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1301. Expansion on Dust Side for Corporations - in General Discussions [original thread]
Have PC change around drastically. On Defense: Have our bases be set up in a command center made by the Eve players. Have whatever design they use appear on Dust maps for battles. Have the command center have a merc quarters for whatever dust c...
- by Alena Ventrallis - at 2014.01.27 09:04:00
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1302. Scouts falling to their Doom :( - in General Discussions [original thread]
I like the solid number increase, but it should be by the weight of the suit. light suits take the least damage, heavies the most.
- by Alena Ventrallis - at 2014.01.27 08:19:00
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1303. CCP I know what Dust 514 lacks of. - in General Discussions [original thread]
Teilka Darkmist wrote: The Eristic wrote: Only if they're in the appropriate racial language. Since everyone's from different races, there will be one that is a common language. You'd mostly only get racial languages where everyone was of...
- by Alena Ventrallis - at 2014.01.27 08:05:00
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1304. Large blaster turrets removal? - in General Discussions [original thread]
Depends on what CCP intends for them to be. If AI, then lower fire rate, add dispersion, lower effectiveness to vehicles. If AV, greater dispersion, light aim assist for vehicle targets.
- by Alena Ventrallis - at 2014.01.27 08:04:00
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1305. IDEA for SKIRM OVERHAUL - in General Discussions [original thread]
Every time I see a block of text like that, I picture them talking to us like this.
- by Alena Ventrallis - at 2014.01.27 07:55:00
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1306. This is THE BEST IDEA to fix TANKs! Look CCP I fixed it! - in General Discussions [original thread]
Tanks are not horridly OP. They are horridly cheap and horridly easy to spam. A tank should cause some havoc. A tank shouldn't be easier to replace than a dropsuit.
- by Alena Ventrallis - at 2014.01.27 07:51:00
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1307. Remove jihad jeeps - in General Discussions [original thread]
Jihad Jeeps are a novel tactic that should be encouraged. There's a reason people do it. It gets results.
- by Alena Ventrallis - at 2014.01.27 07:48:00
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1308. so afking is it wrong - in General Discussions [original thread]
Go to a completely passive sp system. Then the afkers can simply not log in and still make their so. Just as in Eve. Then we can get some real metrics over how many players are playing dust.
- by Alena Ventrallis - at 2014.01.27 00:39:00
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1309. Lets talk shields and armor. Nerfs and buffs just won't cut it. - in General Discussions [original thread]
The problem with shields is that shield tanks are supposed to be fast, and hit hard. Damage moflds are in the lows in Eve, because shields are supposed to skirmish. Get in, deal damage, get out. Armor is supposed to be tankier, but deal less dama...
- by Alena Ventrallis - at 2014.01.26 21:31:00
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1310. If Tanks Are Not Their Own Best Counter, What Are They Good For? - in General Discussions [original thread]
Perhaps have a hardener impose a penalty to speed while active? The point of a hardener is to let a vehicle stand and deliver through AV. So let's emphasize the Stand part of that statement. There's lore for it already. Check out siege/triage mod...
- by Alena Ventrallis - at 2014.01.25 16:57:00
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1311. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
shield mods are supposed to be shield heavy, and armor mods are supposed to be pg heavy. Thusly, armor tankers have more pg on their suits, and shield tankers have more cpu. So reduce pg use on extenders, give them a health buff (44, 66, 88 imo) ...
- by Alena Ventrallis - at 2014.01.25 16:55:00
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1312. Tanks are so much fun. - in General Discussions [original thread]
The issue is that we have people paying and skilling into proto AV, and going against standard vehicles. Before, it was tipped towards the AV side, and vehicle pilots rightly complained about it, since they didn't have proto vehicles to skill in i...
- by Alena Ventrallis - at 2014.01.25 16:51:00
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1313. Let's talk dust: Mass Drivers. - in General Discussions [original thread]
Nothing like a few mass driver rounds to throw people in disarray before sending in people to mop up. Dunno what it is, but when people hear a MD going off they tend to lose their ****.
- by Alena Ventrallis - at 2014.01.25 16:40:00
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1314. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Rails are about high alpha, low dps. So increase damage, perhaps 85-100 per shot And have it spool up between shots. Now its a high damage, low dps weapon, perfect for long range engagements, but suffers in CQC since other weapons have higher dps.
- by Alena Ventrallis - at 2014.01.25 16:26:00
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1315. McBob's quarter-annual assault rifle complaint thread - in General Discussions [original thread]
HAve Rail Rifles charge between each shot. You shouldn't need to release the trigger, but there should be a charge up between each shot. Have the skill reduce spool up time as opposed to kick. Now increase per shot damage. The strength of rails is...
- by Alena Ventrallis - at 2014.01.25 02:08:00
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1316. All we ask is you acknowledge our plight - in General Discussions [original thread]
Why not just put the redline behind a hill line, or some sort of obstacle that you must drive over in order to see the battle proper? The problem isn't the redline. The problem is how much of the map is visible from the redline. Therefore, if the...
- by Alena Ventrallis - at 2014.01.25 01:45:00
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1317. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
Honestly, The Rail rifle needs to spool up for every shot. Instead of reduced kick, have the skill reduce spool up time, or something along those lines. Rails hit hard from far away, but their strength is alpha strikes, not sustained dps. That's w...
- by Alena Ventrallis - at 2014.01.25 01:28:00
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1318. Dust community is bad at math - in General Discussions [original thread]
Iron Wolf Saber wrote: https://www.youtube.com/watch?v=oJS8GszWJuQ That's what it feels like to me. Good find, Iron.
- by Alena Ventrallis - at 2014.01.25 01:17:00
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1319. Dust community is bad at math - in General Discussions [original thread]
Specifically those who think that a 25% reduction in equipment pg/cpu usage warrants a 25% nerf to logi total pg/cpu. Logis get a 25% reduction in equipment at proto, and y'all think that translates to a 25% cpu/pg nerf? Only if that 25% reducti...
- by Alena Ventrallis - at 2014.01.25 01:09:00
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1320. Railgun Sniping - Change the Redline - in General Discussions [original thread]
That's what I'm saying. Thale's sniper has to leave his redline to see anyone to shoot with it. So he's vulnerable to counter-sniping, or simply being outflanked. Have the redline end at the base of a hill range, so getting on top of the hills (t...
- by Alena Ventrallis - at 2014.01.24 20:34:00
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