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xavier zor
Rogue Instincts
471
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Posted - 2015.02.02 10:17:00 -
[1] - Quote
Now you have to agree with me that the caldari logistic suit bonus is terrible. Nanohives are easily destroyed, i can only place 3 down before them getting destroyed...ect.
Why not change the bonus?
1. Allow the caldari logistics to place all the nanohives down at once. Max active=total equiped 2. Change the slot layout. This probably will not be implemented since it is hard. Add another slot and have 1/2 slots that are just for nanohives, and when nanohives are used in that slot they get another added bonus. E.g the one listed in option 1. Maybe do this for all 4 suits? 3. Change nanohive mechanics. There are so many ways you can change them, i am to lazy to list decent ones.
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
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Talos Vagheitan
Ancient Exiles.
865
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Posted - 2015.02.02 19:06:00 -
[2] - Quote
Needle bonus!
make needles heal 10% more and restore some ammo and give a temporary damage resistance when picked up
Who cares what some sniper has to say
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Alena Ventrallis
Intara Direct Action Caldari State
2522
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Posted - 2015.02.02 19:12:00 -
[3] - Quote
Why not just dramatically increase the max carried nanohives? Makes em easier to replace.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4700
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Posted - 2015.02.02 20:10:00 -
[4] - Quote
Alena Ventrallis wrote:Why not just dramatically increase the max carried nanohives? Makes em easier to replace.
CPM Cross Atu actually proposed something along those lines, where Nanohives have a lower Nanite capacity but you carry more of them. So in theory your total nanites carried is the same, it's just spread out over more nanohives. It makes them more granular so losing one to a flux, gunfire, ect. is less of a loss.
You could also consider an additional bonus to Nanohive HP?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Buwaro Draemon
WarRavens Capital Punishment.
937
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Posted - 2015.02.02 20:33:00 -
[5] - Quote
Talos Vagheitan wrote:Needle bonus!
make needles heal 10% more and restore some ammo and give a temporary damage resistance when picked up Tho it sounds like a good idea, in order to go revive someone you need to take damage because they are mostly always righ tin the fire line. Even if you kill the opressor chances are you will still be spotted. And CalLogi is not good at surviving.
Not to mention that it would be useless in PC thanks to the 100% needles in the LP store
Changes to Damage mods!
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QRT30
Rave Technologies Inc. C0VEN
76
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Posted - 2015.02.03 07:56:00 -
[6] - Quote
Callogi bonus is great. My best WP scores (4000-7000) are when I play Callogi, triage comes like crazy. You have to put nanohives carefully in right places. Here is my fit
QRT30 - all Caldari/Minimatar lvl 5, Gal all lvl.3 - core maxed
QRT300 - Amarr heavy/commando
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Terry Webber
Molon Labe. General Tso's Alliance
567
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Posted - 2015.02.03 08:04:00 -
[7] - Quote
QRT30 wrote:Callogi bonus is great. My best WP scores (4000-7000) are when I play Callogi, triage comes like crazy. You have to put nanohives carefully in right places. Here is my fit I agree with this statement. You could benefit a lot from a nanohive if you put them in the right place. |
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