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8213
BIG BAD W0LVES
1474
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Posted - 2014.01.27 07:59:00 -
[1] - Quote
We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Fish in a bucket!
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8213
BIG BAD W0LVES
1474
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Posted - 2014.01.27 08:01:00 -
[2] - Quote
Reserved. For when I wake up in the morning to fully detail this out.
Fish in a bucket!
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Alena Ventrallis
The Neutral Zone
515
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Posted - 2014.01.27 08:04:00 -
[3] - Quote
Depends on what CCP intends for them to be.
If AI, then lower fire rate, add dispersion, lower effectiveness to vehicles.
If AV, greater dispersion, light aim assist for vehicle targets. |
Spkr4theDead
Red Star. EoN.
1694
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Posted - 2014.01.27 08:06:00 -
[4] - Quote
8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>>
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5516
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Posted - 2014.01.27 08:06:00 -
[5] - Quote
Alena Ventrallis wrote:Depends on what CCP intends for them to be.
If AI, then lower fire rate, add dispersion, lower effectiveness to vehicles.
If AV, greater dispersion, light aim assist for vehicle targets. I've always thought blaster turrets large and small should have a dispersion. Their current laser-accuracy doesn't feel right, and would definitely reduce their power at a distance, giving AV'ers a good chance at destroying / scaring away the tank.
Never forget
May 14, 2013: Beta 2.0
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8213
BIG BAD W0LVES
1474
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Posted - 2014.01.27 08:14:00 -
[6] - Quote
Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>>
Okay, seriously dude. Get this through your skull. Nobody likes you, agrees with you, respects your opinion; tankers included. You're a delusional f*ck who is the posterchild for everything that's wrong with the playerbase.
Go away already. You're a scrub. And like most scrubs, they don't know they're scrubs.
-on behalf of EVERYONE
Fish in a bucket!
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Rorick Crawely
SMARTCREW Canis Eliminatus Operatives
7
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Posted - 2014.01.27 08:20:00 -
[7] - Quote
I don't think they should be nerfed, I like the idea of adding in dispersion. When I run round a corner and I see a tank I should **** myself and run for cover, not just run on by because his blaster has been nerfed to hell. I think that there should be two kinds of tanks; AI and AV and I believer that we have that right now. Infantry just need more ways to counter vehicles and then the problem won't be so bad. Right now all you can do is carry a swarm launcher, forge gun or AV grenades.
I am a Scout btw, not a tanker. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
612
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Posted - 2014.01.27 08:21:00 -
[8] - Quote
Large Blaster Turrets are a major problem in vehicle vs infantry combat.
How many infantry complain about Large rails? Or large missiles? Virtually none. Blaster tanks get all the hate, and rightfully so.
They might be balanced in regards to vehicle vs vehicle, but that is it. If AV is not supposed to dominate vehicles, then vehicles (specifically blaster HAVs) should not be able to dominate infantry.
All three dimensions of battle, infantry, terrestrial vehicles and aerial vehicles need to be balanced within their individual dimension AND with each other dimension. Right now, there is a problem with the "AND." |
Rorick Crawely
SMARTCREW Canis Eliminatus Operatives
7
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Posted - 2014.01.27 08:26:00 -
[9] - Quote
Vicious Minotaur wrote:Large Blaster Turrets are a major problem in vehicle vs infantry combat.
How many infantry complain about Large rails? Or large missiles? Virtually none. Blaster tanks get all the hate, and rightfully so.
They might be balanced in regards to vehicle vs vehicle, but that is it. If AV is not supposed to dominate vehicles, then vehicles (specifically blaster HAVs) should not be able to dominate infantry.
All three dimensions of battle, infantry, terrestrial vehicles and aerial vehicles need to be balanced within their individual dimension AND with each other dimension. Right now, there is a problem with the "AND."
Blasters should be AI tanks not AV, that being said they should be able to rip infantry a new one. So maybe have their vehicle damage decreased but keep their current damage against infantry intact.
Any real life and in other video games tanks are deadly against both vehicles and infantry, I don't see why that can't apply to Dust? |
RuckingFetard
Better Hide R Die
683
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Posted - 2014.01.27 09:12:00 -
[10] - Quote
Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> WoT is the other way <<<<<<<<<<<<<<
On a side note, it's funny how blaster turret QQ intensified after the buff
Running pure shield tanked Caldari 'cuz me a hippy
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Lorhak Gannarsein
1340
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Posted - 2014.01.27 10:21:00 -
[11] - Quote
I would agree with this, except that then what is the purpose of HAVs?
