Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] |
1581. Announcement:Weapon stats! - in General Discussions [original thread]
Scrambler rifles get a range buff? *jubilant dancing*
- by Alena Ventrallis - at 2013.11.19 22:17:00
|
1582. Define a "true logi" for me. - in General Discussions [original thread]
I run amarr login with AScR, std needle, repper, adv scanner, and nothing but shield extenders in highs and plates and one repper in the lows. I do my best to keep everyone up and full armor, but there's no point in reviving someone if the person ...
- by Alena Ventrallis - at 2013.11.19 18:22:00
|
1583. At long last - in General Discussions [original thread]
Having decided to put a hold on vehicles for the moment, my goal has been to be a jack-of-all-trades type merc. Sure I could specialize, but I'd rather have a complete set of advanced tools rather than a proto hammer and a militia screwdriver. So ...
- by Alena Ventrallis - at 2013.11.16 03:10:00
|
1584. Turbo controllers, aim assist and we can't have raw input.. - in General Discussions [original thread]
Can someone explain to me what raw input is? I can't form a proper opinion without understanding the two sides.
- by Alena Ventrallis - at 2013.11.15 19:53:00
|
1585. Would like KB/M players to give feedback - in General Discussions [original thread]
Considering moving to kb/m from controller. Good idea? Bad idea? Anything I should be aware of going in?
- by Alena Ventrallis - at 2013.09.05 21:28:00
|
1586. Did snipers get aim assist already? - in General Discussions [original thread]
Iron Wolf Saber wrote: CCP Wolfman wrote: *In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably help snipers some. OMG! What he said.
- by Alena Ventrallis - at 2013.09.03 15:57:00
|
1587. Can we expect shock waves to effect us in the future? - in General Discussions [original thread]
I think having a disorientation feature would be nice, but ragdoll would make things ridiculous. The suits are reinforced to prevent ragdoll from happening, but even so, we are still human (vaguely) and thus our senses can be overloaded. Maybe a g...
- by Alena Ventrallis - at 2013.09.02 07:22:00
|
1588. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
When he stated they were adding ammo he also mentioned that it would boost the power of turrets. So well be dealing more damage. No small turrets means I can fit a proper tank on my tank (heh) and no blueberries jumping in and ruining things. N...
- by Alena Ventrallis - at 2013.08.28 04:34:00
|
1589. What do we want AV nade changes to be like in 1.5? - in General Discussions [original thread]
Keep them the same. Only allow 1 to be carried at a time. If they can pop a fully fitted tank in just 3 nades, you should have to sit on a nanohive to get a kill.
- by Alena Ventrallis - at 2013.08.26 17:26:00
|
1590. Can't AFK anymore? - in General Discussions [original thread]
All I have to do to afk now is lean something against the controller to make my character spin in place. Checkmate.
- by Alena Ventrallis - at 2013.08.24 01:45:00
|
1591. Revamping the skill tree. - in General Discussions [original thread]
Due to internet issues I'm typing this on my phone. I'm going to keep it short. So the skill system we have is convulated and unintuitive, with many skills being near useless such as the swarm launcher skill. So here's how EVE works. Multiple sh...
- by Alena Ventrallis - at 2013.08.24 01:08:00
|
1592. What do we want forge guns to be like? - in General Discussions [original thread]
Exmaple Core wrote: Alena Ventrallis wrote: As a dropship pilot and tanker, I will agree to leave forge guns alone, if I get my advanced/proto vehicles, and get my powergrid skill to give +% pg again. Until then, it's too OP. I say leave th...
- by Alena Ventrallis - at 2013.08.22 03:22:00
|
1593. What do we want forge guns to be like? - in General Discussions [original thread]
As a dropship pilot and tanker, I will agree to leave forge guns alone, if I get my advanced/proto vehicles, and get my powergrid skill to give +% pg again. Until then, it's too OP. I say leave the damage and splash how it is. Make it have a 10 s...
- by Alena Ventrallis - at 2013.08.22 01:23:00
|
1594. I just realized this mid-battle. - in General Discussions [original thread]
You know those battles, where the enemy team charges the bases, and you get redlined, and they seldom lose more than 20 clones, and its a roflstomp match? And how the ones charging the objective closest to you typically are tanks, usually a pair o...
- by Alena Ventrallis - at 2013.08.22 00:26:00
|
1595. [Work in Progress]Dropship WP -Contribution Wanted, perhaps needed- - in General Discussions [original thread]
I like the idea of the countermeasures, but I would change the flares design. Have them able to redirect 2 rockets at standard, 3 at advanced, 4 at proto. This eliminates a standard launchers ability to hurt them, and significantly hinders advance...
- by Alena Ventrallis - at 2013.08.21 04:20:00
|
1596. lolswarm launcher - in General Discussions [original thread]
Needless Sacermendor wrote: Alena Ventrallis wrote: Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more t...
- by Alena Ventrallis - at 2013.08.16 10:13:00
|
1597. The dedicated AV player union - in General Discussions [original thread]
Forge guns should take a large nerf to either total damage, or charge time, but not both. AV nades should be limited to for all types. Yes, a tank camping a CRU is annoying as hell (I've been on both sides of the equation) but one infantry shoul...
- by Alena Ventrallis - at 2013.08.15 10:53:00
|
1598. Which weapon do you hate the most? - in General Discussions [original thread]
Forge Gun. A handheld weapon outdamaging a HAV large turret is wrong.
- by Alena Ventrallis - at 2013.08.15 10:41:00
|
1599. How do you think Aim Assist will passively affect DUST? - in General Discussions [original thread]
Some weapons will be able to take better advantage of this feature than others. Granted, the ones that really can't all have damage, so there's that. I think aim assist should be implemented, but increase dropsuit hp. Or open up 32v32 battles.
- by Alena Ventrallis - at 2013.08.15 08:19:00
|
1600. lolswarm launcher - in General Discussions [original thread]
Needless Sacermendor wrote: Alena Ventrallis wrote: A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and ba...
- by Alena Ventrallis - at 2013.08.15 00:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] |
First page | Previous page | Next page | Last page |