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1281. Rail Rifle - what it should be - in General Discussions [original thread]
I use the rail rifle, and I'm wanting these changes. It's how rails in Eve perform, so the rail rifle should emulate this.
- by Alena Ventrallis - at 2014.01.30 04:55:00
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1282. Different thought on how to stop AFK/redline campers and have more urgency in ba... - in General Discussions [original thread]
Move to a full sp system. Before boosters active and passive sp gives you 368,400 sp. So make passive sp give 375k a week, remove active sp, and make all boosters passive boosters. Refund aurum for any of the current boosters and make all boosters...
- by Alena Ventrallis - at 2014.01.30 04:22:00
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1283. Rail Rifle - what it should be - in General Discussions [original thread]
Soldiersaint wrote: Alena Ventrallis wrote: IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range. So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingl...
- by Alena Ventrallis - at 2014.01.30 04:18:00
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1284. PVE discussion on IRC right now - in General Discussions [original thread]
Clearing rogue drone infestations from Command centers for Eve players. Can't find the thread, but it was a great idea.
- by Alena Ventrallis - at 2014.01.30 00:11:00
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1285. PVE discussion on IRC right now - in General Discussions [original thread]
How do you join?
- by Alena Ventrallis - at 2014.01.30 00:04:00
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1286. Right, that's enough... - in General Discussions [original thread]
As a dropship pilot, I have invested into proto rails and a gunnlogi, specifically to hunt down tanks. I will ignore infantry, and kill only vehicles.
- by Alena Ventrallis - at 2014.01.29 23:52:00
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1287. Rail Rifle - what it should be - in General Discussions [original thread]
D legendary hero wrote: technically the scr rifle has the highest damage per shot. still you have a good point. Use the same firing mechanics as the small rail turret, the RR should have a the same firing mechanice as all other rail tech in...
- by Alena Ventrallis - at 2014.01.29 22:58:00
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1288. Rail Rifle - what it should be - in General Discussions [original thread]
Overheat is unnecessary if we lower the DPS through ROF. It should be thehighest damage per shot of all the rifles, as it is now, but shoot very slow (relatively) which in this case it does not. Charging between each shot keeps it as a breach weap...
- by Alena Ventrallis - at 2014.01.29 22:46:00
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1289. Rail Rifle - what it should be - in General Discussions [original thread]
Here is my logic. As range decreases, DPS should increase. The rail rifle should be able to hit you for full damage the farthest out, but it pays for it if your enemy gets in close. The plasma rifle should have the highest DPS, but pays for it b...
- by Alena Ventrallis - at 2014.01.29 21:28:00
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1290. Rail Rifle - what it should be - in General Discussions [original thread]
IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range. So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingly to make the dps lower than all the other rifles.
- by Alena Ventrallis - at 2014.01.29 05:27:00
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1291. SP and 1.8 - in General Discussions [original thread]
Weapons should be getting a respect, since suits will now be bonused for certain weapons. Dropsuit command should be getting a respect, because we are getting all the dropsuits and changing bonuses on the ones we have. Dropsuit upgrades should g...
- by Alena Ventrallis - at 2014.01.29 05:23:00
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1292. I couldn't do it - in General Discussions [original thread]
Shield booster bug?
- by Alena Ventrallis - at 2014.01.29 05:18:00
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1293. Ideas from the community - in General Discussions [original thread]
Spread on vehicle blaster turrets.
- by Alena Ventrallis - at 2014.01.29 05:17:00
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1294. Would you like smoke grenades and flashbangs in DUST 514? - in General Discussions [original thread]
EMP nades that disrupt your HUD. Flashbangs wouldn't really make sense. Our dropsuits would cancel out the effect.
- by Alena Ventrallis - at 2014.01.28 22:32:00
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1295. Tanks - Balancing Turrets - in General Discussions [original thread]
I'm for this.
- by Alena Ventrallis - at 2014.01.28 20:05:00
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1296. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I'd vouch for a system that only allows for one copy of a module to be placed on a vehicle, but people whine about "muh sandbawkz" (which still has four walls). As a vehicle pilot, I'm for this. Force that window o...
- by Alena Ventrallis - at 2014.01.28 09:25:00
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1297. reserved - in General Discussions [original thread]
Tanks should be for killing other vehicles, and LAVs - drop ships should be for anti infantry. They need to add dispersion to blasters large and small. Slow large blaster ROF. Give small blasters some target sticky whatever (not aim assist, but wh...
- by Alena Ventrallis - at 2014.01.28 02:07:00
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1298. By god... My favorite mode is ruined.. - in General Discussions [original thread]
Tanks are not horridly OP. They are horridly cheap and horridly easy to spam. A tank should cause some havoc. A tank should not be easier to replace than a dropsuit.
- by Alena Ventrallis - at 2014.01.27 19:39:00
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1299. Attack the objective u isk grabbing kd ratio padding noobs - in General Discussions [original thread]
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
- by Alena Ventrallis - at 2014.01.27 10:00:00
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1300. A Idea to bring tanks back to balance ( a bit ) - in General Discussions [original thread]
Fizzer94 wrote: Make HMGs do 50% damage to vehicles instead of 15%. This makes the HMG more appealing to heavies, helping the Light-Heavy problem, and provides a decent anti vehicle weapon, helping with the HAV issue. Because who cares about ...
- by Alena Ventrallis - at 2014.01.27 09:06:00
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