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121. OP LIA DIA PACKED - in General Discussions [original thread]
Yeah, they're fine. MAtter of fact, I've been pondering if we reduced AV nade count back to 2 and buffed their damage by 50%. Same total damage, but in 2 nades instead of 3. If I can get in that close, I think I have earned my kill. I'm tired of g...
- by Alena Ventrallis - at 2015.07.13 12:10:00
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122. CCP Phoenix - in General Discussions [original thread]
Heimdallr69 wrote: Alena Ventrallis wrote: We can't have a woman working for ccp without thinking about ******* her? Really? Did you just hit puberty and are starting to notice girls for the first time? Wouldn't you like to know Gigg...
- by Alena Ventrallis - at 2015.07.12 05:09:00
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123. Why I think ROF mods are unnecessary. - in General Discussions [original thread]
Super Sniper95 wrote: Where does it say they introducing RoF Mods? Linky? https://forums.dust514.com/default.aspx?g=posts&m=2844930#post2844930
- by Alena Ventrallis - at 2015.07.12 04:48:00
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124. CCP Phoenix - in General Discussions [original thread]
We can't have a woman working for ccp without thinking about ******* her? Really? Did you just hit puberty and are starting to notice girls for the first time?
- by Alena Ventrallis - at 2015.07.12 04:42:00
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125. Whats your favorite skin? - in General Discussions [original thread]
Thinker medium. Hands down.
- by Alena Ventrallis - at 2015.07.12 04:39:00
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126. Why I think ROF mods are unnecessary. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Alena Ventrallis wrote: 2. ROF mods will increase DPS by the same amount as raw damage mods. It's redundant to introduce them. This isn't strictly true. For the sake of expedient arithmetic I'll say that we assu...
- by Alena Ventrallis - at 2015.07.12 04:36:00
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127. Basic suit's should be next on the chopping block. - in General Discussions [original thread]
DeadlyAztec11 wrote: HOWDIDHEKILLME wrote: Omega Black Zero wrote: They seem much more useful to me now. Great pilot suits since they have two equipment spots (medium frames) without having to go light or go expensive. Let's me bring a re...
- by Alena Ventrallis - at 2015.07.12 01:57:00
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128. Why I think ROF mods are unnecessary. - in General Discussions [original thread]
Karam Arami wrote: Alena Ventrallis wrote: Vesta Opalus wrote: Alena Ventrallis wrote: 1. They aren't really useful on the tactical rifles. Unless we include modded controllers. If we do, you will have no idea how bad things will get. ...
- by Alena Ventrallis - at 2015.07.11 20:25:00
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129. Why I think ROF mods are unnecessary. - in General Discussions [original thread]
Vesta Opalus wrote: Alena Ventrallis wrote: 1. They aren't really useful on the tactical rifles. Unless we include modded controllers. If we do, you will have no idea how bad things will get. 2. ROF mods will increase DPS by the same amount...
- by Alena Ventrallis - at 2015.07.11 18:55:00
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130. Why I think ROF mods are unnecessary. - in General Discussions [original thread]
1. They aren't really useful on the tactical rifles. Unless we include modded controllers. If we do, you will have no idea how bad things will get. 2. ROF mods will increase DPS by the same amount as raw damage mods. It's redundant to introduce t...
- by Alena Ventrallis - at 2015.07.11 18:30:00
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131. Is it me or does - in General Discussions [original thread]
By my calculations, a Duvolle AR with no damage mods would be able to stop shield recharge out to 17.64% efficiency. I can't log in to check right now, but that is probably still quite a long ways away.
- by Alena Ventrallis - at 2015.07.11 18:07:00
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132. The Sniper Rifle is Obsolete - in General Discussions [original thread]
Aeon Amadi wrote: If you want Snipers out of the redline, you have to give them a legitimate reason to leave the safety of it. This point needs to be emphasized. The problem with sniping is the only real way to make it work is to find a spot...
- by Alena Ventrallis - at 2015.07.11 05:17:00
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133. Fix the Core Locus Nade - in General Discussions [original thread]
The problem with Cores is they have not only more damage, but more splash radius to go along with it. They are superior to other locus nades in all aspects. What we need to do is normalize splash radius, and then only have damge increase. I propos...
- by Alena Ventrallis - at 2015.07.11 05:09:00
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134. lets talk about sockets - in General Discussions [original thread]
Aeon Amadi wrote: 60,000+ planets with god knows how many districts.... All made by the same two construction companies! Nah, we kinda need randomization to some degree of the game is going to get really... really stale. The game should have...
- by Alena Ventrallis - at 2015.07.09 21:37:00
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135. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Is there a reason commandos don't match the sentinel slog layout? Other than that, love everything.
- by Alena Ventrallis - at 2015.07.06 05:52:00
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136. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
I would have raw damage mods in the lows, and dispersion/recoil mods in the highs.
- by Alena Ventrallis - at 2015.07.05 22:09:00
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137. Sexiest Voices of DUST - in General Discussions [original thread]
Daddrobit. That announcer voice. Just never mention My Little Pony around him. It gets weird fast.
- by Alena Ventrallis - at 2015.07.05 22:06:00
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138. Community Question: Officer modules - in General Discussions [original thread]
Ferroscale plate. Giv s proto bonus and a 5% run/sprint speed bonus.
- by Alena Ventrallis - at 2015.07.04 01:23:00
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139. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Varoth Drac wrote: If the load outs were all perfect there would be no incentive to customise. Loadout should follow racial styles. Customization comes from "what if I stacked kincats on my galassault and put a shotgun on it?"
- by Alena Ventrallis - at 2015.06.30 18:28:00
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140. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
So first off, I absolutely love how 1.2 will be handling NPE with loadout unlocking. This is an incredibly useful feature, and I think we need to eventually expand on it. Now I know we have basic loadout, and it appears that we will soon have prot...
- by Alena Ventrallis - at 2015.06.30 03:51:00
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