02 ISK Cross
The idea is replace Uplinks entirely. And remove the uplinks from the game. This idea wouldn't work in conjunction with the current system of course.
Beyond that, assuming that the 'link' cannot be destroyed is very presumptuous. I never said such a claim, and the SL HAS to be standing in the spot he wants to deploy it. No different from the current system.
The SL point would earn SP. Probably an increased amount, but wouldn't keep earning massive amounts of SP by having constant spawns on his points.
As a last note, the idea behind having this implemented, and the replacement of Drop Uplinks, would mean the Amarr Logi would require a different bonus, thus maintaining the status quo of balance.
Once you go Black, you just never go back!
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ADAM-OF-EVE
Dead Man's Game
907
|
Posted - 2014.02.02 08:25:00 -
[14] - Quote
The Black Jackal wrote:ADAM-OF-EVE wrote:https://forums.dust514.com/default.aspx?g=posts&m=1791296#post1791296
this was my suggestion to remove link spam altogether. requires vehicles to get scouts close, scouts need to cloak to get deeper and then the troops arrive. i use uplinks not because i want to but out of necessity to counter the enemies use of them and they do so to counter me and so the spam is born. i'm not a fan of the passive use of something as powerful as an uplink. even the beacon you suggest is too passive. The beacon isn't passive. It would have the same characteristics as any normal Uplink. Have to be deployed like any other uplink. The only thing is a) only 1 per Squad can be active (or one per un-squadded member) and if you lay one down no one can overwrite your Uplink since they can't place another within 30m of yours. For Public Matches this would mean you can't lay down multiple Uplinks and it's a first come first serve kind of deal. In More organized play, you'd designate someone to lay down the Squad's Uplink in specific areas. Limiting them to 1 per area, with a player-specific cool down which would eliminate the need to spam them.
they are passive because all you do is throw it down and forget about it. its works by itself so it is passive. also essentially the SL carries a single uplink/beacon to throw down which no one can put another within a set distance. what if your SL is a ds pilot etc. what if your a squad of six and the rest are all individuals throwing down their own personal uplink/beacon. now we have link spam of a new type spread out over a greater distance so harder to clean up or we have a situation where a bad uplink/beacon is preventing any new good ones being placed
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Alena Ventrallis
The Neutral Zone
597
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Posted - 2014.02.02 08:47:00 -
[15] - Quote
Make uplinks autodestruct after a certain time limit is met or a certain number of spawns have been used, whichever comes first.
Make the timer be 2 min. then you need to deploy another one. |
The Black Jackal
The Southern Legion The Umbra Combine
1003
|
Posted - 2014.02.02 09:02:00 -
[16] - Quote
ADAM-OF-EVE wrote:The Black Jackal wrote:ADAM-OF-EVE wrote:https://forums.dust514.com/default.aspx?g=posts&m=1791296#post1791296
this was my suggestion to remove link spam altogether. requires vehicles to get scouts close, scouts need to cloak to get deeper and then the troops arrive. i use uplinks not because i want to but out of necessity to counter the enemies use of them and they do so to counter me and so the spam is born. i'm not a fan of the passive use of something as powerful as an uplink. even the beacon you suggest is too passive. The beacon isn't passive. It would have the same characteristics as any normal Uplink. Have to be deployed like any other uplink. The only thing is a) only 1 per Squad can be active (or one per un-squadded member) and if you lay one down no one can overwrite your Uplink since they can't place another within 30m of yours. For Public Matches this would mean you can't lay down multiple Uplinks and it's a first come first serve kind of deal. In More organized play, you'd designate someone to lay down the Squad's Uplink in specific areas. Limiting them to 1 per area, with a player-specific cool down which would eliminate the need to spam them. they are passive because all you do is throw it down and forget about it. its works by itself so it is passive. also essentially the SL carries a single uplink/beacon to throw down which no one can put another within a set distance. what if your SL is a ds pilot etc. what if your a squad of six and the rest are all individuals throwing down their own personal uplink/beacon. now we have link spam of a new type spread out over a greater distance so harder to clean up or we have a situation where a bad uplink/beacon is preventing any new good ones being placed
Read down a few posts. I also put in an option with 'squad roles' to assign someone else in the squad as a Uplink Deployment Specialist or something akin to that. Also, having a DS pilot as SL would allow you to put an Uplink on top of structures.
Bad Uplink Placement is a risk, but far better than spammed uplinks littering the battlefield causing FPS drops and making transportation vehicles all but useless.
Any sort of beacon will be 'passive' unless you make it so you have to stand there, holding the fire button down, waiting for people to spawn. Now I don't know anyone who would willingly make themselves a target like that.
Now lets take it to the extreme. The 'new' spam you're talking about is harder to clean up.. maybe.. but at most there are a total of 16 Uplinks on the field.. that's AT MOST, and that is if everyone is set up in their own Squads. Which means then, in public matches, they give up advantages like large quantities of WP to spawn Orbitals, or internal support within the squadron, and have to turn to using Team Comms (not a bad by product mind you). An uplink every 30m at least requires less clean-up effort, as there isn't a huge clump on the point to clear out, and blocking a guy coming in from 30m away is much more possible.
Once you go Black, you just never go back!
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The Black Jackal
The Southern Legion The Umbra Combine
1003
|
Posted - 2014.02.02 09:03:00 -
[17] - Quote
Alena Ventrallis wrote:Make uplinks autodestruct after a certain time limit is met or a certain number of spawns have been used, whichever comes first.
Make the timer be 2 min. then you need to deploy another one.
The spawn limit is already in. The issue is that even in far less than 2 minutes, 1 guy can throw out 20+ Uplinks on his own. This is what causes a lot of FPS drops in certain areas of many maps.
Once you go Black, you just never go back!
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