MRBH1997
Knights Of Ender Public Disorder.
61
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Posted - 2014.01.27 08:28:00 -
[1] - Quote
In EVE there is a sort of construction on planets where you make your own mining base I believe it is. They choose how to lay it out for max production and efficiency then have a component in space where the player picks up the minerals. I believe that a corporation should be able to do something like this but it would be an HQ of sorts.
This would not only expand the use of corporations but make a better use of its wallet than for PC. This is how, the HQ would be much like a district in the sense that you pay ISK to edit it. In PC you change the infrastructure while with the HQ you should e able to construct and upgrade different things for it.
The central hub of the HQ would say based on how upgraded it is would determine your HQ's power grid and therefore how many different structures you can have. Structure ideas would be a military factory that can create weapons, suits and vehicles over a period of time at the cost of ISK and possibly minerals delivered by eve players. A clone storage area for the number of clones defending the HQ. Armory for storing equipment and such for the corporation. Security station for allowing the placement of installations and how many could be placed. Then some form of passive ISK gain structure that I can't think of now.
These HQ's would be open to raids where the defending corporation is preventing the attacking corporation from either sabotaging the HQ in some form or stealing ISK or equipment from it for their own corporation. Maybe even adding skills related to these structures under corporation skills to add to that tree for bonuses.
Whether anyone else likes this idea or not I don't care for just thought this would expand corporations past easy obtained squadmates or PC warfare only/mixed.
CEO of Knights of Ender
Corporation Website: http://koe.shivtr.com
Public Channel: Knights of Ender Public
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Alena Ventrallis
The Neutral Zone
516
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Posted - 2014.01.27 09:04:00 -
[2] - Quote
Have PC change around drastically.
On Defense:
Have our bases be set up in a command center made by the Eve players. Have whatever design they use appear on Dust maps for battles. Have the command center have a merc quarters for whatever dust corp they hire to defend their base. Multiple command centers on different planets could be defended by a single Dust corp, membership numbers allowing. Our merc quarters would be transferred from our npc merc quarters we have now to the command center we are to be defending, making it a little more personal to win. Have a firing range (test out fits, practice tactics, etc.) perhaps even go out onto the battlefield (which is the command center and the outlying area) and practice tactics out there.
Perhaps you could go outside and see where any given battle would take place. As the objective would be the capture or destruction of the command center, CCP would only have to render the CC (command center) and the surrounding area. You can then see what areas are easily defended, and which are vulnerable. Perhaps you find places to funnel the enemy into killzones, areas to set up minefields for enemy tanks, things of that nature. All battles would be on this same battlefield (since again, your goal is to defend this one CC) which, while sounding boring, gives you the homefield advantage, as you know the lay of the land, and where best to defend your objectives would be. you can reinforce yourself with clone packs (not too many, have a cap on the total amount of clones that can be had on one CC at any time.) Should you fail and the CC is destroyed, your clone either respawns where you placed a backup clone (like a jump clone from Eve) or back at the closest faction appropriate merc quarters in high sec. At which point, you must manually travel back to wherever you are needed. This makes keeping your clone's location updated (imagine being cloned into a station that is now owned by your enemies, or back in highsec half a galaxy away from your buddies)
On Attack:
The goal is to capture/destroy the enemy CC. First, have some sort of recon element. Perhaps a Cover Ops ship in Eve can scan the CC to be attacked and give you an overhead view of the battle area, much like the battle map you can pull up in the start menu. This gives Dust side players the ability to plan their attack, and formulate a plan of attack. Once the plan is decided, they gather their clone packs (maybe have a limit, would be too unfair for rich alliances to spam 1,000,000 clones at a single CC, too unfair even for New Eden.) and send them to the planet. Once they land, Eve side and Dust side are alerted to the imminent attack, and have 24 hours or whatever length of time before the attack begins. Both sides can of course have Eve ships in orbit to provide orbitals, and the Eve ships can fight over a planet to see who gets orbital support.
Eve side now has a need of Dust. Without them, their CCs are undefended and open to capture or destruction by hostile forces. Perhaps, some time in the far future, we have a BFG that can target ships in Eve from the ground, making battles over who controls the cannon in addition to the capture/destruction/defense of the CC. The two games become parts of the bigger whole, and CCP's original vision can be fulfilled.
Of course, this happens after we fix the tank spam. Can't rush perfection. |
Jackof All-Trades
The Southern Legion The Umbra Combine
392
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Posted - 2014.01.27 13:22:00 -
[3] - Quote
Basically link DUST to Planetary Interaction. yeah, that's what I thought CCP was doing from the beginning, imagine my surprise when it turned out to be just a lobby shooter...
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Rogue Saint
Science For Death
736
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Posted - 2014.01.27 13:32:00 -
[4] - Quote
Jackof All-Trades wrote:Basically link DUST to Planetary Interaction. yeah, that's what I thought CCP was doing from the beginning, imagine my surprise when it turned out to be just a lobby shooter...
Aye, us EvE folk had worries that DUST mercs would be blowing up our PI chains and costing us millions in lost revenue.... One day, maybe!
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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