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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Godin Thekiller
shadows of 514
2586
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Posted - 2014.06.12 05:41:00 -
[31] - Quote
Gelhad Thremyr wrote:CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) Is there something in the pipeline for vehicle tripple rep madrugar, its getting a bit stupid that 3 proto minmando with proto swarms cant do anything. Hopefully, the proficiency will make changes to this but now this tank is actually invincible ! Seen it again today multiple times...
tripple reps will now be the strength of 2 due to stacking. You're late.
Still say that they should be active..........
click me
Blup Blub Bloop. Translation: Die -_-
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Gelhad Thremyr
Quebec United
311
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Posted - 2014.06.12 05:49:00 -
[32] - Quote
Godin Thekiller wrote:Gelhad Thremyr wrote:CCP Rattati wrote:Dear players,
Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd.
Hotfix Bravo has a lot of exciting new things, for both old and new players and to keep our process transparent, I will mention and clarify a couple of things that we, changed, needed to delay or cancel.
Changes to Original Proposal Changes - Reduced damage increase of TAR a little based on feedback Changes - Tweaked some of the Shield modules based on feedback Changes - Tweaked RE's for progression and buffed PRO Changes - Stacking Penalty for Repairer Modules didn't work as intended (only works on % based modules) so reduced HP/s directly Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Changes - Vehicle Sig profiles can not be tweaked so infantry notices them easier on the minimap
Delays Delay - Increased ISK rewards Delay - Swarm launcher changes - I am not happy with the community consensus and want to keep iterating for a solid compromise. We also found some bugs as well that can have unforeseen consequences when fixed. Lastly, increasing swarm size can affect performance. Delay - WP for mobile CRUS
Interesting new topics Turret Damage Profiles Wrong suit colors
Based on development progress and testing Maybe - Militia Starter Fits with Racial weapons Vehicle Free Ambush (All or only Normal, not OMS) Is there something in the pipeline for vehicle tripple rep madrugar, its getting a bit stupid that 3 proto minmando with proto swarms cant do anything. Hopefully, the proficiency will make changes to this but now this tank is actually invincible ! Seen it again today multiple times... tripple reps will now be the strength of 2 due to stacking. You're late. Still say that they should be active..........
Asking cause its not listed, what your saying its gonna be a hotfix ? |
Clips A'hoy
Escrow Removal and Acquisition Dirt Nap Squad.
155
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Posted - 2014.06.12 06:10:00 -
[33] - Quote
Anything on the Amarr Scout?
I'm urgently becoming impatient.
I sometimes fill my bathtub with Jell-o, then I proceed to curl up and pretend I'm a fetus.
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Arkena Wyrnspire
Fatal Absolution
14421
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Posted - 2014.06.12 06:12:00 -
[34] - Quote
Thanks for taking the TAR buff in moderation rather than doing a single buff of huge magnitude. If it's still bad then I'm sure you can probably just tweak it again.
Actually, that said - I feel that the more useful property on the TAR being tweaked is the damage per shot, rather than the RoF. The kick and dispersion on the weapon make higher fire rates of little use in practice. If it gets touched in the future, I think that's the place to start.
WP for mCRUs will be a thing at some point? I know you said not in Bravo, but that's great! I think that was announced... a year and a half ago? It's good to see some interest in actually doing it.
You have long since made your choice. What you make now is a mistake.
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Lunatic Kota
TeamPlayers Dirt Nap Squad.
173
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Posted - 2014.06.12 06:27:00 -
[35] - Quote
So did I miss the announcement for projected dates? I need moar Allotek in mah lyfe.
If you find yourself in a fair fight, you didn't plan your mission properly.
-David Hackworth
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Nao Kun
Nyain San General Tso's Alliance
2
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Posted - 2014.06.12 06:28:00 -
[36] - Quote
Do you ever think about Tanker?
Prop Heavy Armor rep rate will be greatly reduces the survival rate of Madrugar. If you undermine reps, you should increase the resist of hardner. or implement the advanced tanks.
thank you for watching :) |
Baal Omniscient
L.O.T.I.S.
1665
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Posted - 2014.06.12 06:50:00 -
[37] - Quote
Godin Thekiller wrote: 2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
By this do you mean running damps cuts your scans?
Because I was thinking cutting scans in half while cloaked would be a good way to slow down scan/damp combat abuse, also helping to reduce the cloak's combat effectiveness.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
5
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Posted - 2014.06.12 07:12:00 -
[38] - Quote
Finally the damage mods are getting a well deserved nerf but what I wanna know is will you be limited to one per fit or will they still be able to stack because I believe it would be better off making it limited to one.
As for the armor rep mods those were decent numbers for them on the spreadsheet however with their nerf I think it would be fair to also bring down the pg and cpu of the modules just a bit.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Lynn Beck
Heaven's Lost Property
1781
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Posted - 2014.06.12 07:16:00 -
[39] - Quote
Baal Omniscient wrote:Godin Thekiller wrote: 2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
By this do you mean running damps cuts your scans? Because I was thinking cutting scans in half while cloaked would be a good way to slow down scan/damp combat abuse, also helping to reduce the cloak's combat effectiveness. You and i both knwo the most infurating is the Galscout with 3 plates and a damp, or 2 plate, rep damp.
