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1341. Hotfix Charlie Suggestions (Vehicles) - in Feedback/Requests [original thread]
Return LLAVs, and give them an actually useful repper. Something like a rep hive on roids for infantry, and a targeted repper for vehicles. Alternatively, make them a mobile nano hive, and give them a repper that work on both vehicles and infantry...
- by Alena Ventrallis - at 2014.06.17 04:28:00
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1342. Request: Assign Small Turret Slots to specific Vehicle Positions - in Feedback/Requests [original thread]
Why this wasn't implemented to begin with, I have no idea.
- by Alena Ventrallis - at 2014.06.16 07:57:00
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1343. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Alena Ventrallis wrote: CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots ...
- by Alena Ventrallis - at 2014.06.16 07:20:00
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1344. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Baal Omniscient wrote: I've said this before, but I'll do so one last time. Give an additional bonus to each racial suit in order to increase it's survivability, and thus it's killing effectiveness. Gallente : 3~5% Bonus to Armor Repair Modu...
- by Alena Ventrallis - at 2014.06.16 04:58:00
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1345. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by Alena Ventrallis - at 2014.06.16 04:55:00
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1346. [Request] Weapon damage profiles - in Feedback/Requests [original thread]
It's fine where it is, although I agree that they need to change it back to raw damage. The laser weapons are suffering way too badly against heavies.
- by Alena Ventrallis - at 2014.06.14 02:38:00
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1347. Large Turret Feedback (with spreadsheet) - in Feedback/Requests [original thread]
I agree with your missile changes only if you increase magazine size to at least 16, but 20 would be preferable.
- by Alena Ventrallis - at 2014.06.14 00:59:00
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1348. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Beren Hurin wrote: matthew swager wrote: Give the range back to rail turrets you made them useless i real tank can fire a shell 2 miles whats the deal Space in the New Eden universe is orders of magnitude more 'thick' than in our universe...
- by Alena Ventrallis - at 2014.06.14 00:54:00
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1349. Grabbing vehicles (and people?) - in Feedback/Requests [original thread]
3 words as to why this won't happen. Client side updates.
- by Alena Ventrallis - at 2014.06.13 03:09:00
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1350. A change to swarms, using more buttons. - in Feedback/Requests [original thread]
A simple request. Can we tie swarm lock on to L1, and then the firing mechanism to R1?
- by Alena Ventrallis - at 2014.06.13 03:07:00
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1351. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
I think you guys are missing the point. If you read the OP, I said the skills were examples. It could be decreased heat buildup, less recoil, whatever, as long as it confers a bonus. I run advanced/standard gear all day, with suits under 30k, and ...
- by Alena Ventrallis - at 2014.06.12 23:13:00
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1352. Please don't change swarms and reps in the same hotfix. - in Feedback/Requests [original thread]
Woot.
- by Alena Ventrallis - at 2014.06.12 10:38:00
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1353. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Shiyou Hidiyoshi wrote: Why does it seem like CCP is dealing with issues faster after this game was indirectly announced to be shut down eventually? I wish CCP was as involved in the past as they are now. Faster updates for balancing and feedba...
- by Alena Ventrallis - at 2014.06.12 09:12:00
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1354. Please don't change swarms and reps in the same hotfix. - in Feedback/Requests [original thread]
That's what happened when you nerfed tanks from V, making vehicles unrewarding. Then you did the ame thing in reverse by buffing vehicles and nerfing AV in 1.7. Baby steps. Either nerf reps or buff swarms, and see how that plays out before impleme...
- by Alena Ventrallis - at 2014.06.12 09:07:00
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1355. A change to hacking: you did not die in vain. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: What about hacking bonuses? If I have a total hack time of 2s to your ten, if I get killed 1.5s in does that mean you only need to hack for 2.5s, or 7.5s? It would be percentage based, and decay at the base hack spe...
- by Alena Ventrallis - at 2014.06.12 09:06:00
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1356. lower minmatar scan profiles - in Feedback/Requests [original thread]
DeathwindRising wrote: Godin Thekiller wrote: They are not supposed to be ghosts; that's Gallente's job. Denied. not true. only gallente scout is a ghost and thats using both damps and cloaks. the rest of the gallente have nothing to do ...
- by Alena Ventrallis - at 2014.06.12 09:00:00
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1357. A change to hacking: you did not die in vain. - in Feedback/Requests [original thread]
So hacking the point and dying as the last bit fills is beyond annoying. Many a time I have almost completed, only to die and have a teammate pick up at square one. So how about a small change. It makes no sense. Unless we are installing a virus ...
- by Alena Ventrallis - at 2014.06.12 08:57:00
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1358. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
CCP Rattati wrote: KEROSIINI-TERO wrote: Evolution-7 wrote: I am emphasizing this above everything else Fix hit detection , it is the biggest limiting factor. . . . We may have to accept federation contr.... Erm, hit detection ...
- by Alena Ventrallis - at 2014.06.12 08:52:00
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1359. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP Rattati wrote: Alena Ventrallis wrote: . . . OP POST . . . Good point Sorry but I dare to say: NOT a good point. The system described would be a return to the dark ages. Why? Because balance has to ...
- by Alena Ventrallis - at 2014.06.12 01:42:00
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1360. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1.6 damage was fine. And There's other bonuses that don't break balance (optimal range and falloff are good ones). And no, We don't need to come back to this TTK ever. Alena Ventrallis wrote: Use whatever numbers y...
- by Alena Ventrallis - at 2014.06.11 22:31:00
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