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101. Why does photon gear - in General Discussions [original thread]
So Rattati wants to have loadout for all levels of all suits, right? Instead of finding original names, all proto loadout should be 'Photon' in honor of the OP.
- by Alena Ventrallis - at 2015.07.19 00:28:00
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102. Cat Merc AMA - in General Discussions [original thread]
Why does light travel at the speed it does?
- by Alena Ventrallis - at 2015.07.19 00:23:00
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103. Assault rifle - in General Discussions [original thread]
>Gallente have terrible guns >Shotgun >Burst AR >Plasma Cannon >Ion Cannon kek
- by Alena Ventrallis - at 2015.07.18 23:55:00
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104. Are you that kind of person who... - in General Discussions [original thread]
I will fight for Caldari. However, I will use whatever is fun for me to use. GalAssault with a Burst AR is my thing right now.
- by Alena Ventrallis - at 2015.07.18 18:26:00
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105. cloakie scouts taking points - in General Discussions [original thread]
If you don't see the advantage of not being seen while you approach the panel, I don't know how to help you.
- by Alena Ventrallis - at 2015.07.18 17:45:00
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106. Blaster turrents - in General Discussions [original thread]
I hate being the ******* in a thread, but why do people put an N in the word turret all the time?
- by Alena Ventrallis - at 2015.07.18 17:44:00
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107. The problem with shield suits and laser weapons - in General Discussions [original thread]
The problem with lasers is their profile is too extreme. Change it to +15/-15. The problem with shields is armor can have more health, team healing through rep tools and triage hives, and unstoppable reps. Shields have higher regen, and that's it...
- by Alena Ventrallis - at 2015.07.18 03:53:00
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108. You got paid what?!? - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: I agreed with you at first about someone who was only going logi to make bank being detrimental to the team. But then you started whining and saying things should be done based entirely off your opinion. Like rem...
- by Alena Ventrallis - at 2015.07.18 03:49:00
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109. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Quasar Storm wrote: On the blaster note, I think CCP should just make them AI. They've tried making them AV and we still don't use em' to that full extent. CCP ain't never gonna make an IFV for this game, So why not make the blaster what we tan...
- by Alena Ventrallis - at 2015.07.18 03:42:00
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110. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Devadander wrote: A one hardener limit would doom shield HAV. You assume we can't buss shield gardeners to account for a limit. 60% for instance.
- by Alena Ventrallis - at 2015.07.18 02:07:00
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111. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Adipem Nothi wrote: Alena Ventrallis wrote: we need to look at other options (limit one hardener per vehicle, make armor reps active, etc.) to fix the tank issue. Agreed. If deemed warranted, TA recommends increasing fitting costs for hard...
- by Alena Ventrallis - at 2015.07.17 14:51:00
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112. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Min scout Plasma cannon Lai Dais Kincats Tanks tend to die a lot with that. A point that needs to be made. Hardeners are performing EXACTLY AS INTENDED. The entire point of them is to let them stay even under attack by AV. If you can kill a tank...
- by Alena Ventrallis - at 2015.07.16 16:24:00
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113. Need tips for scrambler rifle - in General Discussions [original thread]
Learn about how long you can spam before overheat. practice on a wall for a bit. Learn to stop just before that last shot.
- by Alena Ventrallis - at 2015.07.16 06:16:00
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114. Is now a good time to use the caldari assault? - in General Discussions [original thread]
They are the worst of the assault suits, but that does not necessarily mean they are bad. Once CCP switches their bonus to a charge time/kick reduction, they will be in a good place.
- by Alena Ventrallis - at 2015.07.16 06:15:00
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115. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Everyone send the devs coffemakers! THEY NEED MORE COFFEEMAKERS!!!
- by Alena Ventrallis - at 2015.07.15 21:13:00
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116. Python vs. Incubus - in General Discussions [original thread]
Talos Vagheitan wrote: See, I run a Python semi-often and I feel it's arguably 'fine' as it is. It's great as a hit-and-run vehicle, and knowing when you've overstayed your welcome. That's how an ADS should function. The Incubus on the other ...
- by Alena Ventrallis - at 2015.07.15 16:10:00
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117. Python vs. Incubus - in General Discussions [original thread]
Yeah, no. IF anything, the Incubus being used in an almost exclusive anti-armor AV environment is proof the Python is crap, not the Incubus being too good. This isn't a problem with the Python itself, but with shield vehicles in general.
- by Alena Ventrallis - at 2015.07.14 17:07:00
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118. Reducing memory usage with maps. - in General Discussions [original thread]
In case no one is aware, there is a buttload of terrain beyond the redline that is fully functional. Collision detection, the works. So lets remove all this unused map stuff to reduce what the PS3 needs to load. Cut everything about 150m beyond t...
- by Alena Ventrallis - at 2015.07.13 16:33:00
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119. Weapons SKINs - in General Discussions [original thread]
Yes? No? Maybe?
- by Alena Ventrallis - at 2015.07.13 15:45:00
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120. Scrambler Rifle Number **** - in General Discussions [original thread]
Breakin Stuff wrote: Ghosts Chance wrote: why are you teaching modded controller bastereds how to program their scripts correctly to prevent oversampling? Oh if you're going to try to make me the villain I'll play. I'm doing it specifica...
- by Alena Ventrallis - at 2015.07.13 13:11:00
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