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1321. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
Large turrets are supposed to be AV. Each kills other vehicles in different ways. Rails kill from far away, blasters are for up close, etc. The effectiveness of each is another can of worms entirely. The small turrets are for killing infantry. Ea...
- by Alena Ventrallis - at 2014.06.20 10:27:00
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1322. large railguns were needed too hard - in Feedback/Requests [original thread]
The damage mod Nerf was good. The ROF Nerf was alright. The damage Nerf was too much. Bring the damage back. The damage mod Nerf was plenty to stop cheap glass cannons. Now the only reason rails are even viable is that blasters are so inaccurate. ...
- by Alena Ventrallis - at 2014.06.20 10:21:00
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1323. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
Tone it down b y 50% at minimum. Then consider if it needs splash. At this point, nothing short of missile splash will garauntee any sort of consistency hitting dropsuits. Tone it down, and then do metrics.
- by Alena Ventrallis - at 2014.06.20 10:15:00
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1324. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
Baal Omniscient wrote: Subject 36 wrote: Nah, it's just skill bruh. 334 damage, 0.5 fire interval, max ammo 96, clip size 24, over 300m range. Basically it's a stronger, faster sniper rifle with way more damage, ammo and clip size and re...
- by Alena Ventrallis - at 2014.06.20 02:49:00
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1325. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
Missiles need more splash and less splash damage. As far as ADS goes, both need a little more pg/CPU, but I don't think more slots are necessary.
- by Alena Ventrallis - at 2014.06.20 02:48:00
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1326. Hotfix Charlie: Assault Dropship First Person Camera - in Feedback/Requests [original thread]
GIVE IT TO ME!!!!
- by Alena Ventrallis - at 2014.06.19 21:55:00
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1327. Militia Vehicles - in Feedback/Requests [original thread]
Fill the small turret slots on militia vehicles with appropriate turrets. Bam, you just ate up pg/cpu
- by Alena Ventrallis - at 2014.06.19 09:18:00
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1328. Can we have Logi Dropships? - in Feedback/Requests [original thread]
Give Logi vehicles the ability to resupply dropsuit AND vehicle ammo in a certain vicinity around them. Make them basically mobile nanohives. Give us a vehicle remote repper with a range of 50m, and give them a 500% boost to range of vehicle remot...
- by Alena Ventrallis - at 2014.06.19 07:21:00
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1329. [Feedback] Shields - in Feedback/Requests [original thread]
Shield extenders need to use less pg by 2 at standard and advanced and by 3 at proto. Then a lot of things will be fixed by allowing shield suits to fit better modules.
- by Alena Ventrallis - at 2014.06.19 06:25:00
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1330. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
Weapon variants, and lp store parity.
- by Alena Ventrallis - at 2014.06.19 04:43:00
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1331. Rattati, a question - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'd like to point out that if they do bring back the T II vehicles, they still need to fix them first........ That doesn't matter. What matters currently is, are they coming back at all or not? If not, your point is moo...
- by Alena Ventrallis - at 2014.06.18 22:59:00
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1332. Rattati, a question - in Feedback/Requests [original thread]
Would adding back in the vehicles that were taken out (surya, safaris, logo vehicles, etc.) Require a client side update? Or is the data all still there, but they are simply hidden on the marketplace? An answer either way would be appreciated, I'd...
- by Alena Ventrallis - at 2014.06.18 22:23:00
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1333. Small blaster feedback - in Feedback/Requests [original thread]
My God, large blasters... Tone it back down, and seriously, way less dispersion on small blasters. What the hell is with being unable to kill a scout suit at 15m?
- by Alena Ventrallis - at 2014.06.18 22:20:00
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1334. Hotfix Charlie Suggestions (HMG Heavies) - in Feedback/Requests [original thread]
Reducing turning speed is bad bad bad. We went through this before. Simply increase HMG dispersion.
- by Alena Ventrallis - at 2014.06.18 18:59:00
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1335. Seconding a great idea for HMG compromise - in Feedback/Requests [original thread]
No. HMG isn't as bad as people are saying, but This would only make threading the trigger bypass this mechanic. Wider dispersion means it can keep its power, but only apply it at closer ranges.
- by Alena Ventrallis - at 2014.06.18 18:54:00
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1336. Small blaster feedback - in Feedback/Requests [original thread]
The blasters need some dispersion, just not near as much. Cut it down by at least 50%.
- by Alena Ventrallis - at 2014.06.18 18:44:00
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1337. Where is the militia HMG? - in Feedback/Requests [original thread]
All HMGs need a wider spread. Once this happens, militia hmgs won't be such a problem.
- by Alena Ventrallis - at 2014.06.18 07:11:00
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1338. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
There's something, social skills. Increase risk/lp payouts per level, or increase standings gained per level.
- by Alena Ventrallis - at 2014.06.18 02:09:00
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1339. HMG isn't that bad. - in Feedback/Requests [original thread]
Okay people, HMGs aren't that bad. It's DPS is absolutely fine. What is NOT fine, is the application of that DPS. A minigun shooting so fast should be wildly inaccurate. The problem is not how far the bullets go or how fast they come out, but how ...
- by Alena Ventrallis - at 2014.06.18 00:19:00
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1340. Caldari scouts - in Feedback/Requests [original thread]
I kill them quite easily, I find. they die much like any other suit.
- by Alena Ventrallis - at 2014.06.18 00:14:00
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