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1541. Turret proficiency not working. - in Feedback/Requests [original thread]
I'll put it there as well, but it seems this section gets more visibility than bugs.
- by Alena Ventrallis - at 2014.02.19 20:28:00
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1542. Turret proficiency not working. - in Feedback/Requests [original thread]
Only tested it with Railguns. I haven't spent sp in other proficiencies, but I assume its the same. I'll try and test out others once I get sp to dump. Subject 36 wrote: Sitting in the red line are we? For testing, yes.
- by Alena Ventrallis - at 2014.02.19 18:14:00
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1543. Turret proficiency not working. - in Feedback/Requests [original thread]
I have proficiency 3 in large railguns. I see no turret rotation improvement over someone who has no proficiency (tested with ratamaq doc) The first video is me rotating by myself. You can time it (18 seconds) and get a no skills alt and time it a...
- by Alena Ventrallis - at 2014.02.19 05:45:00
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1544. Modern vs Dusty - in Feedback/Requests [original thread]
Kitt 514 wrote: You realize that for a missile, the re-entry process (or entry if it was built in a station) would be measured in number of minutes, right? And, on top of that, the sheer size of the missile would mean it would likely burn up ...
- by Alena Ventrallis - at 2014.02.18 05:17:00
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1545. After some tanking - in Feedback/Requests [original thread]
Specced into gunnlogis, proto rail turrets. After experimenting with some setups, I find a dual hardened gunnlogi to be my favorite. Not to have hardeners on 90% of the time, but because of how much damage I can absorb when both are up at the same...
- by Alena Ventrallis - at 2014.02.15 15:45:00
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1546. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
At the very least, cut their being knocked around in half while hardeners are up. Lore reason can be that the hardeners absorb some of the momentum.
- by Alena Ventrallis - at 2014.02.14 14:58:00
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1547. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
All in the title.
- by Alena Ventrallis - at 2014.02.14 00:16:00
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1548. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
ADS should go transparent when looking down. That's really all that's needed. Hover button wouldn't go amiss, but not imperative.
- by Alena Ventrallis - at 2014.02.13 20:46:00
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1549. Petition for Dropsuit and/or Weapon Respec - in Feedback/Requests [original thread]
G Torq wrote: Vakki Yuki wrote: It's like buying a doughnut, but then they give you a bagel. It's still food, but I want my doughnut. No.. It is like going to a store that says they will eventually sell doughnuts, but declare that rig...
- by Alena Ventrallis - at 2014.02.13 20:39:00
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1550. Petition for Dropsuit and/or Weapon Respec - in Feedback/Requests [original thread]
signed
- by Alena Ventrallis - at 2014.02.13 16:26:00
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1551. Sniper Rifle Tagging - in Feedback/Requests [original thread]
Not a bad idea. +1
- by Alena Ventrallis - at 2014.02.13 15:53:00
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1552. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Aeon Amadi wrote: As stated in Skype, I'm against this for a number of reasons. Assault suits, as describe, are about versatility and the new bonuses (reduction in PG/CPU to weaponry) go a long way to hallmark on that. IMO, the Assault suit, g...
- by Alena Ventrallis - at 2014.02.10 23:04:00
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1553. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
The problem then becomes, what's the use of the rep tool? Passive regen needs to be a shield tanking thing, and armor needs to be a buffer tanking thing. I like your idea of shields constantly regenerating through fire at 3 second intervals, but ...
- by Alena Ventrallis - at 2014.02.10 01:45:00
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1554. Request: Reduce sniper rifle damage by 95%.... - in Feedback/Requests [original thread]
Redline is necessary to protect new berries from protostompers. What we need is larger maps, to where snipers have to leave the redline in order to get targets in range of their weapon. The problem is they can hit most everything from the redline....
- by Alena Ventrallis - at 2014.02.06 17:22:00
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1555. new type of shield module:omnishield - in Feedback/Requests [original thread]
Extenders are in the highs. Extender penalty is longer recharge delay. Regulators fix this weakness, and are in the lows. Plates are in the lows. Plate penalty is slower speed. Kincats fix this weakness, and are in the lows. Solution: move kinca...
- by Alena Ventrallis - at 2014.02.04 08:51:00
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1556. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Fittings should matter when making your suit. Your changes would have damage mods being the only useful high slot, since 33hp (your complex shield extenders hp) isn't enough to stop a militia AR bullet, let alone any other weapon in the game. T...
- by Alena Ventrallis - at 2014.02.03 18:03:00
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1557. Squad health - in Feedback/Requests [original thread]
Can we display health for our squadmates above our own health? We have it display when in installations/vehicles, just label them and put them above the health meter.
- by Alena Ventrallis - at 2014.02.03 02:26:00
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1558. Small Blaster Dispersion - in Feedback/Requests [original thread]
Small blasters are near impossible to use for the same reason HMGs were before the hotfix. Can we get some small blaster dispersion?
- by Alena Ventrallis - at 2014.02.03 00:32:00
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1559. Request:FOTM kdr swap - in Feedback/Requests [original thread]
I cannot even begin to discuss why this is a bad idea. My brain cannot function on a level so low.
- by Alena Ventrallis - at 2014.02.02 23:43:00
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1560. Lav change or lav variant - in Feedback/Requests [original thread]
Yes.
- by Alena Ventrallis - at 2014.02.02 22:56:00
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