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Foundation Seldon
Heaven's Lost Property
828
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Posted - 2015.02.02 09:00:00 -
[1] - Quote
This isn't talked about often for the following reasons
- Next to no one is skilled into the Saga-II
- Next to no one knows how to fit the Saga-II
- No one (that I've come across) is as good as me at soloing in an LAV.
So this one's fallen completely under the radar, but if you've seen me using the thing in a match and have tried to kill it you may have a taste as to why I'm proposing this. Here's the crux of the issue, because of Shield Regen mechanics being what they are in the game if AV's damage can be neutralized to a certain point they'll become unable to break the Shield Regen. The Saga's shield regen is obscene. The Saga-II has a built in Shield Hardener with no outward effect that still hardens at the 60% rate before Hardeners were nerfed. So from AV's perspective I have an unkillable LAV that outheals the majority of the damage they inflict on me. Plasma Cannons and Forge Guns can break the regen but it would realistically require two of them for me to start worrying. I can outheal the majority of swarms. If a Missile tank shoots a volley at my hardened Saga it typically only just cracks through armor. Large Blasters can't break my regen so those tanks die against me. Large Rails are effective but tracking and hitting a moving LAV is difficult for them.
I kill tanks, solo, in my LAV and infantry doesn't stand a chance. When I have my modules active it's one of the most powerful weapons in the game. When they're in cooldown I'm glass.
Potential / Proposed Nerfs (not to be taken combined) The problem isn't the 60% hardener so much as the current iteration of Shield mechanics. You could ...
Nerf the Regen rate on vehicles as a whole - Wouldn't be able to heal through Swarms
Lower the minimum threshold required for breaking shield regen. - Wouldn't be able to heal through Swarms
Bring the 60% built in Hardener down to a 40% hardener, probably my least favorite potential nerf on the basis that the built in 60% hardener is the only thing making the Saga-II a worthwhile and unique vehicle and, with only one viable fit, it sacrifices everything on the utility side to make it work. I'd support this on the condition that the Saga/Saga-II had their base Shield pool increased to the 1400-1500 range. Unfortunately this has a side effect of making BPO Saga's more powerful which is not the direction we need to be heading. What REALLY needs to happen is an increase in the slot layout of LAVs coupled with a decrease in their overall health pools to encourage fitting the damned things. Maybe just decreasing the health of the Methana/Baloch and keeping the Saga at its current health levels.
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THUNDERGROOVE
Fatal Absolution
1377
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Posted - 2015.02.02 09:36:00 -
[2] - Quote
Shh. Don't nerf my already-lost-three-tanks-mobile
I'm the Rayman of uplinks.
21 day EVE trial.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
73
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Posted - 2015.02.02 13:34:00 -
[3] - Quote
I say no.
I need to have my AV troll LAV... They need to fear me for 30 seconds of glory. Double harden baby.
And, lowering shield recharge rate blows... Lowering it to the point swarms can break recharge will give you nothing at all for recharge when unhardened.
Entering the void and becoming wind with my repbus.
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Alaika Arbosa
Minmatar Republic
2457
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Posted - 2015.02.02 13:52:00 -
[4] - Quote
Boundless Proximity Explosives
/LAV
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1661
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Posted - 2015.02.02 15:55:00 -
[5] - Quote
Foundation Seldon wrote:This isn't talked about often for the following reasons
- Next to no one is skilled into the Saga-II
- Next to no one knows how to fit the Saga-II
- No one (that I've come across) is as good as me at soloing in an LAV.
So this one's fallen completely under the radar, but if you've seen me using the thing in a match and have tried to kill it you may have a taste as to why I'm proposing this. Here's the crux of the issue, because of Shield Regen mechanics being what they are in the game if AV's damage can be neutralized to a certain point they'll become unable to break the Shield Regen. The Saga's shield regen is obscene. The Saga-II has a built in Shield Hardener with no outward effect that still hardens at the 60% rate before Hardeners were nerfed. So from AV's perspective I have an unkillable LAV that outheals the majority of the damage they inflict on me. Plasma Cannons and Forge Guns can break the regen but it would realistically require two of them for me to start worrying. I can outheal the majority of swarms. If a Missile tank shoots a volley at my hardened Saga it typically only just cracks through armor. Large Blasters can't break my regen so those tanks die against me. Large Rails are effective but tracking and hitting a moving LAV is difficult for them. I kill tanks, solo, in my LAV and infantry doesn't stand a chance. When I have my modules active it's one of the most powerful weapons in the game. When they're in cooldown I'm glass.
Potential / Proposed Nerfs (not to be taken combined) The problem isn't the 60% hardener so much as the current iteration of Shield mechanics. You could ... Nerf the Regen rate on vehicles as a whole - Wouldn't be able to heal through Swarms Lower the minimum threshold required for breaking shield regen. - Wouldn't be able to heal through Swarms Bring the 60% built in Hardener down to a 40% hardener, probably my least favorite potential nerf on the basis that the built in 60% hardener is the only thing making the Saga-II a worthwhile and unique vehicle and, with only one viable fit, it sacrifices everything on the utility side to make it work. I'd support this on the condition that the Saga/Saga-II had their base Shield pool increased to the 1400-1500 range. Unfortunately this has a side effect of making BPO Saga's more powerful which is not the direction we need to be heading. What REALLY needs to happen is an increase in the slot layout of LAVs coupled with a decrease in their overall health pools to encourage fitting the damned things. Maybe just decreasing the health of the Methana/Baloch and keeping the Saga at its current health levels.
my 2100 shield saga with a hardener is just fine thank you very much. If you have a problem with it, just ram it with another car. Insta-pop. Anyway, the hardener has like a 80 second recharge delay... that gives you exactly 80 seconds to do something about it.
