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1321. Weapon mods - in General Discussions [original thread]
JL3Eleven wrote: Nope. Glass cannon vs. Tank argument here. Pick a side. So armor stacking the lows and damage mods in the highs isn't having your cake and eating it too? Move damage mods to lows. Shield tankers get more damage, but have le...
- by Alena Ventrallis - at 2014.01.24 20:32:00
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1322. Railgun Sniping - Change the Redline - in General Discussions [original thread]
Why make the redline shut off guns, or remove it, or any of that stuff? Why not just move the redline around? We have a whole damn planet. Surely there's a place where the redline ends at the base of a hill or something, to where you must leave ...
- by Alena Ventrallis - at 2014.01.24 20:27:00
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1323. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Ghost Kaisar wrote: CLONE117 wrote: a 1 second recharge delay for the caldari heavy? that should be changed to 3-4. depending on how much shielding its going to have. Here is a Cal Sentinel with 3x Complex Shields, 1x Complex Recharger, ...
- by Alena Ventrallis - at 2014.01.24 20:14:00
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1324. Small thing towards fixing TTK - in General Discussions [original thread]
Edify me on the point please.
- by Alena Ventrallis - at 2014.01.23 06:49:00
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1325. Small thing towards fixing TTK - in General Discussions [original thread]
Then boost it to a greater amount. Like 10%-20%. 25% bonus to 210 (highest base hp) is 52.5, not even a rail rifle round.
- by Alena Ventrallis - at 2014.01.23 06:37:00
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1326. Small thing towards fixing TTK - in General Discussions [original thread]
Have the dropsuit armor/shield upgrades skill apply after modules and not before. As it is, it only applies to base hp, not total hp. That'd really help out TTK.
- by Alena Ventrallis - at 2014.01.23 06:18:00
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1327. 5 Reasons you don't need LOGI - in General Discussions [original thread]
Funny how it takes you a whole squad to do what 2 logis can do, with 4 others besides. Talk about cutting off your nose to spite your face.
- by Alena Ventrallis - at 2014.01.23 03:48:00
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1328. The NOVA sword --- Nova shield - in General Discussions [original thread]
For everyone's knowledge, the average human is 1.8m tall. A 3m range is gigantic. Even with a sword. That said, good idea.
- by Alena Ventrallis - at 2014.01.21 23:18:00
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1329. Why it takes forever to fix things in this game - in General Discussions [original thread]
Because debugging is kinda like this.
- by Alena Ventrallis - at 2014.01.20 03:13:00
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1330. Will Railguns ever be fixed? - in General Discussions [original thread]
Reduce rail turret's ability to look up. Increase missile turret's ability to look up.
- by Alena Ventrallis - at 2014.01.19 09:20:00
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1331. How to fix combat rifle. - in General Discussions [original thread]
Rail Rifles need a buff in damage, and a reduction in ROF. They should be high alpha, low dps weapons, Ideal for picking off targets at range. I think they should make the rail rifle a tactical rifle, and have the high alpha come from a full charg...
- by Alena Ventrallis - at 2014.01.19 09:10:00
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1332. Rifle revamp: Just rambling - in General Discussions [original thread]
Shameless self bump.
- by Alena Ventrallis - at 2014.01.19 02:25:00
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1333. What's very very broken with tanks - in General Discussions [original thread]
Here's a thought. In Eve, if you leave your ship, anyone can hop in and take it. Why not do the same for dust? Remove having to hack a vehicle to take it. That'll convince some people not to jump out.
- by Alena Ventrallis - at 2014.01.18 18:50:00
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1334. What's very very broken with tanks - in General Discussions [original thread]
Perhaps add an exit timer? Like having to hold circle for like 5 sec or so?
- by Alena Ventrallis - at 2014.01.17 21:54:00
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1335. Rifle revamp: Just rambling - in General Discussions [original thread]
Going off of the base numbers of the most powerful Large turrets from Eve. Railgun: 425mm Railgun II, 57,600m optimal, 24,000 falloff. Blaster: Neutron Blaster Cannon II, 7200m optimal, 10,000m falloff. Short Range Laser: Mega Pulse Laser II, 2...
- by Alena Ventrallis - at 2014.01.17 21:44:00
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1336. Rifle revamp: Just rambling - in General Discussions [original thread]
Okay, so everyone knows how the rifles are utterly imbalanced against other weapons, and more importantly, against ehp of dropsuits. But for me, there isn't really much difference between the rifles. A skin change, and a charge up mechanic for the...
- by Alena Ventrallis - at 2014.01.17 21:24:00
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1337. Rifle revamp: Just rambling - in General Discussions [original thread]
reserved
- by Alena Ventrallis - at 2014.01.17 21:24:00
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1338. why aren't the jove in dust? - in General Discussions [original thread]
Jove motherships inspired the creation of the titan class ships, which are in the 10s of kilometers long. That's why they aren't in Dust. Too much power to be in the hands of a player.
- by Alena Ventrallis - at 2014.01.17 08:11:00
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1339. Dropship is too weak - in General Discussions [original thread]
Less movement when trying to hover would be nice, as would making the dropship transparent when looking down. Beyond that, I think they should get an efficiency bonus to hardeners, since they are far more exposed than any other vehicle.
- by Alena Ventrallis - at 2014.01.17 07:18:00
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1340. To CCP [happy post here] - in General Discussions [original thread]
Fixed.
- by Alena Ventrallis - at 2014.01.16 09:21:00
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