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1381. Unallocated SP? How much and saving it for what? - in General Discussions [original thread]
saving for proto CalLogi. Want to stick to my Caldari roots and rep people.
- by Alena Ventrallis - at 2013.12.27 11:27:00
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1382. Why I think CCP needs to give us full Patch 1.8 notes right now!! - in General Discussions [original thread]
CCP Saberwing wrote: In general, we try to release patch notes about a week before the release date. Depending on how things go. Re 1.8 patch notes - I'd love to give you more info but there's quite a bit still in the air. A lot of the develop...
- by Alena Ventrallis - at 2013.12.26 06:10:00
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1383. let's talk dust: removed vechicles- it's coming back at some point. - in General Discussions [original thread]
Logo isn't solely about repping. Make the logo LAVs have an inbuilt module that resupplies those who stand near it with ammo. Basically its a mobile nanohive. For the repper, have it auto target the merc with the lowest armor, rep him up, and then...
- by Alena Ventrallis - at 2013.12.26 02:44:00
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1384. Just make active scanner deployable. - in General Discussions [original thread]
Gib.
- by Alena Ventrallis - at 2013.12.26 00:07:00
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1385. Dropsuit differences? - in General Discussions [original thread]
The different suits are the different races models. Yellow coloring is logistics. Used for healing/resupplying. White coloring is assault. Used for killing faster. Each differs in speed, amount of armor, amount of shields, and slot layout
- by Alena Ventrallis - at 2013.12.24 19:31:00
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1386. CCP. Out of all the nerfs you could have done... - in General Discussions [original thread]
Explain, please?
- by Alena Ventrallis - at 2013.12.24 19:09:00
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1387. A VOTE FOR FULL RESPECT (Yay or Nay) - in General Discussions [original thread]
IrishWebster wrote: THE DRiZZLE AQUA TEEN wrote: Im not getting into semantics but just doing a vehicle respec and not a full is bs. Also dropping new weapons as well is another reason ,but I don't need this I know how to spend sp sadly alot...
- by Alena Ventrallis - at 2013.12.24 18:48:00
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1388. RR is EZ mode - in General Discussions [original thread]
Cyrius Li-Moody wrote: The only way a RR is beating my combat rifle in CQC is if I miss horribly the entire time or they get the jump on me. This. RR is quite fine. CR can jump at least one, maybe two bursts before the rail can spool up. Plu...
- by Alena Ventrallis - at 2013.12.24 18:46:00
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1389. an easy way to stop/fix the "QQ" about "OP tanks" - in General Discussions [original thread]
OP is a step in the right direction, but I'd do this. Increase pg/CPU of militia gear for vehicles. Only one hardener can be fit at a time. Increase tank prices somewhat (your numbers seem reasonable.) Limit of 2-3 tanks per team
- by Alena Ventrallis - at 2013.12.24 18:40:00
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1390. Buff RE's - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Alena Ventrallis wrote: Suppose we have a breach RE, with very high damage and a very small radius? 3500 damage, 0.5m radius. umm 2 would kill a best fit tank so....3000 Thats the point. A tank should fear getti...
- by Alena Ventrallis - at 2013.12.24 18:34:00
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1391. The $100 Repec - in General Discussions [original thread]
Jack McReady wrote: into amarr heavy or quit. in short: CCP currently penalizes the players everytime he makes a decision. the premise under which a player decided to spend SP changes nonstop, thus his decision was made null and void in whic...
- by Alena Ventrallis - at 2013.12.24 18:19:00
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1392. The $100 Repec - in General Discussions [original thread]
Syeven Reed wrote: Eve has a neural remap, one free skill point (EDIT: Attribute remap) rearrange a year, why can't dusties have that for our SP? That isn't the same thing. That being said, a respec wouldn't be a bad thing. A lot of people s...
- by Alena Ventrallis - at 2013.12.24 08:14:00
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1393. How to actually fix tanks... - in General Discussions [original thread]
A limit of 2-3 tanks is reasonable. Slow tanks down, or give us webifiers. It needs to be harder for them to escape. Other than that, I think they are fine. Also, only one hardener per vehicle. AV needs their window.
- by Alena Ventrallis - at 2013.12.24 05:59:00
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1394. Buff RE's - in General Discussions [original thread]
I quoted by accident. I agree with a RE buff.
- by Alena Ventrallis - at 2013.12.24 05:46:00
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1395. Buff RE's - in General Discussions [original thread]
Suppose we have a breach RE, with very high damage and a very small radius? 3500 damage, 0.5m radius.
- by Alena Ventrallis - at 2013.12.24 05:44:00
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1396. av is not dead so tanks are not so op i guess - in General Discussions [original thread]
If your going after a tank with 3 hareners on, you probably deserved to get splatted.
- by Alena Ventrallis - at 2013.12.24 03:51:00
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1397. Stop blowing up your own **** morons - in General Discussions [original thread]
Buff installations to CRU HP and make the hack take longer.
- by Alena Ventrallis - at 2013.12.23 20:15:00
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1398. OMG - in General Discussions [original thread]
I'll get one in a year when all the bugs have been ironed out.
- by Alena Ventrallis - at 2013.12.22 16:52:00
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1399. if a tank should only be killed by a tank..... - in General Discussions [original thread]
Perhaps we should buff hardener resistance gain, and nerf tank total hp. Make the hardeners matter more. For instance, make hardeners give 80% increase instead of 60%, but reduce total vehicle hp so that we end up with the same ehp as we do now wh...
- by Alena Ventrallis - at 2013.12.22 16:51:00
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1400. 25th December FULL RESPEC from CCP Santa? - in General Discussions [original thread]
What if we had a respec system that you paid based on the amount of so you wanted to respec? Suppose you have 100,000 in a skill you want to change. That costs 1,000 aurum. Want to respec 200,000? Costs 2,000 aurum Numbers can change but you get...
- by Alena Ventrallis - at 2013.12.22 00:26:00
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