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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10624
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Posted - 2014.06.15 10:02:00 -
[1] - Quote
Within the greater sphere of Dust I have come to embrace Vehicle Combat and Command in this particular game unlike any other and while I will be the first one to admit that Vehicle vs Anti Vehicle Weaponry Balance is skewed, as well as Vehicle vs Vehicle Turret and Hull balance is also lacking a certain finesse one thing that has become apparent to me with my fits is a lack of viability of modules and disuse of certain turret types.
I however prefer to fit Small Turrets on my HAV so that I can have the utility of being able to transport squad mates and the additional fire power and visual arcs that only a second player provides.
While I love to fit Small Turrets I cannot feasibly fit Small Turrets in both slots and maintain a viable tank, even with Basic Modules and highly developed fitting skills.
I fully believe that every player should be able to fit a basic something in every slot of his vehicle or dropsuit, especially with as well developed fitting skills as I have.
Even so when I try to fit one single Turret I face the issue of it being automatically placed. assigned to the frontal turret position. This being a very poor position and not one that is useful in most cases. I feel that I should logically be able to customise my own HAV or ADS and choose which position that the turret I fit will face.
I would like to suggest that to encourage fitting Small Turrets on HAV and ADS the turret slots on a vehicle fitting model is give a corresponding position on the vehicle itself allowing players to fit it is the specific position.
E.G- I have very developed fitting skills. I have room on my HAV after basic modules in my Lows for fitting basic modules in my highs...... however I cannot fit two small turrets to fill my turret hard points. So I would choose to fit ONE over better tanking modules, which is supremely foolish, but I am restricted to frontal vehicle turret mounting instead of the cupola mounted turret I would prefer.
Please consider this CCP for future hot fixes for Dust 514.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Lorhak Gannarsein
Legio DXIV
3559
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Posted - 2014.06.15 16:30:00 -
[2] - Quote
PLEASE.
Same with dropships.
A few of the people I gun for (badly and infrequently) seem to lean their ships in such a way as to obscure my accuracy. A turret on the other side would be incredibly helpful.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
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Winst0n W0lf
Her Majesty's S3cret S3rvice
32
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Posted - 2014.06.15 21:52:00 -
[3] - Quote
I'm shocked that this is not the case. The two small turret fitting slots don't correspond to a certain location? That's... Sad. The front turret location is terribad, putting just a turret there is idiotic and shouldn't be the default regardless.
I solve problems. I'm also John Demonsbane.
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Kallas Hallytyr
Skullbreakers
474
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Posted - 2014.06.15 22:01:00 -
[4] - Quote
I know that the Python (at the very least) does have this. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10631
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Posted - 2014.06.15 22:14:00 -
[5] - Quote
Winst0n W0lf wrote:I'm shocked that this is not the case. The two small turret fitting slots don't correspond to a certain location? That's... Sad. The front turret location is terribad, putting just a turret there is idiotic and shouldn't be the default regardless.
They are visually assigned a location on your HAV in the fitting screen but when deployed the turret defaults to the frontal or right side of the HAV/ADS.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Cross Atu
OSG Planetary Operations Covert Intervention
2365
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Posted - 2014.06.15 23:42:00 -
[6] - Quote
Very much +1, it enhances player choice and tactical use of vehicles within squads.
Cross Atu for CPM1- An emergent candidate
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10636
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Posted - 2014.06.15 23:57:00 -
[7] - Quote
Cross Atu wrote:Very much +1, it enhances player choice and tactical use of vehicles within squads.
I actually stand behind my statement of every slot should be able to be fitted with a basic module or turret.
Especially if you are like me a just dumped 5.5 Million SP into fitting optimisations. Additionally Vehicles need their own engineering trees.
In fact much of what makes HAV OP now can be broken down and reintroduced as attainable through heavy SP investment, as it can in EVE.
Thermic, Kinetic, Explosive, and EM Armour and Shield Compensation Skills
Armour Layering
Advanced Nanite Pump Control Optimisation and Nanite Pump Control Operation, breaking down even base Heavy Rep rates into required SP investment.
Almost all thing in HAV control tree can further be broken down into SP Skills meaning basic unskilled Tank/Vehicle Operators/pilots cannot wreak havoc on matches and suffer heavily against AV while those willing to invest 20-30 Million SP into their given role will attain current levels of vehicle efficiency.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1325
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Posted - 2014.06.16 07:57:00 -
[8] - Quote
Why this wasn't implemented to begin with, I have no idea.
Calmanndo user with nova knives: Because someone has to do it.
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Godin Thekiller
The Corporate Raiders
2618
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Posted - 2014.06.16 09:18:00 -
[9] - Quote
It used to be like this, but when They made the change to allow for optional turrets, it changed for some reason.
It should come back (optional turrets stays though.
A lot of **** imo needs to come back for vehicles. vehicle combat has been completely broken since 1.7..............
click me
Blup Blub Bloop. Translation: Die -_-
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
199
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Posted - 2014.06.16 09:24:00 -
[10] - Quote
What's this now?
#9999 on the Mistakes RPG Developers Make When Creating A FPS List...
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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