When MAVs and/or medium sized turrets make it into the game, for dedicated anti-infantry, then large turrets should all be rebuilt to be anti-vehicle.
Rather than removing them, until such a time as there is an alternative anti-infantry primary turret, nerf them against infantry .
In the same way that infantry weapons like rifles are nerfed against vehicles.
EDIT: While we're on the topic, it might be wise to give railguns some dispersion or something, so they're harder to use against infantry.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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m twiggz
Pradox One Proficiency V.
293
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Posted - 2014.01.27 10:30:00 -
[12] - Quote
8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Ever notice how fast the turrets, rail, blaster and missile, rotate when they're not manned by a player? Instant 180s and such. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
340
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Posted - 2014.01.27 11:32:00 -
[13] - Quote
BLASTERS ARE FOR KILLING PEOPLE THAT IS THEIR MAIN FUNCTION QUIT WHINING ABOUT IT AND RUN AWAY FROM IT |
ANON Cerberus
Tiny Toons
175
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Posted - 2014.01.27 11:54:00 -
[14] - Quote
Alena Ventrallis wrote:Depends on what CCP intends for them to be.
If AI, then lower fire rate, add dispersion, lower effectiveness to vehicles.
If AV, greater dispersion, light aim assist for vehicle targets.
No more f***ing aim assist! Fed up of that enough as it is. |
Joel II X
Dah Gods O Bacon
691
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Posted - 2014.01.27 12:00:00 -
[15] - Quote
I've only used my blaster tank against other tanks.
Are you saying I've been using it wrong? |
Takahiro Kashuken
Red Star. EoN.
2301
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Posted - 2014.01.27 12:33:00 -
[16] - Quote
Blasters are fine
Intelligence is OP
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BattleCry1791
PFB Pink Fluffy Bunnies
386
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Posted - 2014.01.27 12:48:00 -
[17] - Quote
Trying to think forward here....eventually there will be a MAV....a personnel transport vehicle. Personally I'd like to see that be the AI vehicle of choice with a medium sized blaster and the SOMA get's a "ballistic" form of the rail gun.
They'd ban me, but I'm too funny and more importantly, I'm right.
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poison Diego
NECROM0NGERS The CORVOS
301
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Posted - 2014.01.27 12:51:00 -
[18] - Quote
I think the idea with large blasters is to use them in blitzkrieg warfare, and they are significant in all types of warfare. they fullfill many roles such as holding objectives, keeping enemies at a place where they are not a threat to allies, make noise and ***** up enemy frontlines.
Having no blasters wouldnt work. then there wouldnt be any reason to call in a tank. there would be AVs hunting AVs for no reason. they are no threat on the battlefield, why would you have to take them out? blasters create balance.
I agree they might do less damage to dropsuits and should have less range.
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1098
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Posted - 2014.01.27 13:16:00 -
[19] - Quote
8213 wrote:Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> Okay, seriously dude. Get this through your skull. Nobody likes you, agrees with you, respects your opinion; tankers included. You're a delusional f*ck who is the posterchild for everything that's wrong with the playerbase.Go away already. You're a scrub. And like most scrubs, they don't know they're scrubs. -on behalf of EVERYONE
Amen.
Rommel, you magnificent bastard, I read your book!
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Takahiro Kashuken
Red Star. EoN.
2301
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Posted - 2014.01.27 13:18:00 -
[20] - Quote
RuckingFetard wrote:Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> WoT is the other way <<<<<<<<<<<<<< On a side note, it's funny how blaster turret QQ intensified after the buff
What buff?
Blasters always did this damage, we even had compressed blasters which did 150 per shot at proto level and not the 136 we have now
All thats changed is that the blasters have ammo which infantry were screaming for
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2301
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Posted - 2014.01.27 13:19:00 -
[21] - Quote
8213 wrote:Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> Okay, seriously dude. Get this through your skull. Nobody likes you, agrees with you, respects your opinion; tankers included. You're a delusional f*ck who is the posterchild for everything that's wrong with the playerbase.Go away already. You're a scrub. And like most scrubs, they don't know they're scrubs. -on behalf of EVERYONE
u mad bro?
Intelligence is OP
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
98
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Posted - 2014.01.27 13:32:00 -
[22] - Quote
Blasters should be a strong disadvantage against other vehicles. Currently, it's too easy to kill a tank with a blaster.