That solvrs nothing, considering they don't need to scan.
Anyways loving how you are actually taking Buff/Nerf in moderation, and might actually make me spend Aur! Great work Ratatti, now we just gotta keep this up, and hear a word from Mr.EP that we are NOT beta-testing legion, just that they're pushing resources to accelerate getting legion out, then we'll have Dust making money again($$)
Again, me being optimistic, and noddin my head saying 'there's gotta be a reason for this'
General John Ripper
Like ALL the things!!!
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Phoenix 85
Kirkinen Risk Control Caldari State
128
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Posted - 2014.06.12 07:22:00 -
[40] - Quote
Minmatar suits? Plz?
EDUCATE YOURSELF ABOUT PC VS CONSOLE
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anaboop
Dem Durrty Boyz General Tso's Alliance
98
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Posted - 2014.06.12 07:48:00 -
[41] - Quote
Unless glass tanks are fixed why bother having vehicle only ambush? Your always going to get some maggot that will have one.
Fully sick Anaboop trading card
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DeathwindRising
ROGUE RELICS
345
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Posted - 2014.06.12 08:10:00 -
[42] - Quote
Lynn Beck wrote:Baal Omniscient wrote:Godin Thekiller wrote: 2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
By this do you mean running damps cuts your scans? Because I was thinking cutting scans in half while cloaked would be a good way to slow down scan/damp combat abuse, also helping to reduce the cloak's combat effectiveness. You and i both knwo the most infurating is the Galscout with 3 plates and a damp, or 2 plate, rep damp. That solvrs nothing, considering they don't need to scan. Anyways loving how you are actually taking Buff/Nerf in moderation, and might actually make me spend Aur! Great work Ratatti, now we just gotta keep this up, and hear a word from Mr.EP that we are NOT beta-testing legion, just that they're pushing resources to accelerate getting legion out, then we'll have Dust making money again($$) Again, me being optimistic, and noddin my head saying 'there's gotta be a reason for this'
they already made dust and put in enough effort with it. not using the data or feedback would be like reinventing the wheel. unless Legion is going to be completely different, which i doubt, they save time, money, and effort by using the any balancing and feedback data they can from dust.
everything we do now will save them time later |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1307
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Posted - 2014.06.12 09:12:00 -
[43] - Quote
Shiyou Hidiyoshi wrote:Why does it seem like CCP is dealing with issues faster after this game was indirectly announced to be shut down eventually? I wish CCP was as involved in the past as they are now. Faster updates for balancing and feedback discussions that CCP actually listens to. :\ CCP wasn't responding because they were all working on Legion. Now that the cats out of the bag, they have resources free for this game, limited though they may be.
That's what you get!! - DA Rick
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1192
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Posted - 2014.06.12 09:24:00 -
[44] - Quote
Energizers should have +x% resistance to amour based weapons
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ell armana
Nyain San General Tso's Alliance
37
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Posted - 2014.06.12 09:26:00 -
[45] - Quote
I request that I would like
I think the load of the scrambler rifle is too large
Viziam SCR pg20 GåÆ18pÇÇRequest
and
Amount of heat generated by the laser rifle is all 21
should be improved this laser rifle STD 21.0 ADV 19.5 PRO 18.0 |
I-Shayz-I
I-----I
3660
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Posted - 2014.06.12 11:15:00 -
[46] - Quote
The progression for the scrambler rifle is now insane. 20 pg is fine for proto, but making advanced more than twice the pg of standard is kinda silly.
Thank you for changes to regulators though and the Plasma Cannon delay (FINALLY) and the additional low slot for Amarr Assault and the militia weapons
These hotfixes are what Dust needs right now. I'm glad that they are coming out so fast.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Winst0n W0lf
Sinq Laison Gendarmes Gallente Federation
2
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Posted - 2014.06.12 11:39:00 -
[47] - Quote
ell armana wrote:I request that I would like
I think the load of the scrambler rifle is too large
Viziam SCR pg20 GåÆ18pÇÇRequest
and
Amount of heat generated by the laser rifle is all 21
should be improved this laser rifle STD 21.0 ADV 19.5 PRO 18.0
I actually disagree on this. I kinda like that they all overheat at the same rate but have a higher damage multiplier. That way your mental inner timer that says "stop firing... Now" is always the same but you can do more damage. Plus, the viziam would start eating up ammo like crazy!
I solve problems. I'm also John Demonsbane.
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shaman oga
Nexus Balusa Horizon
2269
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Posted - 2014.06.12 12:04:00 -
[48] - Quote
CCP Rattati wrote:unforeseen consequences The last time i've heard those words Black Mesa has been ****** by the aliens...
