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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Rattati
C C P C C P Alliance
2556
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Posted - 2014.06.12 03:28:00 -
[31] - Quote
KEROSIINI-TERO wrote:Evolution-7 wrote:I am emphasizing this above everything else Fix hit detection, it is the biggest limiting factor. . . .
We may have to accept federation contr.... Erm, hit detection being unfixable for the time being.
We are making the dispersion and shooting mechanism much closer to the HMG, so that will help a lot on hitting infantry.
And we didn't remove heat cost, just reduced it to make it less of a nuisance.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1307
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Posted - 2014.06.12 08:52:00 -
[32] - Quote
CCP Rattati wrote:KEROSIINI-TERO wrote:Evolution-7 wrote:I am emphasizing this above everything else Fix hit detection, it is the biggest limiting factor. . . .
We may have to accept federation contr.... Erm, hit detection being unfixable for the time being. We are making the dispersion and shooting mechanism much closer to the HMG, so that will help a lot on hitting infantry. And we didn't remove heat cost, just reduced it to make it less of a nuisance. A question. At what range is it intended to engage? It should be MGs 40m at any rate.
That's what you get!! - DA Rick
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MINA Longstrike
860
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Posted - 2014.06.12 09:27:00 -
[33] - Quote
Would you look at adding in say .5m to 1m splash range for half damage?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Beren Hurin
Onslaught Inc RISE of LEGION
2415
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Posted - 2014.06.12 11:47:00 -
[34] - Quote
MMMMMmmmm.... New Scout hunter? |
Lorhak Gannarsein
Legio DXIV
3482
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Posted - 2014.06.12 15:43:00 -
[35] - Quote
Small blasters have a fire interval of 0.07, which comes to 857 RPM; at a current damage of 45.6 damage per shot for the Neutron blaster (it's the one I have fitted at the moment) that rounds out to about 651 DPS (disregarding decimals) which comes out to pretty reasonable damage.
I would have thought that rather than buffing RoF (especially so dramatically, to 0.05 or 1200 RPM) reducing overheat dramatically was the way to go; it will now have a DPS of 912, which is kind of obscene; it'll actually be superior to the HMG except insofar as you can't strafe with it. Not that you can really strafe all that much with a heavy, but even so.
(EDIT: There are two reasons I'm pretty certain that 857 is the right RoF. First, in 1.6 the large and small blasters had a listed RoF of 428 and 857 respectively, and there was no evidence they changed that. Second, the large blaster has an interval of 0.14 at the moment, which rounds out to 428 anyway. The audio doesn't seem to have changed either, the way it did when they buffed HMG a little (although I might be misremembering at this point.))
CCP Rattati Best Dev
Sorry, Blowout...
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XxGhazbaranxX
Eternal Beings Proficiency V.
1454
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Posted - 2014.06.12 17:38:00 -
[36] - Quote
Lorhak Gannarsein wrote:Small blasters have a fire interval of 0.07, which comes to 857 RPM; at a current damage of 45.6 damage per shot for the Neutron blaster (it's the one I have fitted at the moment) that rounds out to about 651 DPS (disregarding decimals) which comes out to pretty reasonable damage.
I would have thought that rather than buffing RoF (especially so dramatically, to 0.05 or 1200 RPM) reducing overheat dramatically was the way to go; it will now have a DPS of 912, which is kind of obscene; it'll actually be superior to the HMG except insofar as you can't strafe with it. Not that you can really strafe all that much with a heavy, but even so.
(EDIT: There are two reasons I'm pretty certain that 857 is the right RoF. First, in 1.6 the large and small blasters had a listed RoF of 428 and 857 respectively, and there was no evidence they changed that. Second, the large blaster has an interval of 0.14 at the moment, which rounds out to 428 anyway. The audio doesn't seem to have changed either, the way it did when they buffed HMG a little (although I might be misremembering at this point.))
It's interesting because if the numbering is decimal you get the current RPM which would make you correct
100 centiseconds = 1 second .07 = 7 centiseconds 100/7 = 14.28 rounds per second 14.28*60 seconds = 856 rounds per minute
But if you use the sexagesimal system you get a very interesting result and one that greatly resembles it's actual dps output
.07 of a second = 7/60 = 8 rounds (8.57 rounds) per second = 514.285 rounds per minute or 514 rounded.
Now this is interesting because the game is Called DUST 514 and the TTK with small blaster turets does resembled that of the AR so I am more inclined to believe that CCP used the sexagesimal system in order to produce an easter egg of some sort.
EDIT: Any DEV want to clarify?
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
2605
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Posted - 2014.06.14 10:58:00 -
[37] - Quote
XxGhazbaranxX wrote:Lorhak Gannarsein wrote:Small blasters have a fire interval of 0.07, which comes to 857 RPM; at a current damage of 45.6 damage per shot for the Neutron blaster (it's the one I have fitted at the moment) that rounds out to about 651 DPS (disregarding decimals) which comes out to pretty reasonable damage.
I would have thought that rather than buffing RoF (especially so dramatically, to 0.05 or 1200 RPM) reducing overheat dramatically was the way to go; it will now have a DPS of 912, which is kind of obscene; it'll actually be superior to the HMG except insofar as you can't strafe with it. Not that you can really strafe all that much with a heavy, but even so.
(EDIT: There are two reasons I'm pretty certain that 857 is the right RoF. First, in 1.6 the large and small blasters had a listed RoF of 428 and 857 respectively, and there was no evidence they changed that. Second, the large blaster has an interval of 0.14 at the moment, which rounds out to 428 anyway. The audio doesn't seem to have changed either, the way it did when they buffed HMG a little (although I might be misremembering at this point.)) It's interesting because if the numbering is decimal you get the current RPM which would make you correct 100 centiseconds = 1 second .07 = 7 centiseconds 100/7 = 14.28 rounds per second 14.28*60 seconds = 856 rounds per minute But if you use the sexagesimal system you get a very interesting result and one that greatly resembles it's actual dps output .07 of a second = 7/60 = 8 rounds (8.57 rounds) per second = 514.285 rounds per minute or 514 rounded. Now this is interesting because the game is Called DUST 514 and the TTK with small blaster turets does resembled that of the AR so I am more inclined to believe that CCP used the sexagesimal system in order to produce an easter egg of some sort. EDIT: Any DEV want to clarify?
ROF is 1/fire interval*60seconds. DPS is 1/fire interval*DMG (but that's the theoretical maximum for non-full auto rifles)
Sorry, Ghaz, your theory while entertaining, is not something we designed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Lorhak Gannarsein
Legio DXIV
3512
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Posted - 2014.06.14 11:05:00 -
[38] - Quote
CCP Rattati wrote:YOU GOT DEV'D
(okay, I apologise, but I couldn't resist :P)
EDIT: looks like I forgot to post actual math in my thing.
Apologies again.
Usually I just go '60/0.07=857.whatever' though :P
CCP Rattati Best Dev
I gots to stop making 3am posts...
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Arkena Wyrnspire
Fatal Absolution
14478
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Posted - 2014.06.14 11:31:00 -
[39] - Quote
@Ghaz
It's a conspiracy!
You have long since made your choice. What you make now is a mistake.
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