If a blaster HAV wants to be protected against vehicles, they need to get a second gunner with a small railgun. Two for defense against good HAV pilots.
If you nerf the blaster against vehicles, you will automatically make them less common/more easily countered and also make the gunner positions more useful. It's win for everyone. |
Sextus Hardcock
0uter.Heaven Ishuk-Raata Enforcement Directive
222
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Posted - 2014.01.27 13:41:00 -
[23] - Quote
Alabastor 'TheBlaster' Alcar wrote:BLASTERS ARE FOR KILLING PEOPLE THAT IS THEIR MAIN FUNCTION QUIT WHINING ABOUT IT AND RUN AWAY FROM IT
I can't, the tank is faster than me.
I have found a viable counter though. It involves hiding in the cellar and whimpering.
I am the sixth son
Chrome Vet
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Sextus Hardcock
0uter.Heaven Ishuk-Raata Enforcement Directive
222
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Posted - 2014.01.27 13:42:00 -
[24] - Quote
Takahiro Kashuken wrote:Blasters are fine
Nah, Blasters are ******* great! They aren't balanced however.
I am the sixth son
Chrome Vet
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Kigurosaka Laaksonen
DUST University Ivy League
194
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Posted - 2014.01.27 13:46:00 -
[25] - Quote
To answer your question, no.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Skihids
Bullet Cluster Legacy Rising
2766
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Posted - 2014.01.27 13:54:00 -
[26] - Quote
Sole Fenychs wrote:Blasters should be a strong disadvantage against other vehicles. Currently, it's too easy to kill a tank with a blaster.
If a blaster HAV wants to be protected against vehicles, they need to get a second gunner with a small railgun. Two for defense against good HAV pilots.
If you nerf the blaster against vehicles, you will automatically make them less common/more easily countered and also make the gunner positions more useful. It's win for everyone.
This might be the best solution. A tank with an AI main gun shouldn't destroy one with an AV main gun so easily.
That would force drivers to equip small AI turrets and an AV main or vice versa. |
Flix Keptick
Red Star. EoN.
3361
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Posted - 2014.01.27 14:10:00 -
[27] - Quote
The only problem I see with this is that you would only see railtanks on the field, which would get boring realy fast.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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RuckingFetard
Better Hide R Die
683
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Posted - 2014.01.27 14:18:00 -
[28] - Quote
Takahiro Kashuken wrote:RuckingFetard wrote:Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> WoT is the other way <<<<<<<<<<<<<< On a side note, it's funny how blaster turret QQ intensified after the buff What buff? Blasters always did this damage, we even had compressed blasters which did 150 per shot at proto level and not the 136 we have now All thats changed is that the blasters have ammo which infantry were screaming for Me not sure where I read this, but I do recall reading a small buff for the various turrets due to ammunition now being limited
Running pure shield tanked Caldari 'cuz me a hippy
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1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
942
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Posted - 2014.01.27 14:28:00 -
[29] - Quote
They need to be less of a supercharged AR and more of a tank turret, low ROF high damage and actually takes some skill to hit infantry. I have to agree that having a huge AR that does 130 DMG per shot on a tank that has waves of invulnerability is kind of... Off.
I say increase the damage, lower the ROF Significantly and make it a short-medium range ballistic turret made to **** up tanks and, IF the pilot is skilled enough, able to take out infantry with well placed shots as well.
Then fix the small rails and make it the infantry killer and maybe a feature where a small turret on a tank can be disabled (or damaged enough that the operator dies and the turret is unusable) this will allow the small turrets to decimate the infantry but have a counter that does not include blowing up the tank its stuck on.
The Sinwarden
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poison Diego
NECROM0NGERS The CORVOS
301
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Posted - 2014.01.27 15:38:00 -
[30] - Quote
1st Lieutenant Tiberius wrote:They need to be less of a supercharged AR and more of a tank turret, low ROF high damage and actually takes some skill to hit infantry. I have to agree that having a huge AR that does 130 DMG per shot on a tank that has waves of invulnerability is kind of... Off.
I say increase the damage, lower the ROF Significantly and make it a short-medium range ballistic turret made to **** up tanks and, IF the pilot is skilled enough, able to take out infantry with well placed shots as well.
Then fix the small rails and make it the infantry killer and maybe a feature where a small turret on a tank can be disabled (or damaged enough that the operator dies and the turret is unusable) this will allow the small turrets to decimate the infantry but have a counter that does not include blowing up the tank its stuck on.
we already have that. Its called railgun
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
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