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Nirwanda Vaughns
302
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Posted - 2014.01.31 20:46:00 -
[1] - Quote
Seeign as swarm launchers have had their range reduced and tanks generally hit an overdrive when they're getting hit how about introducing a stasis webbifier similar to the ones in EVE?
a piece of equipment, not too different to a repair tool but locks onto an enemy vehicle and reduces its maximum top speed by a certain percentage based on level
STD 30% - 15m lock AVD 40% - 20m lock PRO 50% - 25m lock
this would mean that the person using the webber would have to be relativly close to the tank in question but would give a great advantage to AV'ers as they get more chance to hit the vehicles before they dash off and help even out the AV situation and would reduce the need to over nerf vehicles
also i'd like to see a weapon upgrade added for swarm launchers which uses high slots but increases lock range. this way we can go all damage mods vs ground vehicles or increase range to tackle drop ships so its a bit of give/take. high damage low lock range or low damage/long lock range
Proto and proud!!
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Alena Ventrallis
The Neutral Zone
561
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Posted - 2014.01.31 20:49:00 -
[2] - Quote
I'm for this, but why not make it like a rep tool that slows them down? Requires constant use by someone, and tanks cannot escape save by killing the operator, since he can move around with them and keep them slowed. |
Nirwanda Vaughns
302
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Posted - 2014.01.31 21:14:00 -
[3] - Quote
Alena Ventrallis wrote:I'm for this, but why not make it like a rep tool that slows them down? Requires constant use by someone, and tanks cannot escape save by killing the operator, since he can move around with them and keep them slowed.
yeah thats the idea. its a locked beam same as the rep tool but locks the enemy tanks and webbifies for as long as the beam is locked onto them (same as the webbers in eve) meaning tanks need infantry watching their backs or a secondary gunner in order to help defend themselves seeing as no one uses a backup gunenr these days in order to save pg/cpu. the tanker either has to focus on the guys shooting with av or turn round and shoot the webber logi or call in infantry mates to take the webber guy down. would add a lot of balance to Vehicles/AV and make tanks require more backup than they currently do
Proto and proud!!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1707
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Posted - 2014.01.31 21:17:00 -
[4] - Quote
Tackling in Dust? Why not?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Nirwanda Vaughns
302
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Posted - 2014.01.31 21:20:00 -
[5] - Quote
Aikuchi Tomaru wrote:Tackling in Dust? Why not?
great use for a scout, infantry interceptor lol
Proto and proud!!
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
450
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Posted - 2014.01.31 22:44:00 -
[6] - Quote
I like it. Though I'd make the ranges 30/40/50 as the ranges you propose will make it feel like you have to stand directly next to the tank to web it.
We want cake and tea.
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Nirwanda Vaughns
304
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Posted - 2014.02.01 19:58:00 -
[7] - Quote
Melchiah ARANeAE wrote:I like it. Though I'd make the ranges 30/40/50 as the ranges you propose will make it feel like you have to stand directly next to the tank to web it.
that was kinf of the idea so as not to be too difficult to kill the guy webbing you. i use the Lai Dai repper from time to time which is about 30m i think and you're quite a distance away from the tank but yeah maybe start at 20 and move up in 10's would work better cos thinking of it 15 is rather close
Proto and proud!!
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Arthur Uthyrsson
Molon Labe. Public Disorder.
43
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Posted - 2014.02.04 11:10:00 -
[8] - Quote
I think it would work, either as equipment or as a new type of grenade. Maybe a deployable one can use as a tank trap, creating slo-go terrain anywhere on the battlefield.
Another idea that would help, I think, without nerfing tanks and without requiring much extra code would be to separate the driver and primary gunner positions in the tank, much like it already is in dropships and LAV's. Yes, it would make current tankers very sad, but if it takes 2-3 infantry players with the right fitting to take down a tank, it seems fair to require two players to make a mobile death machine work. |
Martin0 Brancaleone
Maphia Clan Corporation
497
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Posted - 2014.02.04 11:57:00 -
[9] - Quote
Arthur Uthyrsson wrote: Another idea that would help, I think, without nerfing tanks and without requiring much extra code would be to separate the driver and primary gunner positions in the tank, much like it already is in dropships and LAV's. Yes, it would make current tankers very sad, but if it takes 2-3 infantry players with the right fitting to take down a tank, it seems fair to require two players to make a mobile death machine work.
Maybe give the driver the front small turret, to keep the max seats to 3 and reduce the RAGE?
The webifier was planned from day 1, it was promised (toghether with fighters, mtacs, mavs, pve and open market) to be in game in 2013.
i like the repair-tool like idea, was already proposed during Mordus Private Trials (closed beta reserved to eve players), would make the webifier a high-risk-high-reward instrument. |
Nirwanda Vaughns
312
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Posted - 2014.02.04 12:25:00 -
[10] - Quote
Martin0 Brancaleone wrote:Arthur Uthyrsson wrote: Another idea that would help, I think, without nerfing tanks and without requiring much extra code would be to separate the driver and primary gunner positions in the tank, much like it already is in dropships and LAV's. Yes, it would make current tankers very sad, but if it takes 2-3 infantry players with the right fitting to take down a tank, it seems fair to require two players to make a mobile death machine work.
Maybe give the driver the front small turret, to keep the max seats to 3 and reduce the RAGE? The webifier was planned from day 1, it was promised (toghether with fighters, mtacs, mavs, pve and open market) to be in game in 2013. i like the repair-tool like idea, was already proposed during Mordus Private Trials (closed beta reserved to eve players), would make the webifier a high-risk-high-reward instrument.
yeah i thought quickest way to do it is have it work in the same way as the rep tool. that way almost all the code is there waiting. they just change the 'beam' effect on a vehicle from repair to slow down. it could possibly work as an LAV module similar to the remote repper module on the old logi LAVs too but i think having infantry using it would be more practical. an LAV isn't perhaps the most manouverable thing in a tight circle around a tank and infantry while faster and more manouverable is very easily killed by a secondary gunner in a tank.
Proto and proud!!
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