Acquire Currency, Disregard Female Canis lupus familiaris
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Alena Ventrallis
Intara Direct Action Caldari State
2516
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Posted - 2015.02.02 16:08:00 -
[6] - Quote
So we should nerf one of the least represented items in the game?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Atiim
Titans of Phoenix
15397
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Posted - 2015.02.02 16:22:00 -
[7] - Quote
Alena Ventrallis wrote:So we should nerf one of the least represented items in the game? If necessary, yes.
The 1st Matari Commando
-HAND
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Alena Ventrallis
Intara Direct Action Caldari State
2517
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Posted - 2015.02.02 16:45:00 -
[8] - Quote
Atiim wrote:Alena Ventrallis wrote:So we should nerf one of the least represented items in the game? If necessary, yes. It's lack of presence is evidence of the lack of necessity. Otherwise it would be used more.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Atiim
Titans of Phoenix
15398
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Posted - 2015.02.02 16:56:00 -
[9] - Quote
Alena Ventrallis wrote:Atiim wrote:Alena Ventrallis wrote:So we should nerf one of the least represented items in the game? If necessary, yes. It's lack of presence is evidence of the lack of necessity. Otherwise it would be used more. Usage does not equate to power.
The 1st Matari Commando
-HAND
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Foundation Seldon
Heaven's Lost Property
830
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Posted - 2015.02.02 18:10:00 -
[10] - Quote
Alena Ventrallis wrote:Atiim wrote:Alena Ventrallis wrote:So we should nerf one of the least represented items in the game? If necessary, yes. It's lack of presence is evidence of the lack of necessity. Otherwise it would be used more.
Its lack of presence is evidence that next to no one is skilled into LAVs or aware of their power, not that the power of existing items may or may not need tweaking. Especially with things like the Destroyer HAV on the way, the Saga-II would eat that **** alive.
Sir Dukey wrote: my 2100 shield saga with a hardener is just fine thank you very much. If you have a problem with it, just ram it with another car. Insta-pop. Anyway, the hardener has like a 80 second recharge delay... that gives you exactly 80 seconds to do something about it.
Jihading isn't nearly as easy as doing the same to a Tank. But yeah, in terms of the "waves of opportunity" doctrine the Saga-II is pretty much following that to a T, its godmode when it has its modules available to it and glass in every situation. I'm only arguing that its "god mode" may just be a bit TOO effective relative to the power of other vehicles and AV's ability to address it. Especially because opposing players can't tell when the hardener is activated. That much at least is a glitch that should be resolved.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2919
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Posted - 2015.02.02 19:13:00 -
[11] - Quote
It's the only usable LAV and still has several major weaknesses (proxies, forges, rails, HAV collision, blueberries, hardener cool down, getting caught with its hardener down, etc).
It's not OP and doesn't need nerfed.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Foundation Seldon
Heaven's Lost Property
830
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Posted - 2015.02.02 19:49:00 -
[12] - Quote
Vulpes Dolosus wrote:It's the only usable LAV and still has several major weaknesses (proxies, forges, rails, HAV collision, blueberries, hardener cool down, getting caught with its hardener down, etc).
It's not OP and doesn't need nerfed.
Far from the only usable LAV, just the only usable Shield LAV. The Methana is fine. No one uses Proxies, and I did mention Rails in the original post, a good driver has no problem avoiding them for the most part. Forges though? Saga-II's Hardener gives 0 fucks about Forges man, tanks all of that **** no prob. If they're forging me from a visible position then chances are my Rail takes them out before they crack my Saga-II's shields.
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DRT 99
Storm Wind Strikeforce Caldari State
41
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Posted - 2015.02.03 04:49:00 -
[13] - Quote
Cant kill the LAV? Kill the driver. |
Jason1 Black
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
0
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Posted - 2015.02.08 20:39:00 -
[14] - Quote
thanks for telling me that my saga 2 isnt wothless. im going to try fitting it again. |
Derpty Derp
Dead Man's Game
719
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Posted - 2015.02.09 00:53:00 -
[15] - Quote
I don't see the problem with it being difficult to destroy when it's got no cooldowns. LAV's are wide open, so it should always be a better idea to kill the gunner/driver of it.
It shouldn't be the issue of LAV users that most people are too slow to think about shooting the people in the thing. Not to mention if you get close to a tank, they can always be rammed. Then there's the option of dropping an explosive into the drivers seat.
Personally I like when someone tries to run me down with an LAV. Just move aside and make them hit the wall, then a blast or two of the breach shotgun ends them... Result - Free LAV, or free wp if you chose to blow it up.
I don't have a Saga II. But I do miss the days when LAV's were bastardizingly overpowered. I was still new to the game, running around with my militia forge gun, blowing people out of the drivers seat was one of my favourite things to do. Plus you got the jeep as a reward and the muppet gets screamed at by their own team for the slaughter that takes place once they've lost it. |
tritan abbattere
DBAG CORE
26
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Posted - 2015.02.09 01:22:00 -
[16] - Quote
IMO nerfing the saga-II would be bad. they cost me around 60K-90K isk. For how easy you can shoot the driver out or get me while my hardeners are down is not cheap. Tankers and LAV drivers unless there using miltia there not making profit. basic tanks ushally break even or lose profit unless there stomping with no AV hitting them. Any time you talk about nerfing something consider making the price go down and also see if its needed. The lav to have offence needs 2 people. for defense it needs 1 on the turret just sitting there. When i was driving my saga-II forge guns would aim at me the driver shoot me out in one shot. there goes my saga-II.I don't think they LAVs need nerfing because your suit is so exposed and because of this any weapon can stop a Saga-II or any LAV.
I am the all mighty Tritan. Fear me for I am a MassHole
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