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Beren Hurin
Onslaught Inc RISE of LEGION
2415
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Posted - 2014.06.12 12:54:00 -
[49] - Quote
please consider power diagnostic systems for shield lowslot modules. |
Adipem Nothi
Nos Nothi
1726
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Posted - 2014.06.12 13:33:00 -
[50] - Quote
Nao Kun wrote:Do you ever think about Tanker?
Prop Heavy Armor rep rate will be greatly reduces the survival rate of Madrugar. If you undermine reps, you should increase the resist of hardner.
LMAO
Shoot scout with yes...
- Ripley Riley
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
1415
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Posted - 2014.06.12 15:00:00 -
[51] - Quote
This is funny.
It's funny how easy it is for you guys to do this (Perhaps not 'easy' but it's certainly possible) and its taken the announcement of the cancellation of Dust to bring about changes that we should have had day 1. Rattati, I sincerely hope they put you in charge of patches or something when Dust is gone for good. I don't even know if that's a job title, but jesus, make it a job title. CCP need you.
Brb, sister needs the TV
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Gelhad Thremyr
Quebec United
313
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Posted - 2014.06.12 15:11:00 -
[52] - Quote
Nao Kun wrote:Do you ever think about Tanker?
Prop Heavy Armor rep rate will be greatly reduces the survival rate of Madrugar. If you undermine reps, you should increase the resist of hardner. or implement the advanced tanks.
thank you for watching :)
Yeah from infinite survavibility to actually have a potential to die, its rather sarcastic it comes from someone at your corp who has abused this rep staking non sense... |
The dark cloud
The Rainbow Effect
3249
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Posted - 2014.06.12 15:25:00 -
[53] - Quote
lol scrubs complain that they get nerfed. CCP should allways assume they are doing something right when nyan san is starting to moan about the changes. |
Cyrus Grevare
warravens Final Resolution.
225
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Posted - 2014.06.12 16:47:00 -
[54] - Quote
A few of questions,
* Will you be releasing any more SDEs? didn't see a new one after Hotfix Alpha. * Can we assume that changes also apply to aurum and loyalty equivalents? or do they apply only to those listed? * Do premium weapons get a tweak? weapons such as the LP specialists or officer weapons like the Balac's GAR-21 Assault Rifle
Regards.
www.protofits.com - a Dust 514 fitting tool
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Booby Tuesdays
Ahrendee Mercenaries
560
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Posted - 2014.06.12 17:44:00 -
[55] - Quote
All I want to know is, when is my Proto Min Commando gonna be the black and crimson badass he deserves to be?!?!
Melee Weapon of Choice: Nokia-3310 Prof. V
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Cyrus Grevare
warravens Final Resolution.
225
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Posted - 2014.06.12 18:04:00 -
[56] - Quote
Gall commando is also the same color schemes from STD to PRO :(
www.protofits.com - a Dust 514 fitting tool
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Tectonic Fusion
1685
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Posted - 2014.06.12 19:13:00 -
[57] - Quote
Godin Thekiller wrote:Now that bravo is (almost) settled, on to charlie.
Some things that imo you should think about doing along with the delayed stuff:
1: fixing fittings for vehicles, as currently it is horrid
2: making Gal scouts not having to use 3 PROTO damps to hide from a Cal Scout, but 2, as well as making the profile bonus tied to dampeners
3: starting to give skills without bonuses bonuses
4: Giving t I Suits and vehicles bonuses
5: Making the cloak a actual scout tool, not a tool for combat. If I have the balls to use 4 Complex Precision in PC, then you should have to lol
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matthew swager
RisingSuns Dark Taboo
0
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Posted - 2014.06.12 19:13:00 -
[58] - Quote
Give the range back to rail turrets you made them useless i real tank can fire a shell 2 miles whats the deal |
Beren Hurin
Onslaught Inc RISE of LEGION
2421
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Posted - 2014.06.12 19:25:00 -
[59] - Quote
matthew swager wrote:Give the range back to rail turrets you made them useless i real tank can fire a shell 2 miles whats the deal
Space in the New Eden universe is orders of magnitude more 'thick' than in our universe. It may have something to do with the coefficients involved in the weak nuclear force. According to the people who have studied the physics of Eve, ships floating around in the vacuum of space basically operate as if they are under water.
Now imagine if that is the case for the vacuum of space, the forces of air resistance in an actual atmosphere must be INSANE! |
Cyrus Grevare
warravens Final Resolution.
225
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Posted - 2014.06.12 20:05:00 -
[60] - Quote
68 entries on the last SDE for 'Assault Rifle' going from item names to descriptions to skill entries, if the change was only needed there it would be relatively easy, but there could be more obscure code that references to the NAME instead of typeIDs.
Changing the name in the database without testing it could break more than it's worth, now with the shortage of hands there might not be someone with the required expertise on board to make the changes if it entails tweaking in places other than the database.
Also time might be a factor, meaningful hotfixes are coming at a rapid pace for now I agree with Rattati that it's more important, this from a supporter of the name Plasma Rifle.
www.protofits.com - a Dust 514 fitting tool
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